If you upload a web version, I'll give it a try. Also your post contains html code.
ab_plus
Creator of
Recent community posts
It's refreshing that you let the player walk up stairs instead of just forward or right like most endless runners do. The art is nice. I wonder if the coins can be used for something in the future.
I had almost no success with ducking, it slowed me down and the platform below me might break. It took a while until I figured out that jumping over the enemies is doable, and after that I used now more ducking.
I'm wondering how people play my game:
https://ab-plus.itch.io/trash-fortress
Please first play the game before reading my specific questions below, because I want you to go in blind.
- Did you start with the tutorial or just jumped straight into the game?
- Through which mechanic(s) did you try to defend your base? (Sentries, melee / throw attacking , barricading)
- Why didn't you use the other mechanics?
- If you played the tutorial, do you read the text or just experimented first?
🟡 Gameplay Feel
The flap feels responsive. I can't describe it, but the sound of is a bit uneasy on my ears.
The difficulty is definitely not frustrating for me, I scored 56 on my first try. Due to this long playtime for a round, I had less desire for 'one more try'.
You increase the difficulty by speeding up. I'd look into other options too, like moving obstacles for example.
🟡 itch.io Page Impressions
I would just start with the game's description on your page (maybe make this specific text bigger), without the title 'Description'. Also I'd reserve all-caps font for titles, not for longer text.
Your links are in red color, on red background. That's difficult to read. How would white look?
Thank you. I used Godot but I'm sure you can achieve this look in any 3d engine.
I think the aesthetic you describe is the result of the texture compression I had to apply to the models (to keep file size down) and also that the level architecture (walls & ground) is really low poly and flat in my game.
I like the concept and atmosphere a lot! I can totally see the game be expanded on. I think the game lagged on my machine, making the QTEs too difficult unfortunately.
Small tip for the game page, you can hide spoilers with this html code (if you want of course):
<details>
<summary>Visible Spoiler Title</summary>
Hidden Spoiler Text
</details>
<p></p>
<details>
Haven't played it in round 1, so: The character creator is really smooth!
I like the atmosphere, the first person scene was a cool intro to the level. As a non-fan of quick time events, I liked that you kept them simple and short :D
No idea if it was scripted / planned, but how the enemy waited on the other side of the door but decided to give up after a while made it look smart!









