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Watermelon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #697 | 3.509 | 3.509 |
| Fun | #749 | 3.382 | 3.382 |
| Originality | #877 | 3.611 | 3.611 |
| Presentation | #1243 | 3.411 | 3.411 |
Ranked from 275 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character's movement is sometimes out of the player's control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
really cute puzzle game! i had a lot of fun & the levels were very challenging :D
Really cute and challege puzzle game! Too hard for me thought! :))
Great little puzzle game! surprisingly tricky at some parts, I do wonder if levels have multiple solutions? good job though!
Interesting take on the box slider type of puzzler. Managed to clear all the levels, but definitely a few tricky ones. Only thing I found weird was having to take the forced moves myself, maybe have them play out automatically? Otherwise, good stuff!
very interesting take on the "forced move" idea. Cool puzzles. I stopped on the very long one with only 1 box level. Good job.
Couldn't get past level 4 but I really liked the mechanic of forced moves. Definitely makes for some interesting puzzles. Nice entry!
Really tough stuff, has stopped at level 4. Maybe it should had to have more visual markers at the next forced move, but it works and the idea is good.
Very fun, very challenging, started to get insanely hard around level 4, great job!
Nice presentation. I like the use of shadows from the walls and the glow around the watermelon slice
The game is very beautiful, the audio is pleasant, and the puzzles are very good, very well prepared, I admit I was a little confused at first, but I got the hang of it, the mechanics are really cool to keep working, but leave everything with more clarity, maybe it will help a future project better, if it will continue! Excellent job!
One of my favorite games of the jam! I would have never had this interpretation of the theme.
Great twist on the sokoban game style! Simple, solid, and fun - love having to plan moves ahead instead of having full control.
This has been my favourite game I've played from this jam thus far. Really made me think hard at times haha.
This is such a good concept and I love the art. Good job sticking to the theme!
Great job. Simple and clean. I could see this being in the app store with a little more polish.
This is a neat puzzle concept. I think the execution here is a bit rocky though, particularly in the level design.
I think your levels get much too difficult too quickly, especially as players are just becoming used to the mechanic. Additionally, the levels seem to contain lots of red-herrings, areas which are present in the level, but should never be entered during a correct solution. This makes your puzzles feel more like a multiple choice question ("Which of these 4 paths is the one that works") than a true puzzle, where I have to consider what's available to me and how to use it effectively.
Cool puzzle and concept, definitely could be worked to launch as a full game!
Really cool concept. Strong puzzle game. Simple but effective.
Pretty challenging to be honest, but in a good way. With some really clever levels out there, great job!
Very challenging, but interesting concept. I think people who like very challenging puzzles would really enjoy this.