No, I don't get any fullscreen option. Bottom right corner is where it is in most games, so that's the first place I checked! It's possible that the bottom isn't fitted properly either, preventing me from seeing it. I hope you're able to fix it though!
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I think the game is a bit too difficult, but it's a good concept.
(You could improve it by adding a short tutorial on how to interact with each type of pop up, similarly to the hack tutorial in Welcome To The Game.)
It's a fun game, but I wasn't able to see the top half of the text.. It'd be nice if there was an option for fullscreen mode so that it's properly fitted to the screen. (At least, that's the solution I've seen implemented in other games on itchio.)
It's a cute game, I really liked it. You did well at making the platforming challenging, but not rage inducing. My only complaint is the annoying audio glitch that occurs when it's loading a room.
As another user said, it's too difficult to jump over the ground enemies and lighting the bats on fire is near impossible. I can't even get to the first flag. (And yes, I was paying attention to the lies.)
The creator and copyright holder of Sirenhead has made it very clear that the character is not an SCP, and he doesn't want him to be referred to as such.
It's disrespectful of you to make this without consulting him, the least you could do is change the title.
Check out this twitter thread.
"How do you feel about Siren Head being integrated into the SCP universe?"
"Really badly! Thankfully it’s not happening."
The angled jump mechanics are very weird to play with, and don't work very well for precise jumps, making it somewhat difficult to progress. (And I cannot for the life of me figure out how to get up to the second checkpoint, or figure out how to make any progress in the room with the red enemies..)
Mechanics aside, I think that the game would benefit from having more visually interesting environments. (Although that's more of a finishing touch.)
So far it's a very promising game, it just needs a bit of work. The character animations are very cute as well! I'll be sure to follow for updates. ^^
I.. can't figure out how to do the homework. I can't interact with anything other than the brother, the front door, the window, and the tv. And I can't go upstairs because he has to do his homework. I've run around spam clicking at everything for 15 minutes.
So I'm unable to progress.
I really love the game so far! The new update was pretty cool. I liked the new end sequence, and I had a blast playing it!
A few suggestions: The areas should have some more visuals and puzzles. The music tile puzzle was fun, but it would be nice to have more than just the one. And visuals is self explanatory. (I did notice that you added some visuals in the update! It's a good start, but you couldn't go wrong with a bit more.)
In the bar fight, I preferred the special attack's name in the first version. (Waterfall of red death, as oppose to Marathon of red death technique. I don't remember the name exactly, so forgive me if I'm mistaken.)
Another thing in the bar, when you talk to white mask (gaster) The music stops entirely - I think it might be better to have it stop and then resume after a few seconds.
And finally, when you confront gold pig, I noticed a small typo when he says that it's best to get rid of you.
I really look forward to seeing the game completed! It's very promising so far, and I've had a fantastic time with it.
It's fine in concept, but the lack of a good checkpoint system makes it a chore to play. The player should respawn at the start of the room where they died, not the start of the game. Yeah, the checkpoint portals make it better but still not good. Having to go through previous levels every time you die is a waste of time.
I just started playing the game yesterday, and I can't figure out how to use the water purifier. The game won't let me interact with it in any way, so I keep dying of dehydration within the first 10 minutes. If someone could help me out with this, I would appreciate it very much.