Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

astecarmyman

35
Posts
4
Followers
A member registered Jul 13, 2023 · View creator page →

Creator of

Recent community posts

Rest in peace Jerry!!!

Sometimes the box can get stuck in a wall, also it took me some time to figure out that the small blue dots needed to be put in the cardboard box so I could push it toward the door and reach the door.

Fun game and hilarious easter eggs! The dogs...

(3 edits)

The resetting is cuz the variables are tracked inside the scenes which unfortunately resets many important ones. I realized this towards the later end of development and ported some variables over to global variables but we ran out of time to fix it fully.

If you look in the message portion of the game (by clicking on   the white envelope from the map screen)  and switch to the help tab, there are guides on how the logic node system, upgrade system, and  battle encounters function.

You can click and drag blocks onto the gridspace to construct your own ships.   You'll need  at least one green core block or you can't save or load the ship. If the core gets destroyed the whole ship explodes. The white bricks are hull fragments and the orange diamonds are shooty turrets.

I can paste in the help tips in the description as well.

P.S. thanks for testing it even in its currently buggy build!

I had a lot of fun with this one! Great gameplay loop, keeps you wanting to play more.   Add bosses next!

To expand the dying to parkour and get parts  mechanic it would be great to have a super speed kinda thing or a repeat time feature to repeat your trajectory superfast! 

The audio makes me feel nauseous but the part building is really cool! I love the little guy's facial expressions. The game softlocks if you remodel your guy in the beginning though and it would be great  if there was a quick restart button. I'm not sure what's wrong with my browser but  it was really laggy after I shot through the floor gate.  The game my team made also had a part building feature but we still need to fix some gamebreaking bugs 

Some more wheels would be nice if you die in the beginning, it's very easy to tip over

Juicy UI design and cohesive play! If you develop it more it would be cool to see powerups or an option to increase gamespeed while the climber is walking

The game appears to speed up a lot when you get to the top of a tower and glide

When hitting escape, going to settings, then returning to gameplay, the preview icons for the parts disappear

RCS controls are pretty accurate and responsive though the ship is very heavy and you can feel the inertia you need to overcome when angling to get the mining laser in focus. So the controls are accurate but also very unforgiving cuz the mining laser has no traverse.    I thought I could use the mining laser on the asteroids but turns out I couldn't. Also could not figure out how to dock with the station and get upgrades

I couldn't figure out how to dock back with the space station

Funny voice commentary and great use of the theme! Title is spot on

There is a bug where the font sound loop cuts off when the phone is speaking to you but other than that great work! The scan speed at the start is painfully slow ;_:

Great theme, art, and music!  Sometimes the boxes would get stuck on the conveyor belts

OSHA violations...

The UI design is excellent!

Dash spamming is fun to fly! Could hide some easter eggs with this feature. Would be great to have a feature where you could ground pound or dash toward the ground to move faster in the vertical direction

I was only able to find rock pickups

Tingus

I was caught off guard when the traffic cone lunged towards me at high speeds. Made me laugh!  I'm not sure if there is supposed to be audio but it didn't load for me. Fun game, though wish there was an option to increase reanimated object spawnrate

I was caught off guard when the traffic cone lunged towards me at high speeds. Made me laugh!  I'm not sure if there is supposed to be audio but it didn't load for me. Fun game, though wish there was an option to increase reanimated object spawnrate

Great use of the wildcard!

The cheese boss was stunned when I  destroyed his stash. That's how  I won.

I really like the music in this one.

Great use of the wildcard!

The cheese boss was stunned when I  destroyed his stash. That's how  I won.

I really like the music in this one.

Nice control feel, and retro aesthetic. Sometimes the alligators spawn right in front of you which killed me once or twice, thought I could shoot enough apples in time

High score of 16!

SAME

Played it on my browser, some slowdown when enemies were loading. I think I beat the game when the raccoons stopped spawning. The crossbow is overpowered though. Also, you can't see the bolts when they shoot. The mouse sensitivity could use a slider for sure, definitely took some getting used to (needs to be increased) I enjoyed the art and theming! 

I believe I was pressing keys rapidly (spacebar) and the WASD keys. Moving back and forth rapidly on the whale level does it.

Funny whale sounds :) The game slows down a lot for wave 3. I have an r9 390.  Couldn't beat wave 3.  The eggs were destroyed :(

Funny whale sounds :) The game slows down a lot for wave 3. I have an r9 390.  Couldn't beat wave 3.  The eggs were destroyed :(

Game asks for access to my firewall for some reason.   Uses 90% of my GPU, I have an r9 390. Laggy, but maybe this a driver issue? I got a warning from unreal about it.  Reminds me of Halo. I spawned in the wall for the second level and couldn't beat it cuz of lag.

Reminds me of GRIS's art style, ran smoothly, running animation  is appealing to look at. I can't figure out what the orb does. Not able to jump on the tree leaves or clouds.

I wish there was an ability to pull boxes and not just push them.  Couldn't get past level 3. Runs smoothly and looks visually cohesive. Challenging. The fire adds to a feeling of near death. On stream that one level with the twin chain of burning boxes, I could feel the frustration of having to restart if you aren't fast enough.

I like the silly dialogue! The text boxes have a blank space after you read them first, so you have to press more keys to read thru the chat cutscenes. Also if you die, the chat replays which causes lots of spacebar presses. I also got a unity crash at the level with the plant and whales.

Couldn't beat the star carrier. Very smooth framerate for me.   The turnspeed is really fast with a mouse so I could pull some really snap turns. Like humorously fast, the camera can't keep up.  Challenging game. I did manage to make one of the orbs explode by shooting at it. Sound effects gave arcadey alien vibes. The sounds of the fighters moving past.

(1 edit)

After you die, you can still move, can't restart. Found the rover, it's where the terrain slopes down.  I could not find the mineral location though.  When I'm in the rover,  the inertia of the rover does not transfer to the player so I find myself sliding back or forward  if moving in the opposite direction. Also, the rover seems to be pushable by player momentum while inside it. So if you walk to the right or the left the rover will turn in those directions.

The game reminds me of scanner sombre! I definitely felt that sense of crap where is the rover and wandered around and died before I found it the second time. The restricted vision and ticking oxygen.

(1 edit)

Made it to level 6! I like the grappling hook mechanic,  though the player is not incentivized to use it as it seems to be safer to shoot and scoot with the brake  or perma thrust.  Would be fun to be able to grapple onto the enemies or get maybe a point boost for doing so? Player should be able to restart faster.

Couldn't run the exe file, Application Error 0xc0000005 (Access Violation) :(

Didn't leave a rating

The premise seems very cool tho