Alright, the web build is functioning
astecarmyman
Creator of
Recent community posts
It took a me a bit to understand how to get the player to spawn. I thought the purple solid tiles were just background paint so I painted them over the player spawn but that caused the player to be stuck. Also the first time hitting save and play the blue player box just spawns in the middle of the air with nothing. I had to make a course with tiles underneath the SP box and then save and exit to the level select and then hit save and play. Right click is used to edit the levels. I couldn't find any premade levels, not sure if that was intended or not.
Funny customization! I didn't notice any difference in movement style except for when you select the pans as wheels. I also had this weird graphical bug where periodically my screen would flicker black and pixelated, my gpu is from 2015 so maybe that is the issue?
Feature wishlist, a pause/escape menu that lets you return to track selection
That might be a gamebreaking bug, banado is waiting to hear back on the support ticket to upload the latest build.
When you place the ship parts, you need to type in the name of the ship and then hit enter to save it. Then you should be able to open the gallery and hit refresh where it will popup (not sure if this is fixed or not, may have something to do with the loading/saving scripts pointing to the wrong folder), in order to encounter opposing ships you need to sail for some distance first and then the initial loading screen when clicking the battle button should give you a carousel of the different ships available and then you can select the logic after that. Due to time, we just opened up all the preset ships we had made spawn tables for along with the logic that we experimented with.
The resetting is cuz the variables are tracked inside the scenes which unfortunately resets many important ones. I realized this towards the later end of development and ported some variables over to global variables but we ran out of time to fix it fully.
If you look in the message portion of the game (by clicking on the white envelope from the map screen) and switch to the help tab, there are guides on how the logic node system, upgrade system, and battle encounters function.
You can click and drag blocks onto the gridspace to construct your own ships. You'll need at least one green core block or you can't save or load the ship. If the core gets destroyed the whole ship explodes. The white bricks are hull fragments and the orange diamonds are shooty turrets.
I can paste in the help tips in the description as well.
P.S. thanks for testing it even in its currently buggy build!
The audio makes me feel nauseous but the part building is really cool! I love the little guy's facial expressions. The game softlocks if you remodel your guy in the beginning though and it would be great if there was a quick restart button. I'm not sure what's wrong with my browser but it was really laggy after I shot through the floor gate. The game my team made also had a part building feature but we still need to fix some gamebreaking bugs
Some more wheels would be nice if you die in the beginning, it's very easy to tip over
RCS controls are pretty accurate and responsive though the ship is very heavy and you can feel the inertia you need to overcome when angling to get the mining laser in focus. So the controls are accurate but also very unforgiving cuz the mining laser has no traverse. I thought I could use the mining laser on the asteroids but turns out I couldn't. Also could not figure out how to dock with the station and get upgrades
Played it on my browser, some slowdown when enemies were loading. I think I beat the game when the raccoons stopped spawning. The crossbow is overpowered though. Also, you can't see the bolts when they shoot. The mouse sensitivity could use a slider for sure, definitely took some getting used to (needs to be increased) I enjoyed the art and theming!


