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astecarmyman

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A member registered Jul 13, 2023 · View creator page →

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I   like the premise of waking up inside of   a   liquid tank  as the tutorial but it really should be skippable.  The first time is okay but   repeats are just waiting games.   The visuals and atmosphere (literally)    are quite fitting.    The cutscene of  being flushed into space was   an interesting touch.   

The   controls were pretty self explanatory tho the tolerance for the  lever   in the capsule   is    very unforgiving.  I pulled it when it was touching green and  I got the same death screen.   I suggest making the  descent go faster (at least 3X)   so there is less  downtime considering you only have 2 other  controls to juggle aside from the lever (I assume the parachute controls)

Assuming you wanted to   expand this in the future, you could  include some audio  dialogue   that changes each time you die.

Also,   I recognize that flame texture!  (balatro  godot shader)

If you tab out of the game, the game doesn't recapture the mouse, tho it seems ur already aware of that

+1  on   adjusting the turning of the crank so that your whole head doesn't bob around at the same time

(2 edits)

Alright I played thru it!

I really like how the artwork changes while you play the game,   the environmental design is great

I got the sense that the   people on the wall and the   encroachment of  critters   had something to do with the players deteriorating conditions

I think there is a case   to be made for   keeping the jumpscares if they are to represent intrusive thoughts/memories   that  appear when interacting with a given memory object.    They are more startling to the player than they are scary.   You could look at       Spooky's  jumpscare mansion   for how jumpscares are    interwoven with moments of dread (though there the jumpscares are played off as more silly)

There's a spot in the game where you can get softlocked by the bed

Love to see a house centipede, tho they aren't supposed to be scary, they actually eat the roaches 

(っ˘ڡ˘ς)

٩(^ᗜ^ )و ´-

₍₍⚞(˶>ᗜ<˶)⚟⁾⁾

(1 edit)

THANK S FOR PLAYING!!!!!!

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♩¨̮(ง ˙˘˙ )ว♩¨̮

( ̄^ ̄ )ゞ

IM GLAD THE GAME BROUGHT JOY AND   FUN TO YOUR LIFE 

OঌO
      \_/

The game was   quite  tiring to make actually,   adding the silly parts   (exploding   physics cans,   rat bombers,   the menu,   music,   and   ms paint stuff)    was   what  gave me the stamina  to finish it

The   game had   an update patch   where I  reduced the rat doomwall speed, that's prob why there is a discrepancy between CheeseOnCheese's video.      The   speed  is in the    _process(delta: float)   -> void:    function

There's a hop function that was made   for the rats early on by Gigglez    but they sadly can't climb walls

there are approximately 3 million rats in New York

ᓚᘏᕐᐷ     ||

ᓚᘏᕐᐷ     ||

ᓚᘏᕐᐷ   ||

ᓚᘏᕐᐷ   ||
ᓚᘏᕐᐷ   ||
ᓚᘏᕐᐷ   ||
ᓚᘏᕐᐷ   ||
ᓚᘏᕐᐷ   ||
ᓚᘏᕐᐷ   ||                  
ᓚᘏᕐᐷ   ||

THANKS FOR PLAYING!!!!

Sorry it was so hard on the first iteration!!! I reduced the   rat doomwall   speed for the second patch

THE ARTIST WAS COOKING!!!!✐⋆.ೃ࿔*:・

(ミዕᆽዕミ) THANKSSSSS!!!!  (ミዕᆽዕミ)

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  •           へ   ♡   ╱|、
  •      ૮  -   ՛ )      (`   -  7
  •        /   ⁻  ៸|       |、⁻〵
  •  乀 (ˍ, ل ل      じしˍ,)ノ

…ᘛ⁐̤ᕐᐷ   ᓚᘏᕐᐷ ᓚᘏᕐᐷ      ミ๏v๏彡  🛒

!!!!!!!!!!!

wat's ur discord? 

The game was originally coded to be an endless runner but there were issues with how it was coded. The player character kept sinking into the floor when the whole level environment was moving instead of the player. 

Switching to a traditional platformer control scheme fixed it. It's possible to add a constant velocity to turn it into an endless runner (with a finite stage length)

I was most inspired by Dino Run when making this. 

I thought about making a constant moving camera like those Mario scrolling stages but abandoned that since it seemed like those levels were not loved by players.

I made the player get immediately hit by rats at the beginning for immediate life reduction feedback. 

Youtube is for culture :)

Thanks for playing!!! 

Yes, the finish line sound is from Happy Wheels 🚲

I'm glad you enjoyed!!!

I got this popup when I tried to download the game

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Cool remix of   Rocket league!    Very intuitive and good gamefeel

If this had local co op and some abilities, I'd be willing to buy it.

You might like BOPL battle as a source of inspiration.

The hitboxes for click dragging the boxes are REALLY small. Please increase the size

I like the sound design

If you expand the game I want to see   the player character doing something   more than  just   sorting coal   (expanded    story)

Very juicy!! Whimsical sfx

What game engine did you use for this?

My life  would be easier if   I   could press spacebar a couple times and instantly get  timechips

The power and the time

I really love the art style and the   MS paint   pixel drawings you made!

This part was the  toughest, coyote time would be appreciated

Like flappy bird (but in 3D) you can open and play this for a bit  and see how far you get.   If you   wanted to expand this you could add a   visual (line) distance indicator that shows how far you've gone in different runs and you could also  make different zones with hazards / power ups.

(1 edit)

This game was pretty intuitive and self explanatory to me, BUT that implies a familiarity with GrecoRoman mythology.   God , I loved outer   space as a kid.   


These unreal engine games max my CPU when I run them and turn my PC into a space heater.

The visual with the hand sprite  extending outwards onto props and paintings is fitting.     I really don't want to be stuck in front of the computer all day.

I really appreciate the surreal vibes in this game. You might  enjoy playing some of the games I've made:   https://astecarmyman.itch.io/surreal-lifestyle  and   https://astecarmyman.itch.io/confront-your-fear-the-lifestyle

( ͡° ͜ʖ ͡°)

Unique gamplay!!

Would be nice to have diagonal arrows

Very creative use of the keyboard and really nails that figure it out as you play vibe.

And I do love the physics. The art has great vibes!! I see that  mushroom in the background

a 21st century   Civilian Conservation Corps type   game 

I  liked the wackyness of the story  and the different endings you could get :D

Well  polished

A suggestion for the controls:

  • switch to a mouse hold to drag that   displays a trajectory   to control the hop and switch the   sword swipe  key to spacebar
  • would help telegraph where the frog is going to land and would make navigating much easier cuz you dont have to wait as long to get the trajectory u need


There's a good solid base for a silly game here.   If you want to lean into the  brainrot aspect you can look to YouTube shovelware   and make fun of   reaction   gamer   tropes.   

I'm not sure if there was supposed to be sound cuz I couldn't hear anything. 

In terms of  features what I'd like to see:

  • different club types
  • a scrotum of balls
  • different ball types,   basket, tennis, brains,   etc
  • power ups that make ur balls split
  • a   well that runs dry because of how much water golf courses use
  • you could even turn the course into a pinball machine if u wanted to get funky

In terms of gamefeel, a sprint option would be nice and it would be humorous    to have the trash bags burst open shooting physics objects everywhere

It wasn't clear if the section with the stars was for upgrades or for rating your performance.    

I prop walked on a book. I see all now. (it's not a bug, it's a feature)

Click to hold a prop where you are dragging it and walk into it/ontop of it holding w.

Maybe one day we will have the robots to pick up the bin

It runs now, thanks

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Thank you for making the movespeed fast, tho when you die there should be an option to go back to where you were instead of  restarting the whole level again (aka each key gives you a checkpoint)

I  felt like a rat in a maze searching for keys

I got motion sickness while playing this, art is cohesive   asides from that

The deck sizes are a bit too large in the beginning levels for what is essentially a match 2 reaction time game. There should be an option to speed up the gameplay

This one was fun to play and I really dig the art style!  The ground pound and jetpack   felt nice to use + it was hilarious to randomly receive an AK in a platforming game.      The checkpoints are forgiving

Interesting decision to have jump  tied to W and movement left and right to the arrow keys. Forces the player to use both hands.

This game really makes me feel like I'm working at McDonalds and Burger King

Yummy pink sludge and  Burger King Foot lettuce :)

The atmosphere is  impeccable. Chefs kiss. *Muah* <3


Can you enable the fullscreen option on the gamepage? It doesn't appear for me