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NailerZ

64
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A member registered May 03, 2023 · View creator page →

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I like the idea of the phases during your life, taking damage has a push your luck element! I also felt like dying to falls was pretty punishing though, would have been nice to not totally restart when I missed a jump

98s, 1 still alive! Cute, I liked the music a lot too. Nice work, RIP Worthington!

This is fun! I liked the idea and the execution, would enjoy playing a further polished version in the future!

Fun take, yea very moon cat-y! I couldn't get past the 3rd mushroom, I tried to jump to land safely on the mushroom, but couldn't align myself to reach it or the block above it.

Thank you! Kazam!

Thank you!

Thank you! Of course I had bigger ambitions for traps, more spells, enemies, etc., ... but game jams are short!

Thanks for playing!

Played on Chrome just fine. I liked the writing and the concept, but I didn't quite understand what happened when I hit "let go" and it brought me back to title. Nice work and congrats on completing and submitting!

Very charming, I liked the dialogue "And I just put a ring on it" made me actually laugh out loud. Nice game!

I really like the music and art, but I couldn't figure out how to play. I had 0 gold and didn't know what else I could interact with besides the slot machine? LMK what I'm missing and I can try again!

I really like the music and art, but I couldn't figure out how to play. I had 0 gold and didn't know what else I could interact with besides the slot machine?

Great visuals! It would be interesting to me though if there were no "right" answers... just a quota to meet, and your decisions affect your own morality and outcomes in the full game. This also gets around the tricky problem as a writer of taking stereotypes and determining if they are "positive" or "negative." great work, and for real, A+ character design very creative and cool

I like the art and theme! I also had trouble with the mushroom jumps, made it hard to progress, but I think you have good bones for a game here. I could also imagine other mushrooms having other effects to help you build a network of assists to finally make it through the game!

I like the art and theme! I also had trouble with the mushroom jumps, made it hard to progress, but I think you have good bones for a game here. I could also imagine other mushrooms having other effects to help you build a network of assists to finally make it through the game!

I got up to light speed, would have been nice to see a score at the end!

Very cute, reminds me of Katamari! Just a destruction playground with a score card and a great theme. Nice work

Very cute, reminds me of Katamari! Just a destruction playground with a score card and a great theme. Nice work

Grimmyly! Cute, nice work, I liked the interactions and music at the end

Now I can start to make some real money! Very fun, I could definitely imagine extending this experience for a full game, or a grocery store simulator style experience!

I like the frog, "Choose Death" at the beginning was funny. The game was a bit jittery, but I liked it for what it was!

Fun game! I got the ending. Well scoped for a game jam attention span, I appreciated the puzzles and thought the art and experience was cute and fun

The map / grid / villagers meandering about is pretty cool, nice foundation for a god sim game

I couldn't figure out how to get souls to create buildings, at midnight day 1 some villagers went splat and I got 3 souls, then day 2 more splatted and I didn't get souls, what am I missing?

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Great visuals and theme, and your VA was great! I like the story telling and the notes left behind, and the time constraint works as a mechanic for me - just needs to be faster to restart a play  I had trouble skipping the intro sequence and hitting escape during play booted me back to the title screen. 

Going to try and solve the puzzle next :)

Kazam! Help! Ka!

Thank you! Yea, I actually had a very cool dev tool where I could build huge maps with just a csv file to lay out the tiles, but settled on a shorter experience because I didn't have a huge variety of content/spells/etc.,
I imagined a map with traps and puzzles and enemies with different weaknesses... but game jams are a tight window! lol

Thank for the feedback and thanks for playing!

Thank you! I agree, some old school HOMM pixel graphics would have been awesome

Nice thought, thanks for playing!

Fun concept, I think a game like this is elevated by funny interactions in the environment, like goat simulator. I liked the home design and art! Would have be nice to hear some screams from Sean when the haunting intensified though!

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Very cute illustrations! Creative world building for the witch lol! fun escape the room. Getting the poor frog killed over and over again was funny, and it played the theme well. I had some trouble as the dialogue displayed very quickly on any mouseover, and clicking the crow was tough/hidden by dialogue. Nice work! (Had no idea there was player movement until after I beat it lol)

Cute, went all eyeballs and by the end of the 2m timer my game was running pretty rough lol, beat the boss and saw the "You Win" screen though! Check out the Megabonk devlog, his first video has some great thoughts on how to make a game like this performant, along with others survivor's like devlog/performance videos.

I appreciate the low poly handmade assets too!

Fun and playable, I appreciate that the difficulty scales so you can get some wins in while you figure out what's going on (I skipped the tutorial lol). Made it into round 8. Art, sounds, and animation were all very poppy and nice. It would be nice to see some "dice synergies" or ways to roll dice together, having a row of dice in front of you but only rolling one at a time is tease haha. Nice work!

Nice polish on the gameplay! I had an issue though where the cards were very small on my large screen no matter my browser tab zoom size.

I like the theme! I think Blackjack is a bit tricky for this kind of progression though, as losing 3 times in a row (two lives and the dealer hand) is not at all uncommon - and in fact, I found the optimal strategy was just bust out at the start until you get a winning death hand and then you can "start your run."

Instead of lives, it might be interesting to start with a large chip stack, enabling some losing runs, and incorporate the "death hand" after x losses? Just some quick thoughts. Nice work for your first jam, I like the card art and music too!

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This is a fun incremental game, took me a minute to figure out what was going on. I wonder how it might play if it wasn't interrupted by rounds / shot counts? What if you were just limited to one click at a time, then watching the chain reaction until it fizzles and then shooting again? and at any point you can go in for upgrades etc., - just a thought!

This was excellent for its scope. Very clever, self contained, and polished! The constraint of the 60s loop also has a lot more to explore.

Fun! I like the gameplay loop and the art and theme is very charming and funny. Nice work!

Fun! "Power Tripping" the game, haha. Fun meta game, I liked the growing list of rules, but didn't understand why I was marking people insulting the streamer as "VIB" (very important buddy?) Otherwise fun and frantic game with cute art and implementation. Thanks for making it!