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A jam submission

Video ExorcistView game page

2020
Submitted by Crowno (@CrownoO), Relixes, pedipanol — 13 minutes, 4 seconds before the deadline
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Video Exorcist's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#34.7274.727
Overall#204.3114.311
Fun#744.0664.066
Originality#2184.0494.049

Ranked from 183 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our game features mechanics that limits the player's options to control the character, which can be taken back with skillful play. It is contextualized through a haunted video game that curses your controller as you receive damage.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 60 to 41 of 89 · Next page · Previous page · First page · Last page
Submitted (1 edit)

This was trully good, great art, really nice music, fun gameplay, good use of the theme and overall well polished, only thing i had a problem with is that using the arrow keys to walk made the browser page scroll, but the other controls made it a non problem, and also maybe a boss fight could be realy fun in the ending. Overall very good!

Also tought it was very smart to have the kick as a secondary, really helps with up close combat.

Submitted

Loved it

Submitted (1 edit)

I could just vibe to this game's music for hours. Really beatiful art and excellent soundtrack, put on a fun and polished game. Fantastic submission!

Submitted

I liked the concept, and the art style was very nice. I found in terms of difficulty it was a bit of a knife edge, where once it it was nearly impossible to recover. Great job overall.

Submitted

Damn, the art and audio are insane !

This is so lovely! I kinda freaked out when the demon heads ate my input lol. The theme and styling is so smart and I love the panic of multiple control being lost. I lost both my up and down arrows and the game kinda turned into a really screwed up version of Pong where I had to try and catch my inputs without hitting eyeballs.

Submitted

Woow, the art is astonishing! very well made in such time.

Submitted

Gorgeous graphics and challenging gameplay, the difficulty really ramps up once you take damage, and it can spiral out of control very easily!

Submitted

Loved the retro game art style. Nice mechanics. Very fun too.

Submitted

Very cool game, love the nintendo aesthetics. The actual combat is kinda bland but it's functional.

Submitted

Really cool idea and great version of the "lose inputs when getting hit" mechanic!

While I was a bit frustrated, the enemies who "eat" your input-essence were a fantastic idea!

Submitted

At first I though it was a really mice looking game but with another frustrating gameplay of the game randomly removing or changing your input. It hits me after few level that you lose your input when you get damage which is a nice idea but that you can get your input back which is great. It sometimes became like a puzzle, how do I get by down back with all these enemies around.

Really nice idea and an amazing production.


If I would nit pick I would say that losing controls tend to be a vicious cycle because it makes it more likely that you will get damage. But that's really a detail at this point.

Submitted

The presentation is immaculate. The art and music come together so well it's inspiring. The gameplay certainly fits the theme, but I found myself often just relying on the kick attack to move (since I had left a level without some controls lol).

Submitted

Man this is the level of game design I hope to achieve someday. A truly inspiring piece of work, especially since it only took 2 days to make!

Submitted

Yo’,
Impressive, can’t believe it was made in only 48hrs, very good idea, design and music.

Submitted

Absolutely stunning graphics, but what do you expect from the lead artist on Terraria? Very fun play on the theme! The two attacks never seem to outdo each other and each serve their own purposes, which negates a dominant strategy. Trying to regain your controls can be hectic and gives way for many creative solutions, especially when you can't walk into certain directions. All in all a very solid game, amazing job!

Submitted

Great idea. Near-perfect execution. Very neat and extremely polished!

Loved the art and visuals too!

Submitted

Well. Before playing your game I was thinking the "removing control from player"  approach was not a good one for this theme.  You totally changed my mind about that. The game game is gorgeous and the gameplay really work. The kick attack really help to not feeling too much powerless when some important control are missinged. This is very smart.

Submitted

Very cool art style and enemy design!

Nice job! Just rated! 

Please check ours game. https://itch.io/jam/gmtk-2020/rate/698245

Viewing comments 60 to 41 of 89 · Next page · Previous page · First page · Last page