Amazing game! The voice acting was really cool, the models and animations were simple but I loved them! The confirmation from the crew could take a little less time in my opinion though.
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Requesting Permission to Not Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #25 | 4.410 | 4.410 |
Overall | #508 | 3.624 | 3.624 |
Presentation | #626 | 3.803 | 3.803 |
Fun | #1464 | 3.034 | 3.034 |
Ranked from 117 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are not allowed to control your ship without first following the protocols. There's an approval process. It's outta your control.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Love it, one of the funniest entries of the jam lol! I wasn't expecting the permission to be denied xD. Very creative gameplay, and the voice acting is spot on! Must be a government spaceship, because the level of bureaucracy matches it! Great job!
Is getting to Earth the goal? I only noticed the 'km to Earth' after just avoiding asteroids for a while. If that is the main objective then could you make it a little more prominent or mention it beforehand? If it's not the goal though just ignore this. I really liked the concept. It was really well polished for the small amount of time you had.
Well, manovreing the ship is tidious with the various steps to do, the stas on the right are harly visible (and almost useless fot that matter) and the "Out Of Control" rng makes only waste a little bit of your time, and the obstacle on jour way are unfairly hard to dodge (if even possible to do that).
Plus, on top of that, doing a move wrong is extremely punishing, and thus punishes experimentation: Witch, at the current state of the game, is the main method on how a player will understand the rules... (because the little tutorial that is on the left isn't visible on the start of the game, and some players will straight up miss it)
But, overall, i like the concept of you game, i just don't like the esecution. Also, i'd be cool if insted of a paper with the various steps you had the narrator (i really liked the narrator btw) explaining you the rules...
Thanks for your honest feedback! I appreciate you playing and commenting. If I had more time, I would have loved to make a sorta "disguised tutorial" to help the player ensure they know what to do. I was also worried that some players would not click the "protocols" and also if someone played without sound the game wouldn't work.
Like your take on the theme! Obstacles come at you a bit fast compared to how quickly you're allowed to manoeuvre, and whenever you're denied an action feels entirely random (I was one left turn from Earth, yet I had to pull an illegal action to get there). Could see this expand to a terribly complex game in the future. Keep it up!
Thanks for your feedback! You made the right call by doing an "illegal" action. ;) It is mostly random, but the randomness is modulated by how frequently a certain answer is given, ie, the more you get a "yes" the more likely it becomes that the next answer will be a no. (In case you are curious about the under-the-hood stuff.)
Awesome and fun idea! Loved the voiceover :D
PS: I will be tweeting about this game, and some other games I will play from the jam: https://twitter.com/TheAntonSem/status/1283445261952589830
This game is very challenging and infuriating! AAAAAAAAAAAAAA!
Good concept, but it can be improved upon.
This is so infuriating, but by design haha, it's challenging imposing these additional commands when I just want to move and OH GOD THERE'S AN ASTEROID THERE JUST LET ME MOOOOVE! Haha, great job! :)
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