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astecarmyman

137
Posts
9
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3
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A member registered Jul 13, 2023 · View creator page →

Creator of

Recent community posts

NOTE: Unfinished, dialogue is almost done.

https://errata-espada.itch.io/gwj-90

Sehr kuhl, schone  musik und kunst


I liked the narrative!

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Stretchy arm gang!!


Sincerely, you have  a very original game design

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Cute art style, original bee dancing

It wasn't immediately clear that I had to stand on the platform to talk to the queen

Someone was listening to Anaconda when they made the queen bee

It's impossible to progress at the beginning until you don't get the blop/blob enemy. You need to get the weak fast blue creature to get the attack upgrade.

difficulty spikes too high which just makes the game grindy

I wish the progression was a little bit faster, and having to type deploy over and over gets tedious

tab complete could help

great visuals and design language!

Great art! Tho the walking and jumping segment is somewhat tedious, maybe an autowalk function would nice or a way to skip the walking segments

Cool concept!

If you tap space and hold w sometimes the goose gets stuck when you try to take off from the beginning

I found another goose and then get stuck inside a mountain

A reset button would be nice in the future (or adjust position) if you get stuck
 

Took several tries to get past those dogcatchers (had to sprint jump)

Doge 

Doge at the end ++

When you get the propeller the game is downright unforgiving when it sends you all the way back to the starting location. The music somewhat dampens the ragegame effect.

Good music

For people who are looking mainly for the story maybe increasing the speed of the jump/propeller charge time would help

Our team also used your main menu template lol

I didn't try the room of patience tho (only ran through it toward the end)

VERY cool that you get to see how you traveled at the very end, seeing the jumps and falls

You have the makings of a roguelike  here, maybe an RTS if you integrate the select and drag feature

Very atmospheric and neat usage of boundary bramble for the walls. BTW how did you setup the full screen button? Usually there is an itch.io banner with a full screen button.

The end theme music was fantastic!! Wish it had more of chance to shine elsewhere in the game too
Also, the first time when I ran the game I ran out of fuel and I couldn't find a restart button so I had to relaunch the game.  When I won battles it said  I captured a new ship but sometimes new ships just wouldn't graphically appear. There were also hits on my  side that registered but there wasn't a ship sprite displaying on my side. 

Other than that, cool twist on the battleship mechanics 

Pretty good UI design and starting tutorial!   I wish there was more theme integration of the rats into the game/story but other than that you have the workings of  a full game on your hands!

I'm glad you liked what you saw so far!

sadly we ran out of time to implement all the things we wanted to, and   I lost PC access on the final day of the jam

good news tho, I plan on fleshing out the levels and the game more

there  were some organs that were made such as the nose that were spawned in a mostly inaccessible location and mangos that were shoved behind the wall (also in a mostly inaccessible location)

Very artistic :D

Upload this to the "Horse Fest"

Cool abilities and speed is fun! I got stuck when the bounce  ball was introduced, takes a while to build up momentum to make it up onto the ledge

Hilarious voice acting and the bowling alley section was  a really slick way of using the sliding mechanic!!

I blew up the oil tanker and got big stacks of cash but got stuck after that, bought everything at the store except for one of the paint customizations

Cool mashup of the mechanics! I can see how you guys were inspired by that one section in Portal 2

Funny run animation, lil guy is in a hurry

Fun and slick!  30904 on nightcore mode 

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+points for art / absurd premise

Got negative feet for all of my runs until I  set the slide angle to zero

the ratio of income gain to time taken between runs could be reduced so that you can add more upgrades 

Slick presentation!!

I really wish my greaser to nab the other greasers' motorcycles

It's not fair that they can drive on potholes 

tight controls and nails the retro NES theme!

one minor thing I noticed tho, didn't use the sword at all for the boss battle and there was a sword displayed in the cutscene

Pretty cool visuals! If you expanded it, maybe you could add a rhythm component to get a speed boost to the beat or have the track undulate to the sound waves!

A track length indicator / slider would also be cool

Whimsical and hilarious cutscene and premise!

Whimsical and hilarious cutscene and premise!

The presentation (the stimulation)    and sound design!    Brilliant allegory

Controls were very slick, tho I was mostly button mashing

made it with level 10 storm  :D

fun critter sounds and music/art

fun origin story 

Add snowballs

I lifted the sword away from the spider and the sword disappeared but then the game softlocked

Iced a couple walruses, candles, and a lot of fish with Pingu

If you expand it, would be cool to see some  Pingu expand size powerups or icecube riding 

Pingu ice hockey! Pingu ice bowling!

Could easily become a  shounen   rhythm game

Slick animations

3rd level was pretty tough, felt like the leg sweeps were the easiest, and the spin ones were toughest

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The movement  is pretty slick especially when you spam dash and jump

Almost have the makings of a rage game with the hole, very devious to put the cannon jump above that

Played on keyboard, would be nice if the character just stuck to the wall without holding down the keypress

Goblin in the barrel cuz forgot sunscreen at home

Pretty cool gameplay!! The sword mechanics are awesome! Thank you for giving the player infinite lives cuz I never would have made it to the final boss otherwise

It's tough!

Big fan of the peggle style physics launch