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astecarmyman

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A member registered Jul 13, 2023 · View creator page →

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Recent community posts

(1 edit)

Alright, the web build is functioning

I like the vision!    It's unclear how to get the bait tho to play most of the cards

Pretty tight  gameplay, nice aesthetic!  If you choose to develop it further,  I'd love to see  more features/abilities/encounters

I wasn't able to get enough points to see what the save and load abilities do

It took a me a bit to understand how to get the player to spawn. I thought the purple solid tiles were just background paint so I painted them over the player spawn but that caused the player to be stuck. Also the first time hitting save and play the blue player box just spawns in the middle of the air with nothing. I had to make a course with tiles underneath the SP box and then save and exit to the level select and then hit save and play.   Right click is used to edit the levels. I couldn't find any premade levels, not sure if that was intended or not. 

Never before have I played beer pong with an egg carton. Until now.

Funny customization! I didn't notice any difference in movement style except for when you select the pans as wheels. I also had this weird graphical bug where periodically my screen would flicker black and pixelated,  my gpu is from 2015 so maybe that is the issue?

Feature wishlist, a pause/escape menu that lets you return to track selection

Funny trash panda and profound ending!  A lot of right clicking tho

I liked the pixel art and the story/theming! 

We think we've figured out a solution to that issue, has to do with the save and load paths being configured incorrectly   @banado is waiting for the support ticket to go thru  (praying)

(1 edit)

We fixed it!

Short and sweet!

That might be a  gamebreaking bug, banado is waiting to hear back on the support ticket to upload the latest build.

When you place the ship parts, you need to type in the  name of the ship and then hit enter to save it. Then you should be able to open the gallery and hit refresh where it will popup (not sure if this is fixed or not, may have something to do with the loading/saving scripts pointing to the wrong folder), in order to encounter opposing ships you need to sail for some distance first and then the initial loading screen when clicking the battle button should give you a carousel of the different ships available and then you can select the logic after that. Due to time, we just opened up all the preset ships we had made spawn tables for along with the logic that we experimented with. 

Doodlejump but shooting!   

If you want to expand it maybe you could make some obstacles or spikes at the bottom of the red squares to dodge, power ups too

Rest in peace Jerry!!!

Sometimes the box can get stuck in a wall, also it took me some time to figure out that the small blue dots needed to be put in the cardboard box so I could push it toward the door and reach the door.

Fun game and hilarious easter eggs! The dogs...

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The resetting is cuz the variables are tracked inside the scenes which unfortunately resets many important ones. I realized this towards the later end of development and ported some variables over to global variables but we ran out of time to fix it fully.

If you look in the message portion of the game (by clicking on   the white envelope from the map screen)  and switch to the help tab, there are guides on how the logic node system, upgrade system, and  battle encounters function.

You can click and drag blocks onto the gridspace to construct your own ships.   You'll need  at least one green core block or you can't save or load the ship. If the core gets destroyed the whole ship explodes. The white bricks are hull fragments and the orange diamonds are shooty turrets.

I can paste in the help tips in the description as well.

P.S. thanks for testing it even in its currently buggy build!

I had a lot of fun with this one! Great gameplay loop, keeps you wanting to play more.   Add bosses next!

To expand the dying to parkour and get parts  mechanic it would be great to have a super speed kinda thing or a repeat time feature to repeat your trajectory superfast! 

The audio makes me feel nauseous but the part building is really cool! I love the little guy's facial expressions. The game softlocks if you remodel your guy in the beginning though and it would be great  if there was a quick restart button. I'm not sure what's wrong with my browser but  it was really laggy after I shot through the floor gate.  The game my team made also had a part building feature but we still need to fix some gamebreaking bugs 

Some more wheels would be nice if you die in the beginning, it's very easy to tip over

Juicy UI design and cohesive play! If you develop it more it would be cool to see powerups or an option to increase gamespeed while the climber is walking

The game appears to speed up a lot when you get to the top of a tower and glide

When hitting escape, going to settings, then returning to gameplay, the preview icons for the parts disappear

RCS controls are pretty accurate and responsive though the ship is very heavy and you can feel the inertia you need to overcome when angling to get the mining laser in focus. So the controls are accurate but also very unforgiving cuz the mining laser has no traverse.    I thought I could use the mining laser on the asteroids but turns out I couldn't. Also could not figure out how to dock with the station and get upgrades

I couldn't figure out how to dock back with the space station

Funny voice commentary and great use of the theme! Title is spot on

There is a bug where the font sound loop cuts off when the phone is speaking to you but other than that great work! The scan speed at the start is painfully slow ;_:

Great theme, art, and music!  Sometimes the boxes would get stuck on the conveyor belts

OSHA violations...

The UI design is excellent!

Dash spamming is fun to fly! Could hide some easter eggs with this feature. Would be great to have a feature where you could ground pound or dash toward the ground to move faster in the vertical direction

I was only able to find rock pickups

Tingus

I was caught off guard when the traffic cone lunged towards me at high speeds. Made me laugh!  I'm not sure if there is supposed to be audio but it didn't load for me. Fun game, though wish there was an option to increase reanimated object spawnrate

I was caught off guard when the traffic cone lunged towards me at high speeds. Made me laugh!  I'm not sure if there is supposed to be audio but it didn't load for me. Fun game, though wish there was an option to increase reanimated object spawnrate

Great use of the wildcard!

The cheese boss was stunned when I  destroyed his stash. That's how  I won.

I really like the music in this one.

Great use of the wildcard!

The cheese boss was stunned when I  destroyed his stash. That's how  I won.

I really like the music in this one.

Nice control feel, and retro aesthetic. Sometimes the alligators spawn right in front of you which killed me once or twice, thought I could shoot enough apples in time

High score of 16!

SAME

Played it on my browser, some slowdown when enemies were loading. I think I beat the game when the raccoons stopped spawning. The crossbow is overpowered though. Also, you can't see the bolts when they shoot. The mouse sensitivity could use a slider for sure, definitely took some getting used to (needs to be increased) I enjoyed the art and theming! 

I believe I was pressing keys rapidly (spacebar) and the WASD keys. Moving back and forth rapidly on the whale level does it.

Funny whale sounds :) The game slows down a lot for wave 3. I have an r9 390.  Couldn't beat wave 3.  The eggs were destroyed :(