Good game. Especially the art, love it.
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Foreign Holiday's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #227 | 4.169 | 4.169 |
| Originality | #654 | 3.729 | 3.729 |
| Overall | #1116 | 3.289 | 3.289 |
| Fun | #2639 | 2.566 | 2.566 |
Ranked from 166 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player talks to characters they don't understand and tries to speak the language with almost no context in a foreign town while searching for a lost person who knows the plan for the day.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Such pretty art, I really like the story. It was a tad confusing but overall I had quite some fun :) Really awesome work for 2 days!
Great art, great music, great game. Can't believe that it's made in 48 hours. Great Job! This game makes me go YES!
Okay, first of all, I love the art!
And I love the situation I found myself in. Sadly I couldn't figure out what those two words mean. I have a suspicion but I'm not sure as I couldn't really confirm it.
And that's really my only problem with the game, I enjoyed my time, and it looks great but I didn't understand what was happening.
It would have been great if the player got clues as to what some words mean or have some kind of revelation at the end, even if it would just be Charlie telling the player what those two words mean. Because I'm sure everyone has some ideas and not have any resolve at the end feels a bit unsatisfying.
So I had fun, I love the concept and I really think this idea and setting could make for a very interesting title if it was expanded upon and the player could actually learn something about the language.
As confusing as it was, this game was pretty cool, I liked it. Artstyle was neat, and the story has an interesting concept. Only thing wrong with it that I could find was that options on your dialogue box stayed if you moved to a different area of the game.
this game was so much fun to play and at the end i STILL had no idea what i was saying, its a really original idea and its so well designed!!
I loved the absolute feeling of bafflement! Having sat in on a lunch in a foreign country, I can definitely relate.
I would love to play this game with a more fleshed-out soundscape to really bring the city to life. If you sprung for voice acting, you could even give players clues through intonation of the words.
Great job overall!
Nice art! But what was the meaning of these words? Reminded me of https://ldjam.com/events/ludum-dare/45/lost-in-translation
SOTE? SOTE? SOTE? SOTE? SOTE? SOTE? SOTE? SOTE? SOTE? SOTE?
Ahahaha I got arrested, what a beautiful day to have a hangover
This was a fun experience lol and definitely something different from the rest of the entries :O!
I like the art, but the visual novel / text adventure doesn't necessarily do a good job of indicating intent outside of text, which made it difficult to engage with.
Great take on the jam theme! Really like the art and you really captured the whole bumbling around in a unknown land.
I love this idea! Reminds me of when I lived in spain for a bit, but couldn't speak spanish hahaha






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