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I came; I saw; I puzzled. Then I became new management!

The tone and overall subject matter was very intriguing to me. I absolutely enjoyed the puzzles. I spent more time than I care to admit figuring them out. Which is a good thing! Plus the way you tied them in with the enemies. Great design work.

As others have said the controls could use some work, but hey it got the job done. Holding to move is only part of the key here, for puzzles like these you need some sort of delay when pushing an object so you don't accidentally over-push. I think Zelda does it best in this regard.

Great entry, I enjoyed it!

Thanks, minic-h, New Management. I'm glad the story and puzzle mechanics worked for you. I have a few ideas for restructuring the movement code, so we'll see how it turns out in a future update.