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Pelf

106
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A member registered Jul 07, 2016 · View creator page →

Creator of

Recent community posts

Got lucky with a massive tuna on my first day out so I was set for the rest of the game lol. Very relaxing, nice work!

Love the visuals, and good music too. Nice job!

Cool game, you really nailed the underwater atmosphere! Seemed to get more score for having more fish on screen vs discovering new ones but I made it all the way to the bottom. Nice job!

Awesome game! loved exploring and finding the different types of fish. Artstyle is great too

Fun game! I really like the graphics and sound design, and the controls are good too. Nice work.

Thanks for playing, glad you liked it! I also noticed a spot or two where I clipped through the sub but I thought I found them all. Thanks for the feedback on that

Awesome artwork and audio! Very relaxing game, I like it

love the art style, very fun mechanics too. Once you get a hang of how to swim with the other fish you can get some pretty high scores!

Yeah I forgot to retest the game after making a last minute balance change haha. Thanks for checking it out!

This is a fun game, the artwork is especially good!

Losing because of the dialogue seems to be a common theme. I did some last minute balancing of the water speed and didn't test after... haha oops. Thanks for playing!

Nice game, I like the art style! Also I loved getting a recipe at the end lol

Very polished, the progression was very satisfying being able to beam bubbles around the map by the end. Very good!

Cool game, I like the art style. It was really satisfying to get a huge swarm of fish and eat a whole school of other fish. It was fun!

Thanks for playing!

Yeah I wish I had time to do both of those suggestions. I hoped a context-aware controls readout on the side of the screen would help but a tutorial would have been way better for sure. Would have been great to also do more balance and tuning of the enemies. I tend to forget it's easier for me since I'm the dev. Thanks for playing it!

really well thought out mechanics, and nicely designed levels. Nice work!

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I've noticed that's a bug sometimes when playing in the browser. Should be fine in download version.

Managed to get 169! I love how upgrading the gun is both a benefit by killing enemies better but also a threat because it gets harder and harder to doge the projectiles. Really awesome game!

Fun game! Lost my car off the edge of the screen the first time lol. Music is great like many others said.

I love the art style!  This was a fun little game, nice work

cool game! gets really intense when there's more people

Fun game and premise, nice job!

Really good game, it was fun and I love the art and sound. Intro was great!

Cool game, presentation is excellent! Best I managed was level 14. Would be nice to have a mode without the time limit to give time for strategizing

Fun game! I managed to get a score of 40. Could have maybe gotten better if I placed the rebar on an angle to deflect the bowling balls lol

Neat game, the art is really good!

Neat game! The mechanic is interesting, I was able to beat it on impossible by always doing a single move and finding the only one that kept doing it lol. Music and art is really good too

Thanks for checking it out! The enemies are supposed to chase after you if they see you and when there are gunshots. They could probably use a bit of tuning, they work using boids and it was tricky enough just to stop them flying through walls lol

Very neat game, collecting SKATE reminds me of playing tony hawks pro skater on my dreamcast from years back lol. Very well done and fun

sigma balls never occurred to me hahaha

The ball beings getting stuck is a side affect of me not using pathfinding and just making them move straight for the player. I'm working on some fixes and improvements and A* is on the list. I made an A* system a few weeks ago so I just need to find the time to port it over into this game, probably tomorrow. The shotgun should also feel a bit better too with the update since I'm fixing two bugs that cause input latency and dropping. Glad you liked it though, I'm hoping to apply the reload idea to more guns in another game.

Thanks for the feedback!

Amazing

Thanks for the feedback! I agree about the interior variety, it's something I wanted to work more on during the jam but ran out of time.

Neat game, I really liked the atmosphere! Like kkcn the zombies seemed to ignore me.

Thanks for the feedback! I added controls to the game page, and you can press H ingame to show controls.

Thanks for the feedback! I added controls to the game page now, you can also press H ingame to show the controls in the top left of the screen, although I forgot Space/LShift for up/down.

Thanks glad you liked it! I agree on getting lost lol, I wanted to have a bit more variety in the level art to make each module a bit more distinct but I didn't have time unfortunately.

Nice game! Very satisfying when you find a memory. I found 4 of them, but I couldn't seem to find all the runes. The title and intro illustrations are great lol. Great work!

Thanks! I was planning on the shotgun having pushback but it got bumped to the bottom of my todo list towards the end of the jam haha. I'll def be adding it. And I intentionally left the oxygen and propellant high because I didn't want the jam version to be too difficult and I was mostly looking for feedback on the movement and shooting. I should probably add some enemy variety too to up the difficulty. Thanks for the feedback!

Awesome game! I really like moving around the ship with walking on the cylindrical sections, it has a super cool feel to it. The aesthetics are great and its a lot of fun scrambling around the ship carrying fuses, feels well polished. Nicely hectic and challenging! I think I had a bug though where my shields didn't seem to want to recharge so I could never make it past half way out of the asteroid field before running out of shields and dying. I like it, great work!