NOTE: Unfinished, dialogue is almost done.
astecarmyman
Creator of
Recent community posts
It's impossible to progress at the beginning until you don't get the blop/blob enemy. You need to get the weak fast blue creature to get the attack upgrade.
difficulty spikes too high which just makes the game grindy
I wish the progression was a little bit faster, and having to type deploy over and over gets tedious
tab complete could help
great visuals and design language!
The end theme music was fantastic!! Wish it had more of chance to shine elsewhere in the game too
Also, the first time when I ran the game I ran out of fuel and I couldn't find a restart button so I had to relaunch the game. When I won battles it said I captured a new ship but sometimes new ships just wouldn't graphically appear. There were also hits on my side that registered but there wasn't a ship sprite displaying on my side.
Other than that, cool twist on the battleship mechanics
I'm glad you liked what you saw so far!
sadly we ran out of time to implement all the things we wanted to, and I lost PC access on the final day of the jam
good news tho, I plan on fleshing out the levels and the game more
there were some organs that were made such as the nose that were spawned in a mostly inaccessible location and mangos that were shoved behind the wall (also in a mostly inaccessible location)






