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CriticalCrouton

16
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A member registered Oct 04, 2025 · View creator page →

Creator of

Recent community posts

This is like delivering a jeweled goblet to Randy Newman's house... I'm really impressed with how well everything stays in the collision system. That sword absolutely LAUNCHES guys, and there's a good amount of enemy variety. I appreciate the slick aspect of sliding around and attacking automatically, making this a lot like a game of dungeon bumper cars rather than insisting on frame-perfect timing. Bravo!

Ummm, you're not my barber... I really like how combos going up makes them harder to maintain but also makes you faster. I LOVE that you can adjust the spawn rates from the main menu. That is a really nice touch that is going to create some serious speedrunning strats. This is getting slick!

You could make a religion out of this!

Yeah, whatever build folder you made for this didn't work out. I've just got a direct, unzipped .exe with none of the supporting files from the download. If you make a proper build folder and zip that up, that will work as an upload.

I absolutely love this top to bottom. I think I pulled something in my shoulder locking in to spam x. This location is so full of life and love and passion, really stimulated the Talking Simulator Funny Bone part of my brain and the DJ interludes had me on the floor. And the LOOKSMAXXING, oh DEAR GOD, maybe he SHOULD have tried bone smashing instead. Bravo!

Your sum was... 124! In return, I will give you 1240 dice! It's really nice to see a game in this style that leans into silliness rather then grit. Absolutely nothing could have prepared me for the sudden shift to air hockey. I also really like how satisfying the gameplay itself is. The sound effects really add a lot, especially the KAPOW for when the cards go head to head. Bravo!

This felt like bombing at stand up comedy in the best possible way. What an interesting concept for a game! Trying to find the balance between too loud and too quiet was a lot of fun, and I LOVE the layout and theming. This scratches the same itch as a game like Papers, Please, except you are somehow even MORE doomed to fail. I would love to see this in multiplayer where you take turns "performing" like an improv show. Bravo!

This is like fighting the Terminids at John Travolta's House. The difficulty of traveling around the cars makes this SURPRISINGLY tense, but nothing in the WORLD equates to that power washer. It is a flamethrower in spirit and I absolutely loved buffing out the caravan of creeps that rolled up on my wash.  I ended up on an exponential decline of S-A-B-B-D-D, but I was smiling all the way there. Bravo!

I went to the alien hideout and a piece of me will stay there forever... this is a FANTASTIC game. I love how difficult it is despite how frequently things are dropped. That slick movement really adds a lot! My only suggestion would be that clicking throws empty weapons (and maybe a downloadable build for more frames on my poor poor elderly computer). Bravo!

We do a little destruction of infrastructure... and a little sound volume balancing. It seems that maybe we should have done a little more. My concern was mostly with making sure everything COULD be heard and not necessarily if it SHOULD be heard. I appreciate the feedback and am very grateful you played! Glad you appreciated the our concept!

The art for that portrait was among the first thing I made for the project, but was one of the last things I implemented. In the end I can't imagine the game without it. I'm so glad that you enjoyed! Thank you for playing!

They just don't make wooden ships capable of destroying massive amounts of public infrastructure like they used to... Really glad you got a laugh out of our game!

Yeah, the game ended up having a bit of an all-or-nothing sort of pace, and the balancing is not quite perfect. I'm glad you appreciate our concept and character though! I definitely think that's what the game hinges upon (as the art director especially)

Run-and-Upgrade type games like Duck's Life and Burrito Bison were a big inspiration in making this. Really glad you think it's cool!

Really cool game. I am so fucking scared

Thanks for stopping by! We were required to do scream jam as part of a college assignment, but the week it falls on is the same as our fall break. As such, most members of my team had no capacity to get anything done for five of the seven days. Jury is still out on if we will finish it or not. I appreciate your words regardless :)