Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SWITCH!View game page

You have no control over switching your weapons!
Submitted by Danial Jumagaliyev (@danqzq) — 19 minutes, 15 seconds before the deadline
Add to collection

Play action platformer

SWITCH!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#13323.0883.088
Presentation#14343.3123.312
Overall#15863.0983.098
Originality#25952.8792.879

Ranked from 215 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game, you have no control over switching your weapons!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 152 to 141 of 152 · Next page · Last page
Submitted(+1)

Nice game, I like that the different enemy have different weakness' and strengths. The lack of music and shooting sounds take away from the feel a little. One note is that because all the weapons are single shot and long cooldowns,  they all feel a bit like variations on a rocket launcher+fragments or gravity or both.
(I did read how your weapon data got corrupted, so I am taking that into account. All the same I can only rate what is submitted.)

Submitted(+1)

The art, sound effects, and particle effects are all very nice. The switching mechanic is neat, and I liked the idea that certain enemies were stronger against certain weapons, but overall I thought that the switching time was too slow, which kind of bogged it down a bit. Great game despite this

Submitted(+1)

Nice concept and fun gameplay!

You can try adding more juice to the game.

Great Job!

Submitted(+1)

A simple game the fits the theme well. Not doubt as you've heard from countless people by now, the cooldown between shooting different weapons really hurts the pacing of the game. The decision to include a cooldown makes sense, to force the player to make plans and to position themselves well with the arena, but the wait is WAY too long.

Besides that, the grenade weapon seemed a little difficult to use, while it's one of few weapons that works against all enemies it launches way too fast and bounces way too much to be of much use a lot of the time.

Other than that, it's all positive, I love the concept, executed well to make a simple yet entertaining little 2D shooter. Good job! ^-^

Submitted(+1)

The movement feels good. If you removed the cool down on the weapons and had a few more enemies spawn at the same time, could make it a lot more fun. Having an overall faster pace to it while being able to slow down time would be nice.  I really like the weapons switching. In place of the weapon cool down you could have limited ammo then a random weapon drop placed somewhere close by in the level. Good job overall!

Submitted (1 edit) (+1)

I like the simplicity of your game, it was entertaining just trying to survive the waves. :) One critique I have is that it's a little tricky remembering which weapons we weren't supposed to use--maybe on the enemies themselves there could be some sort of a hint or indication? But it was a fun time, nice job :D 

Developer(+1)

Thanks for playing the game! :D Its my first time hearing this type of critique, but in the post jam version I will do so as you say ;)

Submitted(+1)

you could make the enemies the same color as the weapon that is strong against them 

Developer

They kind of are, actually... sort of :/

Submitted

You're right for the green one but when you look at the wand it has more brown than blue in it. You could make it entirely blueish and the UZI could be in that brownish color. Doesn't have to make so much sense, it's more important that it works for the player to understand instantly :)

Submitted(+1)

Really cool concept of the of the changing weapons and nicely implemented,  I do feel the cooldown on firing was too slow, I spent way more time running around bored, especially after throwing away a weapon I couldn't use.   It also felt like the machine gun(?) regularly misfired (or the bullet had a collision issue with my character.     The different enemie AI's were solid and I love the trying to juggle targets and weapons.   Really cool and well implemented concept.   You should definitely expand on this.

(+1)

Really cute little game, great work ! 

Submitted(+1)

A nice simple take on the theme that provides a lot of opportunity for exciting and varied gameplay :) I like the aestehtic of the game, even more so considering you created it all yourself! As many others have mentioned, the cooldowns for the switch is kinda long but this is something that can easily be tweked post jam and didnt take away too much in my experience.

You should deifnitely consider expanding on this after the jam! Nice job :)

Submitted(+1)

Should i mention the countdown that makes the whole game slow ?
But yeah i understand there's problems during gamejams. My game as well is full of bugs (play my game ! ;) )

Developer

Thanks for playing! I played yours in my stream!

Submitted

oh, is there a replay, can i still see your stream ?

Developer

Yes! https://www.youtube.com/c/GameDevDan

Submitted(+1)

Good game! Seems a lot of other people have mentioned the cooldown time already but I'll mention anyway, shorter cooldowns would be great. It's a cool mechanic, I like having to plan which enemies to attack and adapt when my new gun doesn't work against the ones I'm attacking. Nice work!

Submitted(+1)

That was a pretty nice arena fighter

Viewing comments 152 to 141 of 152 · Next page · Last page