Getting the oil to stick to the physics bodies correctly was a headache, I'm so glad someone noticed them :D
Bartticus
Creator of
Recent community posts
I LOVE this game, the shifting mechanic is so smart and the scoring aspect is pretty fleshed out. My only complaint is I want a more interesting world to play around in with some other crazy obstacles to flip off of and smash into.
I liked this moment when I flipped off the map and got a million points while spinning like crazy. Good job on this game!

I love the idea here, very novel, I would've never thought of making a game like this! The ui is very polished, and the experience goes by pretty smoothly (except the one time I ran out of discards and had like five "and"s haha) (maybe instead of random cards there's a weighted distribution of some kind so a viable hand can always be played)
Good job! Cool idea executed well :)
Very unique game, there are things I really liked (sprites are cool, swapping between standing and rolling was slick, building momentum was very satisfying, hitting the buttons with flying pawns)
But I got so frustrated with a few things in the way of the fun parts (3d platforming with a 2d sprite and a disconnected shadow was horrible, very short railings that did not catch me at all)
Overall, I had fun! I liked the last level the most since it was the only time I got to roam around and finally get a bearing on the controls. Good job :)








