Thank you so much for playing! It was something I really debated the value of adding but it seems to be the first thing people notice!
CriticalCrouton
Creator of
Recent community posts
SO glad you like my art direction. This is a big deal coming from the skeleton simulator guy. Yes, the wall was one of the last things implemented (the day of!) and the worst part is I know exactly where in the code the issue happens, but I can't fix it because the am is over! And yeah, the cannons probably should have been left on the chopping block. The gameplay loop just doesn't support them as they exist, but they were added early and I just sort of hoped functionality would bloom around it. My mom's a gardener so I should know that all that ever blooms around things unprompted are weeds. Thank you for playing!
Thank you so much for playing! Redbeard holds Captain Oylslick in the highest regard. I'm really glad the sound and portrait works for you; it's gratifying to have my features appreciated. But yes, very valid criticisms. Who would think that a game called Slip Ship would be slipshod. Ultimately we just ran out of time to make the system the best it could be. Thank you for playing either way!
I CAN'T BELIEVE THAT THERE WAS A SECOND OIL-BASED RED HAIRED PIRATE TYPE GAME. I am bad at ranked games, bad at momentum platformers, but I LOVE this game. Shooting that blunderbuss is so much fun, and I absolutely love the music and various "Ahoys!" you get for doing epic flips. A couple times I timed my shots to the beat of the music and felt just that much more complete as a human being. This is FANTASTIC! Bravo!
This reminded me a lot of some of the levels from Milky Way Wishes in Kirby Super Star. The concept here is AWESOME, the tile textures changing in real time is flawless, and it begins the way any good time travel story does; a reckless and irresponsible abuse of power by a teenage protagonist. I would love to see what this could become with a little more time.
This game has the best description of any game in the jam. Possibly any game ever. I think that, considering the character is a shark on a skateboard, the difficult movement is justified. I really wish that people didn't knock you off the board, and eating them was automatic. That delightful, complete disintegration of their entire form is satisfying every time, but I fail to see how a mach-5 collision with a skateboarding shark SOMEHOW ends up with the shark as the losing party. The combo multiplier increasing the volume of the music is the SLICKEST decision ever made, it creates a really dynamic sense of flow. The shart IS my favorite animal. My favorite animal, the shart. Bravo!
I am a huge fan of narrative in games, and the writing here is absolutely incredible. There may not be audio, but I SWEAR I can hear Koma. I can perfectly picture exactly how his delivery would sound if this were an anime of some kind and I would watch the shit out of it. Of every game in the jam, this is the only one that has made me feel something in my soul instead of in the funniness or explosion-loving part of my brain. You should be very proud of yourself! Bravo!
I would ABSOLUTELY download a cat. I had no idea death was... like this. I can't get over the sound effects for dashing around and retreat. It feels like I'm playing with action figures. I have a lot of trouble running web games at full resolution and the jumping puzzles are quite challenging, but the aesthetics here are what it's all about. Bravo!
This is like a filet mignon type of game. You don't eat a filet mignon because you're hungry. You eat it because you love the way that it tastes. This game is like that. You move like an air hockey puck, except also you have a GUN and have to fight a CIRCLE who has a LASER. What a fantastic game. Bravo!
WHATEVER YOU DO DO NOT DROP SPAGHETTI WHERE YOU PICK THE SPAGHETTI UP, WORST MISTAKE OF MY LIFE. You really nailed the "7.99 an hour stare" on her face. The saucier the floor becomes, the less of you remains. You are, literally and metaphorically, lost in the sauce. What a fantastic game. The 12% Italian in me is singing operatically. Bravissimo!
If nothing else, this team understands how to title an Isekai. I absolutely love this game in all it's aspects, from the art to the gameplay to the disrespect of one's mother directly resulting in being hit by a truck. The one thing I might add is a way to skip the opening cutscene. While incredibly charming, it adds a LOT of time to restarting runs if you lose (I did). Bravo!
I'm so glad you understand the vision! This game came down to the wire on a lot of things. The cannons were implemented very early on, but their functionality was left until very late. The wall wasn't implemented until hours before shipping. It TOTALLY was the plan to have the ship be oil-slick'd with particle effects, but it wasn't my responsibility and it just never got done. Somewhere down the line I may try to get the game into a more finished state, but for now that's the rub unfortunately. Thankfully, speed upgrades level 3 and above let you start fast enough to go right through it if I recall correctly. Thank you so much for playing!
Why is it called Slick Bear in the zip folder? I HAVE TO KNOW!!! As an avid chess enthusiast I give this my seal of approval. I really like the unified pawn movement and the factory-like pace of it all. There's a pacing to it that suggests that the room will eventually be completely filled with pawns, which naturally encourages you to hurry it up while also increasing the tension around kiting. Bravo!
Combines new-school art with old-school difficulty. I couldn't make it past level two myself. Can't guarantee I won't try again! Nothing could have prepared me for the jacket of slicksformation and it's undoubtedly cascading effects on the gaming industry as a whole. Things will never be the same. Bravo!
This is like delivering a jeweled goblet to Randy Newman's house... I'm really impressed with how well everything stays in the collision system. That sword absolutely LAUNCHES guys, and there's a good amount of enemy variety. I appreciate the slick aspect of sliding around and attacking automatically, making this a lot like a game of dungeon bumper cars rather than insisting on frame-perfect timing. Bravo!
I absolutely love this top to bottom. I think I pulled something in my shoulder locking in to spam x. This location is so full of life and love and passion, really stimulated the Talking Simulator Funny Bone part of my brain and the DJ interludes had me on the floor. And the LOOKSMAXXING, oh DEAR GOD, maybe he SHOULD have tried bone smashing instead. Bravo!
Your sum was... 124! In return, I will give you 1240 dice! It's really nice to see a game in this style that leans into silliness rather then grit. Absolutely nothing could have prepared me for the sudden shift to air hockey. I also really like how satisfying the gameplay itself is. The sound effects really add a lot, especially the KAPOW for when the cards go head to head. Bravo!
This felt like bombing at stand up comedy in the best possible way. What an interesting concept for a game! Trying to find the balance between too loud and too quiet was a lot of fun, and I LOVE the layout and theming. This scratches the same itch as a game like Papers, Please, except you are somehow even MORE doomed to fail. I would love to see this in multiplayer where you take turns "performing" like an improv show. Bravo!
This is like fighting the Terminids at John Travolta's House. The difficulty of traveling around the cars makes this SURPRISINGLY tense, but nothing in the WORLD equates to that power washer. It is a flamethrower in spirit and I absolutely loved buffing out the caravan of creeps that rolled up on my wash. I ended up on an exponential decline of S-A-B-B-D-D, but I was smiling all the way there. Bravo!
I went to the alien hideout and a piece of me will stay there forever... this is a FANTASTIC game. I love how difficult it is despite how frequently things are dropped. That slick movement really adds a lot! My only suggestion would be that clicking throws empty weapons (and maybe a downloadable build for more frames on my poor poor elderly computer). Bravo!
We do a little destruction of infrastructure... and a little sound volume balancing. It seems that maybe we should have done a little more. My concern was mostly with making sure everything COULD be heard and not necessarily if it SHOULD be heard. I appreciate the feedback and am very grateful you played! Glad you appreciated the our concept!



