its cool but needs a sell max/buy max button. my mouse finger needs a break but a got a que of games to get thru.
Play game
Stamp-O'-Matic 1000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1145 | 3.477 | 3.477 |
Overall | #1712 | 3.045 | 3.045 |
Fun | #1752 | 2.909 | 2.909 |
Presentation | #2059 | 3.000 | 3.000 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is an object in game slowly getting out of control and the user has very limited to no control as to the effects her/his inputs will have.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
You tackled a lot of game mechanics for 48 hours! Very impressive! Overall I thought your game was quite charming! The UI was a little confusing in some spots, but certainly not a deal breaker. For a game jam you should be really proud of everything you fit into your game!
Concept is cool, the audio (voices!) is great.
However, all I did is click at random at some stuff and then laughed out load when AI took over the world.
Cheers to you and our new machine overlords!
Is this inspired by Computerphile by chance? That was where I first heard the thought experiment of the AI stamp collector. Nicely done!
Surprisingly really fun for a relatively simple concept, although for the life of me I can't figure out how to win
Making a million dollar selling stamps sure is a game jam thing ^^
I liked it, really reminded me of this old game where you slowly take over the world as an AI. Forget the name. Regardless, I don't know if it's in the game but I tried playing it multiple times and it doesn't seem like your specialization matters in the end. Also the cost reduction stuff is so broken i love it
I think you are referring to the game "Universal paper clip" which was 100% an influence for this game.
You are right the specialization doesn't really matter, I was able to beat the game after many many tries with a very specific combination.
There is probably hours upon hours of balancing needed for this game to be challenging but in a good way.
In any case thank you so much for you review!
This was an interesting game. I think it would look good in 3D, maybe even VR!
I liked the premise, and it fit the theme well.
I think you could add some autonomy to the machine, and let it slowly destroy the world without supervision.
I was also wondering if there was a reason for the stamps not auto selling, ( I don't think my poor mouse can take much more)
Overall, it was a fun concept, and definitely could be expanded into a really cool experience.
It would be great if you could take a look at my game! (:
Thank you so much for the feedback.
Auto selling the stamps is such a smart move, I added a way to batch sale (1, 5, 10, 50, 100) at a time but auto selling is a much better solution. I guess it was one of those initial design decision I made, got used to and never thought about how annoying it is.
Again thank you and if i'll ever get to revision the game this would probably be my first fix.
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