I like the idea of the phases during your life, taking damage has a push your luck element! I also felt like dying to falls was pretty punishing though, would have been nice to not totally restart when I missed a jump
NailerZ
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Great visuals! It would be interesting to me though if there were no "right" answers... just a quota to meet, and your decisions affect your own morality and outcomes in the full game. This also gets around the tricky problem as a writer of taking stereotypes and determining if they are "positive" or "negative." great work, and for real, A+ character design very creative and cool
Great visuals and theme, and your VA was great! I like the story telling and the notes left behind, and the time constraint works as a mechanic for me - just needs to be faster to restart a play I had trouble skipping the intro sequence and hitting escape during play booted me back to the title screen.
Going to try and solve the puzzle next :)
Thank you! Yea, I actually had a very cool dev tool where I could build huge maps with just a csv file to lay out the tiles, but settled on a shorter experience because I didn't have a huge variety of content/spells/etc.,
I imagined a map with traps and puzzles and enemies with different weaknesses... but game jams are a tight window! lol
Very cute illustrations! Creative world building for the witch lol! fun escape the room. Getting the poor frog killed over and over again was funny, and it played the theme well. I had some trouble as the dialogue displayed very quickly on any mouseover, and clicking the crow was tough/hidden by dialogue. Nice work! (Had no idea there was player movement until after I beat it lol)
Cute, went all eyeballs and by the end of the 2m timer my game was running pretty rough lol, beat the boss and saw the "You Win" screen though! Check out the Megabonk devlog, his first video has some great thoughts on how to make a game like this performant, along with others survivor's like devlog/performance videos.
I appreciate the low poly handmade assets too!
Fun and playable, I appreciate that the difficulty scales so you can get some wins in while you figure out what's going on (I skipped the tutorial lol). Made it into round 8. Art, sounds, and animation were all very poppy and nice. It would be nice to see some "dice synergies" or ways to roll dice together, having a row of dice in front of you but only rolling one at a time is tease haha. Nice work!
Nice polish on the gameplay! I had an issue though where the cards were very small on my large screen no matter my browser tab zoom size.
I like the theme! I think Blackjack is a bit tricky for this kind of progression though, as losing 3 times in a row (two lives and the dealer hand) is not at all uncommon - and in fact, I found the optimal strategy was just bust out at the start until you get a winning death hand and then you can "start your run."
Instead of lives, it might be interesting to start with a large chip stack, enabling some losing runs, and incorporate the "death hand" after x losses? Just some quick thoughts. Nice work for your first jam, I like the card art and music too!
This is a fun incremental game, took me a minute to figure out what was going on. I wonder how it might play if it wasn't interrupted by rounds / shot counts? What if you were just limited to one click at a time, then watching the chain reaction until it fizzles and then shooting again? and at any point you can go in for upgrades etc., - just a thought!


