Thanks for playing! I originally made this game in Unity. After switching to Godot I tried remaking the 6dof movement but I kept having issues with jittery camera movement and rotations freezing randomly. You should check out my other game "The Loss of the SSV Avius" which is a newer attempt at a zero gravity FPS in godot... it's not 6dof but otherwise its very similar to this. Let me know what you think of it!
Pelf
Creator of
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I originally wanted the enemies to have the abilities of their rings, but I wouldn't have had time to figure out how to make the bots actually jump lol so I just scrapped that idea. Not sure why you didn't die on the boss level, I checked the kill volume and it's plenty large enough. Maybe I should add a respawn button to the pause menu... Thanks for playing!
Edit: of course only a few minutes after posting this comment I figure out a way I could have made the bots jump around haha
yeah difficulty was something I had a harder time nailing down... the options menu has a difficulty setting at least. I found late into the jam that the close-quarters maps are much harder, mainly cause I did nearly all of my playtesting on Heights. Maybe swapping the boss level with Market or Compound would have been a better difficulty ramp. Good ideas for the ricochet & exploding bullets, I def want to add some more. Thanks for playing!
I had plans for some more stuff to go on like predators eating villagers that you have to use the lightning bolt for but I ran out of time. Villagers reproducing occurs after a long set of conditions but being well fed is kinda the main thing. Easiest way is with the provide food power, though the game tends to snowball from that point.
Thanks for playing!














