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astecarmyman

269
Posts
2
Topics
11
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9
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A member registered Jul 13, 2023 · View creator page →

Creator of

Recent community posts

I think you have a pretty solid base for a game here! Increasing your hand size and making it so you can play only 3 cards (or having a way to mess around with that) would be nice.

You'd probably get some great inspiration from Arco where you can launch projectiles that resolve over time.

The gameplay pattern seems to be to save a stick to get out of range and use everything else to attack. There should be some more variety, sooner to fix that. 

 

it's impossible to jump over the large snowballs

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The programmer I was working with had a family emergency, so it's me and  a pixel artist 

Send me a message on discord (same username)

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You can put me for   game design / level design (most familiar with   GODOT) 

Spore / Shellcore command / Hexcelle arena   style   customization is cool to see and fun to play! If you were to expand it in the future, maybe add some speed upgrades?

Thanks for adding the failsafe NPC so that we could see all the different endings!   Was the   determination star by the fountain a magic pebble?

I  enjoyed the references and  whimsical dialogue :)   Sometimes the game can softlock if you press E too quickly when moving thru dialogue

ronununu

It looks very good!

thank you karlos

Thank you for sharing your experience!!!   I have not heard of   Oikospiel      before, I looked at the page and I am immediately intrigued.   THAT is a game that   deserves consideration.    

I'm glad you enjoyed the intro :D   There's a lot of cool stuff you can do with volumetric fog, which  unfortunately might be lost  if I  port the game over to   a browser version.   Did you reach the developer backrooms? I can also make a post about some of the cut features and original design schematics if you are interested. I  might develop this further to have a second confrontation sequence and some voice acted segments. But I should stop there as there are other more pressing issues going on in life.  I am grateful  for   your having   played with the lifestyle :)

Baldness  for this game exists more on the metaphorical front, as   something that is concealed is presented bare   (bald even) to the audience. 

Thank you for playing!!

Thank you for playing!!

Thank you for playing!!

Did u use: https://extensions.blender.org/add-ons/iocgpoly-lip-sync/ 

Blender?   How long did it take :O

It looks very nice

How did you make the lip syncing?

Why does it say disqualified?

Quite clever

Reminds me of Zelda Four Swords Anniversary Edition! The art and gameplay and fun tho   it's also hard!    Add an option for the save crystals to heal?

Very juiced up and fun to play! I love the art and the references :D 

The bonzi boss was somewhat tough cuz he kept trapping me in the corner until I realized I could dash upwards

I couldn't run from the trim reaper. But think about the bright side! You won't have those pesky fleas anymore :)

I thought the visuals and gameplay were very fun and funny, increased movespeed would be nice 

The music loop kinda gave me a headache tho

So are you!!!!!!

DarioArDi is HebyGamer's Itch handle,  HebyGamer is his discord handle

The rest of the art came from asset packs (or individually)   which are detailed in the description, I did the level design and level blocking arrangement of 3D art and some animation

Katikat16 specifically made the skullclock, its animation, and two of  the human figures (the spinning collectible one and the one that points a finger at you)

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Reminds me of  3D  but fly      https://haweom.itch.io/roach 

Funny and creative premise :)

YOUR HATERS ARE AFRAID

Excellent artistic presentation, very juiced up!

The pixel art and animation   is the chefs kiss

In terms of gameplay, for parrying it would be nice if I could use right click and the mouse to aim instead of the keyboard

Funny art and premise

Not even the bomb could kill the roach

Rated!   You have quite a bit of design space to keep expanding it, if you want to continue with the theme of your organs as collateral 

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Quick, tense, and right on theme

Organs as collateral is  an interesting design space for the world casino

A very interesting and creative   look into celeb fan culture! I wish that there was a restart button so that you didn't have to reload the entire page to try for another ending. I got 3 out of the 4 endings

I thought it was funny that   I could submit the  CIRCE seen ____ at ____, fans shocked without selecting anything

Chud meets chud was wild

None of the creatures were attackable nor did they attack me, upon reading the comments it seems I need to find a book first but    I couldn't find the book. There was also this orange box that I  could pick up and I placed it on the orange platform, I have no idea if that triggered anything. A sound cue may help there

The art looks nice, I wish I could have found the snail creature

rated!

The title is really clever, funny, and a nice twist on the theme!   I got stuck for a little while at the pit with the spikes level until I figured, hey those body parts are coming off and you can pick them up but so far they haven't been used for anything and then I start clicking around and you can hold right click to aim and click to launch ur body parts at the levers. The body parts can also catch fire briefly  but that mechanic wasn't used in a puzzle as far as I could tell. 

This was after I tried to stack bodies with the saw until I noticed that bodies started despawning after you hit a cap. 

rated!

Lovely artwork and presentation!  I haven't seen the combo of watercolor and CRT before so props for that.   The theme reveal in the audiologs (nice voiceacting btw) was quite fitting!   

I felt it was unclear that I  was supposed to reach a midpoint of chaos orbs so for the most part I tried maxing it and got stuck at the 4th audiolog.  Are the distant stars reachable for anything? I wasn't able to  interact with them at all.
Minor note, there's a transparent hole in the D on the sticky note

This one's very creative! I like the menu setup and options and the art style

It was a bit unclear how many lives I had left and how much progress I needed to upgrade weapons (on the web build)

I really like the art

FIIIIISSSCH MILLLKK

A version of   Skynet capitalism

Speedy boi

Fire rate was so high it was like an A-10 strike