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A jam submission

Black Hole DefenseView game page

The defenses are out of control! Can you stop the horde of aliens?
Submitted by NeatGames — 7 hours, 42 minutes before the deadline
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Black Hole Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3873.6553.655
Overall#4553.6613.661
Presentation#4563.9383.938
Originality#16033.2773.277

Ranked from 177 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a BLACK HOLE disrupting and cause defense towers to malfunction and be placed randomly! Also your ship's main cannon is on the fritz and shooting wacky. It's all OUT OF CONTROL~

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 129 to 121 of 129 · Next page · Last page
Submitted(+1)

It's a pretty nice tower defence where you can't control what type of tower to build, and all towers out of control at all. The problem is in difficulty curve. At the beginning the game is harder than in the end, it's because at the start you give player pretty spongy enemies. Additionally, the most formidable enemies can drop more coins. Also, it's bad that I can't say how many HP an enemy has at the moment. Anyway, pretty nice work, well done.

Developer

Thanks for checking it out~ balancing is hard haha XD

Submitted(+1)

You got a yt channel??? You just got a new subscriber... 😗

I love the game so far, here's my suggestion:

  • The story/tutorial dosen't need to be show to the player everytime they start a run, add a way to skip it, and/or maybe move it even before the menù appears...
  • Show the range of the turrets, so that the player can cover zones that the turret dosen't cover
  • Add some upgrades to the tower (maybe even for the ship), and let the player choose if they want a new low level turret, or if they want to upgrade an already existing one
  • When the player has bought enough turrets the game it's basically playing itsely, because all the turrets do the job for the player
  • For resolving the previous point maybe don't let the turrets target flying enemys, add multiple layers, or even add some enemys that go off the trial and destroys the turrets
  • Two turrets can place sometimes in the same place... i don't have to say why this is bad...
  • Stop the player when they shoot (or increase the stopping time it you already stopping it), you just can shoot an enemy mid-range, get an assured shot because the enemy is walking torward you, move it a little to not get hit, and repeat until is dead
  • Some combination of enemys, sometimes, feel like they're unbalanced...
  • Talking about enemys, add some feedback for when an enemy is hit...
  • When the enemys hurt the the ship, the player dosen't get enough invicibility and/or knockback, and lines of enemys can, for this reason, lock the player in place, possibly forever...
  • Now for a thing that dosen't regard the game at all... Having some gifs is certainly a good thing to do and have, but add some normal pictures too... (this point is extracted form your devlog 😗)
Developer(+1)

Oh thank you very much for subscribing :D  And thanks for the awesome comment and feedback~ I'll add it all to my notes!

Submitted(+1)

fun premise, and i like the mixing of two different genres! a little easy for me personally, but overall a fun lil jam game :)

Developer(+1)

Thanks for playing~

Submitted (1 edit) (+1)

I've got to say I don't like tower defence. Strangely You made it that You took control from the player to... give him more control? This arcade version is very awesome, I like it:D

Though, I have to say the game is pretty easy, and it basically plays itself.... I know there was not enough time, though I think it would be better if player could have different cooldowned weapons, like bombs, rockets, etc. Or make something stranger like aliens having armor. Tower can't destroy armor - but You can. That way both of those gameplays matter.

My play was shooting everything in the beginning, lazly shooting everything later, and in the end only collecting coins, towers destroyed everything. But I guess its just balance thing...

Developer

Thanks for feedback and playing :D  I hope to improve the idea later~

Submitted(+1)

Awesome! I really liked the combination of tower defence and top-down shooter - I wasn't expecting it at first but it quickly clicked into place. Loved the devlog too!

Developer

Thanks for playing! And thanks for watching the devlog :D

Submitted(+1)

Great graphics and sound design. The gameplay felt a little slow, but I think you could add some more variety of enemies and levels to help make it more engaging.

Developer

Thanks for playing! Yup I intend to make a new game with this idea and the feedback ideas~

Submitted(+1)

Yo’, LFJ Templar here, very interesting take on tower defence, the flappy gun is hilarious, but deals little damage, so it misses a lot on long distances, but even if it hits, it’s not really that much, this could be balanced a little.

Developer

Thanks for commenting!  Yup for sure~  I originally planned to add a drone follower and gun power ups, but no time XD

Submitted(+1)

Very cool!!!

Developer

Thanks :D

Submitted(+1)

This was fun. I think you should get rid of pressing e to place towers. Because they're placed randomly, there is no strategy to when they are placed and it would be nice to focus on blasting baddies and collecting drops!

Developer

Thanks for playing! I will think of a better way to do towers for sure~

Viewing comments 129 to 121 of 129 · Next page · Last page