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astecarmyman

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A member registered Jul 13, 2023 · View creator page →

Creator of

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I beat level 1 after many tries

Fun particle effects, and good design to have R key restart (maybe add a toggle option to automatically respawn you)

HARD game

Feels like a full action sequence from something like Split Fiction! One thing to add though, if you die sometimes the backtracking is very unforgiving, especially the running along the top of the trains section and when the claw starts smashing the floor making parts of the train fall off.

Fun, challenging, and great graphics!The Grappling-Tongue was really fun to play with!

I love a good rodent protagonist! Very cute and nice pixel art!

Ladies and gentlemen, this one's a winner

Ladies and gentlemen, this one's a winner

I really liked the subversion of expectations at the beginning with the start screen, and the magic mites brought joy

Ran into a bug but switching browsers fixed it. [TypeError: GPUDevice.createPipelineLayout: Element of 'bindGroupLayouts' member of GPUPipelineLayoutDescriptor is not an object]

Pretty cool  octa wielding!! wish the guns had more ammo tho and when you run it ur scrambling to pick em up off the floor. Maybe a toggle setting to autopickup weapons off the floor would help

I like the speed you get from grabbing twice and then boosting, can get some real airtime that way

I always love the windows XP-style consoles in games. I didn't end up beating it (I went into the negatives from a coinflip RIP), but I was really interested by the plot/concept too. Really cool and looking forward to seeingif/how you develop it further!

Cool time effect!

but I   couldn't figure out how to get to the center of the sword boss even  after trying to jump on top of it in slow mo time

I had fun with this strategy game!  Best strategy I found was to keep ribbiting to maximize slick after leaving one fox alive   so you can snowball later in the game.

I like the art

Fun cat audio

In terms of gameplay, I don't think slippery surfaces and precision platforming make for a good combo unless you are going for a ragegame. Maybe you could make a toggle for magnetic surface that grabs you if you miss a jump.   The funnest parts were sliding and going fast!

Reminds me of 

Slick movement and punches!  The explosion audio wasn't triggering on my end 

Level 1 was best!

This is the first skating type game I've ever played so take my feedback with a grain of salt, to me it was unclear when you needed to tap space or press and hold  space to do different kinds of tricks. Most of the game I was just spamming space while airborne and getting  points that way. I was using mouse and keyboard and I wasn't able to grind on any of the rails

I crashed the car after 2km!!

Climbed a pyramid and confronted god while my cat distracted the people

Silent hill style horror vibes in the portal levels

Interesting parkour mechanics and very surreal visuals

I get 3 or 4 fps in my browser

I loved the organic shapes you made with the play-doh! The music was fantastic. I liked the plot and had fun playing it. Really cool visuals and ambiance. 

Really creative, funny, and had great visuals. Great writing, and I liked the Undertale-style fighting mechanics with blocking the ear. I am not prepared to have to experience this "game" again in 12 hours at work, but great job!

Thank you for playing our  game!!  I'm glad you enjoyed  it, and thanks for the suggestion! In the   future I could add some toggle settings for the camera interaction.  In the jams I've been in so far usually the settings menus get added last so stuff like audio and sound /video don't get hooked up.

I loved the art, and the concept was really cool

Thanks for playing!!  Yeah I remember checking those out on VHS from the library as a kid,  filled me with wonder

Funny concept, and the sound-effect when you run into an obstacle was funny.

Visuals were beautiful and super unique -- I loved the menu too.I wasn't getting a lot of feedback during the gameplay, which made it difficult to know if I was doing it correctly until I got the score at the end, so the gameplay could use some work. 

I'm glad to see the selfie option in the game :)

Really tight and juicy   controls!!

I loved the art in the game! Unfortunately, I could not figure out how to use the Gossip function (I would click and it would not let me continue). Once I shared a couple of drinks with coworkers, clicking it didn't bring up the Share Drinks option anymore, even though I don't think my character was all that drunk. I'd love to be able to meet all the coworkers and share drinks with them and enjoy the full game!

Fish stretch :)

I've fallen and I can't get up

I liked the concept. The game was frustrating to play (as intended). I wish the mouse didn't need re-calibrate so frequently -- sometimes it would calibrate incorrectly and make gameplay impossible (beyond just the game's normal frustration). I thought the dialogue/messages were funny.

Couldn't run the game   cuz error but the thumbnail looks really cool!


Shooting the cards to select the order is pretty clever

If you expand it,     would be cool to see a shotgun with spread or more ways to interact with the thrown cards

I liked the concept, and the different responses from Shelly based on what you trained them on were really funny.

I miss   Bonsai pear 

The comb sword "attack" to give slick hairstyles is genius!!

Pressing Z and X at the same time makes you jump farther! I thought WASD or the UP arrow would allow jump at the beginning, and thought that those frogs were floating above to taunt me   but I  was  enlightened after clicking on the questionmark.   Screen transitions   look cool!   The collisions when doing a goomba stomp style jump on the head is very unreliable and causes death frequently.  Rolling was more effective.

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Alright, the web build is functioning

I like the vision!    It's unclear how to get the bait tho to play most of the cards

Pretty tight  gameplay, nice aesthetic!  If you choose to develop it further,  I'd love to see  more features/abilities/encounters

I wasn't able to get enough points to see what the save and load abilities do