Ok we did it! Great Game :3
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Blobbert's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #5 | 4.647 | 4.647 |
| Fun | #83 | 3.691 | 3.691 |
| Theme | #93 | 3.897 | 3.897 |
| Presentation | #97 | 4.029 | 4.029 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Blobbert is a sentient oil slick. He was born when a splash of oil from Dr. Slickter's mustache came into contact with an experimental, slick blob.
The gameplay includes slicking up rusty gears to get them moving, spreading fire via oil slicks, and a unique control scheme which makes controlling Blobbert a slick, chaotic experience.
Comments
Finally, a game I can play with my face.
I like the small tidbits of humor. The mustache oil, the faces Blobbert makes, liquid lunch, it all helps form a pretty cool identity for a title that matches the gameplay of smashing my face into the keyboard.
I got a bit stuck / lost around the pink beaker after the tank. Fun and weird physic game! Great sounds and art, but could have used a bit more clue/direction at the end. Nice work!
Very unique premise, very fun, and very slick! Low FPS may or may not lead to massive jank. XD
I loved this game so much! Movement in this game is super unique and I a blast flinging myself around by smashing my keyboard like a madman. Genuinely had a great time. Keep up the great work! :)
in my containment chamber. straight up "blobbing it". and by "it", haha, well. let's justr say. My Blobbert
(Sorry, I've always wanted to use that copypasta) Such and fun and genuinely inventive game!! One of my favorites from the jam thus far. I had a real Portal-esque a-ha moment when I stopped visually checking which keys I needed to press and began to navigate more on feel. At times, I even forgot I was using a keyboard at all, which is a testament to how intuitive and well-designed this control scheme is. I encountered a few bugs (and like another user, a crash at the end of the game), but I understand that this is virtually unavoidable under such time constraints.
The one place I think it could use a teeny bit of work is on the communication with the player (mainly through visual/level design). I was stuck on the fish tank section for quite some time because I did not notice the hole in the ceiling, which seemed to kind of blend in with the surrounding walls + page. Additionally, and I fully admit that I may have missed something, but I did not know that Blobbert's goop was flammable until messing around a bit in the final room. I thought the fire would kill me, so I avoided it and likely skipped what was supposed to be the tutorial section for the mechanic.
I hope I'm not making this seem like a bigger deal than it is; these are seriously minor issues in an otherwise outstanding game. Absolutely amazing work to everyone involved!
These are totally valid criticisms, I agree on all fronts. You can probably tell where most of our time went; we spent days refining the character feel/control, visual feedback, splatting, tugging, stretching, etc. Finalizing our levels was pretty much the last thing we tackled. I am honestly happy we got a (mostly) functional game out at all with how down to the wire it got.
I love and appreciate the feedback! I'm so glad you had a good time with the game, despite some of the jank. And thanks for sharing your "a-ha" experience, that is the exact lightbulb moment we were hoping to strike in the player :) "Ditch the home row" is like our version of "Now you're thinking with Portals"
I got stuck on the area with the emergency exit and had to redo since fire bottles were introduced >_< But the art and presentation was great!
The matches on the third screen soft-locked me on the 4th screen, cool that they carry over but oh lord do they punish you.
A way to skip the intro video having to fully play every time would be good.
I got soft locked at the batteries by accidentally jarring them in the under-hang just above the fish tank level.
I also noticed there is some glitching between the fish tank level and the level to the right? I imagine this was supposed to be a cutscene?
I tried to be efficient with my button use but got too frustrated and started ham fisting the shit out of the game, my poor keyboard will never be the same. The devs on this did a great job to make something unique and made good use of the tools at their disposal, definitely something I hadn't tried before.
I'm glad you enjoyed it despite some of the jank! Yeah I probably wouldn't advise anyone to go for a low-key-press run on their first go around, otherwise you'll have a frustrating time.
There is an option to restart the current level when you pause the game, and this does skip the cutscene, but I'm not surprised if this was missed. There's a lot to take in.
Thanks for playing and for the feedback! :)
Really cool and original idea!! I got stuck at the fish tank level
One of the highest ratings I have left on a game here :D Really fun and unique controls. Everything from sound design to animations is great! Also, nice little puzzles.
Loved this game! So many keys but not hard to get the hang of. Very cool that you made it a soft body. Loved flinging myself around.

Really good game thats pretty fantastic in every aspect. Got the crash at the end unfortunately so I didn't see the end but a stellar experience up until that point.
My favourite part was when you had to do the 234rytetroiupeyuul;jm,hgln,mbncbxcnvxzbnvfffffewsadsz movement.
Quite advanced tech.










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