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Love the MS paint art, 10/10 art direction. Gameplay was a bit rough, I was able to win, but often I would crash into some sort of impassable wall immediately? And I felt like crashing through the buildings in front of me and cannoning them behind me were goals that were a bit at odds with each other. Still, got a bunch of upgrades and beat it. Nice work!

(+2)

SO glad you like my art direction. This is a big deal coming from the skeleton simulator guy. Yes, the wall was one of the last things implemented (the day of!) and the worst part is I know exactly where in the code the issue happens, but I can't fix it because the am is over! And yeah, the cannons probably should have been left on the chopping block. The gameplay loop just doesn't support them as they exist, but they were added early and I just sort of hoped functionality would bloom around it. My mom's a gardener so I should know that all that ever blooms around things unprompted are weeds. Thank you for playing!