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ab_plus

138
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A member registered Mar 18, 2023 · View creator page →

Creator of

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Thanks a lot!

Thanks! That's good feedback you are right, I'm gonna adjust the ui once voting ends.

The sound visualisation is very nice

Nice idea for a game, I like the character design too.

Hehe another menu switcherino. Very nie atmosphere good job!

Nice theme implementation, art and sounds. Good job!

Thanks :)

The last room can be solved too, the solution is very unintuitive tho. I should add achievements that communicate what's completed and what not.

Haha fair

Spot on theme implementation

Ah gotcha, just checked it out.  That definitely has potential to create some funny twists!

Akko the nasty cheater :D

Nice game! I really really like the visuals. First surprise: Oh the weapon is 3D. 2nd surprise: WTF the booth too?!

Thanks for your tip, I struggled to come up with more puzzles so I'll check that game out. My game is a bit inspired by This is the only level, I bet you'd love that.

Haha thanks :D

The last room is unfair, if I didn't create it I wouldn't find the solution either

Honestly content wise not much, I struggled much to come up with puzzles. Happy to hear you enjoyed it!

Nice concept and atmosphere

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Sound giving vision is nice, the concept that creating vision through your own sound is even cooler. Nice job!

I like how you used the theme in this kind of genre. The slowmo while standing on a button is cool too. The combat feels a bit wonky tho.

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Nice game! Funny thought: could be made into a rythm game.

I like the art a lot and how the player face is shown.

I like the concept and interactive tutorial. Nice job!

You definitely achieved creating your desired atmosphere, I was only wondering if going north is the THE goal or a hidden second goal. I totally see your point. Again, nice job on your game. It's difficult to pull off what you did in just a few days.

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I like the concept and the spooky skeleton, nice job!

Your rage game made me rage, good job :D

Nice concept and art. I like that you made weapons foe each world.

I don't know why so many unity and godot web fps games make my mouse automatically move if the game isn't in fullscreen. I have this issue in my own games as well. Appears to be a problem on my end probably. Anyway great job with your game!

I like how the ghosts look. Pacman ghosts turned scary

Nice game, art and music. Good job

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This is like the 10th game I tested in this jam but you're most likely my winner. Very cool theme implementation. The cabin looks nice, the snow foot steps and knocking sound very immersive and the monsters appear subtly, not unnaturally. Veeery nice job! 25/25

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I like the idea a lot but I somehow was not able to defend against the projectiles. I left-clicked torwards the fireballs and right-clicked thunder, always where the sound was coming from. Sounds and art are nice, the death screen appears wrongly scaled / cut off on my end. But theme is spot on.

Ah the game seems to not have been published or the access is restricted.

I like the possesion concept for gameplay, art and music too but I didn't figure out the first level unfortunately because I couldn't successfully move a box to the button. Small bug: Standing as a box on another box I was unable to jump.

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Update:

Now it's playable. I ran into the issue that no more enemies spawned and I was seemingly locked in level 2 but the game cleary fits the theme and the core gameplay can be tested (and I could beat some nasty seat snatchers too). I'd add walls left and right of the arena.

___

I had the same experience as @yhpah. The character sprites look unique and interesting, the music sound fun but unfortunately it's unplayable due to the ui being cut off.

The same pattern repeated itself for me  over and over when I selected level 10 manually. I had a black screen one time, was it a mechanic to hide the visuals? Then I like that idea, unfortunately it happened when the pattern finished and it was my turn to push the buttons.

Nice concept. The art looks nice and how the mirror rotates around the player is well made. Is reaching north the goal? I'd add a hint for it ingame, I hope I didn't miss it (aside from the game's description).

I like this one. Fun game and fits the theme. I think I noticed one bug, in the main menu if I use the music mute button I think the music is played twice, I might be wrong.

I like the art of both your game and the game's page. The menu is also very polished, nice job

I like the art and funny idea for a game. From the UI I wasn't sure if there's anything to do after selecting three answers aside from skipping to the next day, like if there'd  be another call if I'd wait.

Nice tiny miner game. The connection to the game jam theme wasn't clear for me.

Nice to see the middle wild card being used. Interesting mechanics and nice music good job 

Thanks a lot for your kind words. I wish the slope movement was more smooth.

No worries about the cap, it's nothing more than a cosmetic :D I should add hints for the hidden coins tho.

Thanks  a lot. It's only my first Godot Wild Jam paticipation, not my first platformer / game jam.

Happy to hear you went for all the coins :)

Very fun game, visuals and audio are nice too. Good Job!