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ab_plus

309
Posts
2
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9
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A member registered Mar 18, 2023 · View creator page →

Creator of

Recent community posts

Top notch art and atmosphere. The intro with the flying cam was very nice. Tiny bug: without ammo, you can still trigger the shoot sound.

Not embarrassing at all, it's my mistake as the dev. I had to drop a few games too where I couldn't clear the first level.

The slow recharge is either a bug or the game runs poorly, I'll try to find the cause!

I really dig the vibe, would love keyboard controls. But I shouldn't complain, I always lack controller support in my games.

I like the concept and art. Wasn't able to clear the first level  unfortunately. You could speed up the reloading animation if not all bullets were used, that would give the player a bit more time.

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Very nice art and vibe. How do I get over the pit here? I use the first ramp near the level start to catapult myself, but I can't pull it off with the ramp in the picture.


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Wow very slick. Cool to add an editor in. I noticed no audio delay 👌

The interactive tutorial was very nice

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Sorry to hear that, I could only test it on my own setup. Could you elaborate on the issues and where you got stuck please?

Waiting is the only method of refilling the time ressource, it takes about 7.5 seconds. The camera needs improvement, but it being fixed in the first section is intended.

Thanks a lot!

Thank you! The camera really needs adjustment

Funny puzzle concept. I guess N stands for Next but I'd choose a different key, atleast optionally

Sound design is really nice. Cool idea with the shader on the walls and floor

Fun intro and concept, nice atmosphere

Nice little game, I like city aesthetic

Cool whole package with nice music, art and gameplay. My only complain, when the level looped back to the spawn, I thought I had to jump back to it :'(

Really slick player movement

The drifting is really slick, and funny crowd in the background

I love the voice acting :D

Fun concept and peak cover art 

Very nice art and how the level changes while the cam looks away. Funny theme concept

Very nice gameplay, reminded me of worms but I like the pacing here more

The dots artstyle looks really nice and also fun gameplay concept. The comments from the egg were funny

Thank you. I planned to communicate better that touching the sword's soul will win the fight, but didn't manage it in time.

Slick man, love the charm of the aesthetics. The sound and little dialogues are very nice too

The game design is very nice

Thanks!

I tried to keep ui to a minimum, but I think there's now way around a minimap. Weapon wear down is something I'm considering but still unsure about  But I added weapon throwing in my local build, which makes you lose the weapon in exchange for attacking at range.

Played until the forest section and a bit further. I like the uniqueness of the movement. Nice retro vibe from music and art. Cool that you've added an intro.

Nice mix of classic games. I like how the transition from the fighting to the match3 mode works by letting the player move out of the screen.

Super to include an options menu like this one. The ground tiles looked reallynice

Oh I'm a fan of rocket jumping! Was fun and the the music is sick! 

Did you experiment with making the knockback based on the the distance of the shot target? I bet that changes the feel a lot. Could be a different character or something.

Haha thanks a lot! I'll hope I can add your mentioned QoL features and more at a later time.

No worries, communicating gameplay is always difficult. I'll give it another try, thanks!

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Well done, especially for your first godot game

Where are the ingrediens supposed to be placed? The left machines accepted none of them, I was only able to place the cup the in the other machine.

I understand that I have to follow the handbook to know which ingredients to choose.

Fun gameplay and nice art!

I had two bugs: First round didn't start after doing all three tutorial steps (I like your interactive tutorial btw). In the next round, my dash didn't work. 

I like the idea. It was fun making the trampoline rotate by letting is fall on the basketball ring.

Sound and animations are nice, typing feels tight. Cool that you added multiple difficulty modes.

Art, animation and sounds are really nice

Nice spooky atmosphere. I like the sandbox physics and sounds much too!

Fun concept. Units with area effects would be nice like healers.