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Nikolay Abaturov

32
Posts
A member registered Jun 30, 2020 · View creator page →

Creator of

Recent community posts

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Pretty good presentation, but the gameplay is too simple for me, probably should have added more modifiers for the player and enemies. Still great job!

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Very intense gameplay and intresting mechanic, but I died almost 10 times in a row because of meteor arriving from sidescreen. I think player should have a couple of HP instead of restarting game only because of one hit.

P.S.: Pretty familiar ships :D

The game looks and sounds gorgeous, but I think there is a lack in Fox AI, it always too easy to catch it. Still pretty good work!

OMG, this is so cool! Core mechanic is interesting and nailed very well, but the presentation is just outstanding! I'm in loved with this Lo-Fi soundtrack and visuals, great job! 

Вidn't understand how exactly the randomizer works, but it was fun to play and the presentation is really good!

I don't know if it's supposed to be like this or not, but zombie-dices didn't try to attack me. So I just collected a few bonuses and the game is over. Still the idea is interesting and the art looks cool

Yes, I have found that it is possible to turn constantly changing variables of the game into fun gameplay mechanic. Thank you for playing!

This is so cute and fun! You really should make this release on android and iOS, it would be a hit! Good job!

Very interesting idea and fun to play. Maybe too hard at the begining but very polished!

Great visuals and sound, but the actions that happened "out of control" do not interfere as much as they could, so mostly it plays as normal top-down shooter.

Nice visuals and sounds! The idea is not so original, but i think this is most well performed on this jam. Really fun to play!

Nice one! Good concept, you really should made a full release!

So juicy but I think it match the theme just a little. Maybe you should add more randomness and then it would be alot better. But still it very fun to play!

Simple but very fun. Maybe it should have a little more feedback when player gets hit by a bullet cause sometimes I had died without understanding why, but overall it very polished!

Good idea, but maybe you should add more actions for player and more levels. Also it very well-polished, nice job!

So cute! You really should polished it a little bit more and made a full release!

It's so fun to play! Then your actions went with delay it becomes a tactical game instead of straight action and it's so interesting!

My favorite from this jam! Outstanding visuals, sounds and so interesting idea! You really shoud release it somewhere cause it so well-made and polished. Very good job!

When I was thinking about powerups I want to make them automatically direct to the "player's" ship, 'cause instead they could go past the ship and it will be too uncontrolled. I'll try to add them after the jam ends, so thank you for your feedback! 

I should have add a little more information about keeping "player's" ship alive, yeah, but anyway thank you for your feedback!

Thanks! I planned to add some power-ups, but finding myself at finishing of making a boss sprite 1.5 hour before the submission ends, so yeah, maybe I add them later. Hope you really enjoyed playing it!

Damn, that's cool! Making your own tower be able to attack you... Maybe it's simple, but it turns the gameplay upside down, very clever idea. Two things, that gets me to rate it's "fun" 5 out of 5: first you able to stop your enemies by blocking them - it's hilarious, but it works! And the second, is it just me or you really added sample from "wait a minute who are you" meme video to main music theme?

The art and music are exellent! However, I was not able to climb up on the screen, where dashes are presented. I don’t know, it should be so or it just didn’t work out for me, but in all other respects the game is very polished and follows its trick. Too bad it's so short, wants more!

Really tough stuff, has stopped at level 4. Maybe it should had to have more visual markers at the next forced move, but it works and the idea is good.

Find some issues when playing, but overall this is really polished game. Want to say that it would have more levels and more items to place to have more different situations have to be solved cause this 10 levels are very similar to each others. But as i said it works and it really good. Nicely done!

Simple but really good. Have some issues then keys blocks going across the screen, but after some attemts have managed to beat it! As you said it inspired by Baba Is You and Strange Keyworld and it very noticeably. Good job!

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Very good game! It's seems difficult to play at the start but then you realize how level design supports you to plan simple but effective patterns of actions it gets really fun! Then you know how to use your dudes it's stop being uncontrollable, which is really interesting. And the visuals! It looks adorable and sound pretty nice. One of my favorites on this jam!

This game makes you hate kids very quickly! To be honest I didn't understood what I need to do then game starts, so it became clear after the first day ends and I saw score. I don't now why, but difficulty increases very fast and it became boring to play because the only thing you do is rapidly press Space while you circled by children. Visuals and audio are good, children's crying sounds very natural!

The concept is good, but keys change super-randomly and without a warning and it make it easy to get tilt (IRL too). Also, the colors are nice but i think it could be a little better with some details and more interesting music. And adding more levels would be great.

You never know which direction player's ship will go next time, so yea, you have to choose would you try to destroy alien ship before it reaches player's ship or take a risk and try to dodge it. There's a tip: ships that flew past the player appear again at the bottom of the screen, so sooner or later you'll have to destroy them one way or another, otherwise you'll... run out of space!

Thank you! I thought that trying to win by controlling the enemies instead of the player is interesting idea and hope you enjoyed it!

Thank you for your feedback! The case that you can send your ships into each other might help you to reach enough points to win. In fact, I planned to add power-ups to temporarily increase "player's" fire rate and also add randomly spawned asteroids, that could damage alien ships, but did'n manahed to do it before the submission. And I have rebalanced ships HP and points almost at the very end and didn't check it well. But still, I'm very happy, that you have some fun with it!