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(+4)

in my containment chamber. straight up "blobbing it". and by "it", haha, well. let's justr say. My Blobbert

(Sorry, I've always wanted to use that copypasta) Such and fun and genuinely inventive game!! One of my favorites from the jam thus far. I had a real Portal-esque a-ha moment when I stopped visually checking which keys I needed to press and began to navigate more on feel. At times, I even forgot I was using a keyboard at all, which is a testament to how intuitive and well-designed this control scheme is. I encountered a few bugs (and like another user, a crash at the end of the game), but I understand that this is virtually unavoidable under such time constraints.

The one place I think it could use a teeny bit of work is on the communication with the player (mainly through visual/level design). I was stuck on the fish tank section for quite some time because I did not notice the hole in the ceiling, which seemed to kind of blend in with the surrounding walls + page. Additionally, and I fully admit that I may have missed something, but I did not know that Blobbert's goop was flammable until messing around a bit in the final room. I thought the fire would kill me, so I avoided it and likely skipped what was supposed to be the tutorial section for the mechanic.

I hope I'm not making this seem like a bigger deal than it is; these are seriously minor issues in an otherwise outstanding game. Absolutely amazing work to everyone involved!

(+1)

These are totally valid criticisms, I agree on all fronts. You can probably tell where most of our time went; we spent days refining the character feel/control, visual feedback, splatting, tugging, stretching, etc. Finalizing our levels was pretty much the last thing we tackled. I am honestly happy we got a (mostly) functional game out at all with how down to the wire it got.

I love and appreciate the feedback! I'm so glad you had a good time with the game, despite some of the jank. And thanks for sharing your "a-ha" experience,  that is the exact lightbulb moment we were hoping to strike in the player :) "Ditch the home row" is like our version of "Now you're thinking with Portals"

(+1)

Thank you for your thoughtful comment, all valuable critiques. Glad you had fun blobbing around in our game :)