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Pelf

185
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A member registered Jul 07, 2016 · View creator page →

Creator of

Recent community posts

Thanks, glad you liked it! Been looking into what could have caused that bug but I haven't been able to replicate it unfortunately, and I never had it happen during dev. thanks for the heads up on it

THE MISSILE KNOWS WHERE IT IS BECAUSE IT KNOWS WHERE IT ISNT

Great game, the movement is really fluid and well done and the audio is great! 

Thanks for playing! I'm kicking myself about not having pre-written code like you said, feels like such an obvious thing for tutorialization

Good game! Very chaotic in a good way, and the minimap was very helpful

This is a lot of fun!

Cool game! was fun looking for different items and seeing if they were useful

Cool game! I love the concept and the artstyle. The worm stage reminds me of the cell stage in Spore

Cool game! Ending was good. Artstyle was great too, nice work!

great game, the ending got me lol. I love the artstyle too

Thanks!

nice relaxing game!

Thanks for playing!

Neat game! the little people running around really sell it lol. 

Good game! Really satisfying once you get a crosshair zipping around the map one-shotting everything lol

Thanks! I really wanted to make a game with a different aesthetic than what you usually see with kenney asset games. glad you liked it!

Wow, brilliantly creepy, excellent atmosphere. Horror games don't really phase me much but this one got me. Great job!

I realized about the flashlight icon being a bit out of the way only just after the jam ended lol

Neat game! Gameplay was nice and relaxing. Not sure if it was intentional but the subtle dutch angle on the camera and the tone of the music gave it some eerie vibes lol. Nice work!

Very cool! amazing for only 2 days of work. Couldn't figure out the blue door though lol

I went back and forth a bunch on how dark to make it, but in the end I opted for visuals lol. Ideally it'd be longer with a mix of dark and lighter areas. And godot on web likes to stutter unfortunately. I think it's worse in firefox.

Cool game, a brain bender for sure!

Thanks!

Fun game, I really liked the added challenge of the fixed camera perspective! Like some of the other comments said, an upgrade system would be awesome with this game

Thanks! I mostly used the Retro Urban kit, with some bits from Retro Medieval and Prototype kits as well. I hear ya about the web build, causes grief every time. Worst part of godot right now, though I've had better luck in chrome/edge. Thanks for playing!

Very cool mechanic! made for some interesting puzzles. camera controls were a little janky but otherwise very nice!

thanks!

Thanks for playing and recording, very cool to see someone play my game!

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added a fullscreen button. all the feedback so far sounds like I made the key a bit too well hidden so I added a hint to the game page lol. Thanks for playing!

(1 edit)

I originally wanted the enemies to have the abilities of their rings, but I wouldn't have had time to figure out how to make the bots actually jump lol so I just scrapped that idea. Not sure why you didn't die on the boss level, I checked the kill volume and it's plenty large enough. Maybe I should add a respawn button to the pause menu... Thanks for playing!

Edit: of course only a few minutes after posting this comment I figure out a way I could have made the bots jump around haha

Good game! Feels polished and well put together, and the gameplay is fun too. I couldn't figure out level 13 without getting sniped, but otherwise all the levels are well-made. nice work!

yeah difficulty was something I had a harder time nailing down... the options menu has a difficulty setting at least. I found late into the jam that the close-quarters maps are much harder, mainly cause I did nearly all of my playtesting on Heights. Maybe swapping the boss level with Market or Compound would have been a better difficulty ramp. Good ideas for the ricochet & exploding bullets, I def want to add some more. Thanks for playing!

Really awesome game, mechanic is really cool and I love the vector art. Got screwed on my second by a fire sprite which required my words to start with ZA ... I made up 'zarch' and apparently that was a valid word lol but that was the only one I could think of. Really nice work!

Fun game, it's really well put together and everything feels polished. Nice work!

Nice game! the comments from the characters were great. Gameplay was good too, I liked having to trade off between a larger ship making more money but also being more likely to get hit by asteroids.

Thanks for playing! I didn't realize until a few days after the jam ended that I forgot to include the speed up time button in the hotkeys list. Spacebar should speed up time.

what a cool game! art and sounds are nice too

Nice game, atmosphere was just slightly creepy which I liked. I ate the burger and it said I won so I guess nothing went wrong lol

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I had plans for some more stuff to go on like predators eating villagers that you have to use the lightning bolt for but I ran out of time. Villagers reproducing occurs after a long set of conditions but being well fed is kinda the main thing. Easiest way is with the provide food power, though the game tends to snowball from that point.

Thanks for playing!

Cool game. Hard to figure out what to do, I got some of the things though. The atmosphere is great

Nice game, atmosphere is super creepy and the writing is great