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Solist4

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A member registered 2 days ago

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Simple mechanics but pretty cool, would be nice to use the numpad or numbers on the keyboard for dialing and pressing enter to fire, then you could really make it difficult and even plan it for controllers. 
You can definitely abuse that right corner bend though, I stuck 3 x 6's in that corner and it would fire 3 bullets on the cross when I dialed it in, felt like America punching down on third world countries.

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Another embodiment of Slick Rick I see haha. Don't forget to add to your collection if you want to follow the updates!

Fun game, crazy how much stuff is going on at the same time, definitely getting punished by the random generation at times. Sh*t gets really crazy once the camera starts going in and the epilepsy phase starts to really kick in. There was a round where I managed to go immortal for about 3 min until a carpet eventually dragged me out of bounds!

gusteau points xD

Thankyou! We definitely got punished by the strong lack of tutorials :') definitely a lesson learned for next time, we have pushed a lot of improvements since the last jam version but as you know that isn't available until after voting! If you really like it definitely add it to your collection! <3

Ahh I see it now, it just looks like set dressing to start with so you miss a decent chunk of the info at the start.

ahhh, this makes sense then, that sprint would've been amazing to know about ahahah

Super fun, spawning of the water messed me up a couple of times, a dash mechanic to get between water splotches would be really good. The tutorial never went through what the 4th and 5th item were. It would be awesome if we could use 1-2-3-4-5 keys for the items instead of clicking with mouse so we can just use the keyboard (and you could map this for controller then). There is a restart button in the tutorial but it doesn't seem to do anything? I found it funny that I could set a redirect sign that leads into another redirect sign but they ignore the original sign the second time, would be a funny loop mechanic to keep someone held in place haha.

Had to really slap around my keyboard to figure out the controls not realizing that w was jump and spacebar had to be constantly pressed for bursts of speed, but once I got that down it was a breeze, smart use of of UI to show the balance, great premise for a game, nice and short levels makes it easy to get in and get out if on a time crunch. Would love to see where this goes.

Fun game, short and sweet, super simple to learn, kept dying to really dumb stuff but once I got into a flow state it all came together, solid effort to the team on this one! (I was a little confused about the drop after the 3rd penguin though thinking I would die, maybe some sort of guide arrow or camera movement hinting downward is safe would help)

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All I have to say is "BIG" burrito, take my money and Jesus take the wheel.

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Pin ball madness sliding everywhere, I feel like the physics is playing you more than you are playing it (and I kinda like it that way), solid effort, funny dev, keep it going and release this thing.
I especially loved the crunchy sound effects the dev made with their mic.

The game is definitely fun, listening to the developers and why they made certain decisions was even more fun, keep it up!

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Having watched this game being developed on the game jam discord it is a pleasure to finally play it. If you are looking for Slick controls, janky PSX graphics/audio, and no regard for your own safety I'd definitely recommend this game, 10/10 would do again.

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Developer really cooked with this game, solid work, some soft locking with the boxes on levels 4 and 5 but having the reset button helps for you to quickly try again. Would love to see angled rocket jumps and also rockets/hammer being used to move the boxes so we can move them from a distance/un-softlock them. Overall really fun game, tried to handicap myself by using grapple hook only but the start of level 3 made short work of that pipe dream haha!

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Having watched this game go through development it is a pleasure to finally play it. The little touches like the octopus leg in the main menu, the ink splotch transitions and ink particles when double jumping were enjoyable to see. The controls felt a bit slippy which kept catching me off guard particularly with the tentacles tricking me but definitely a fun game to try to master. Impressive work for only a week with a solo dev. Maybe in future some sort of grab/hang (or grapple) using the tentacles to swing between platforms etc.

I have also been accidentally posting on pages a lot hahaha.

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The text at the bottom of some of the cards was hard to read (but this was in the Web browser version).

Hovering over the skills and having the highlight outline change made me think it was a button.

The little mini games like spin the wheel etc. seemed pretty fun, letting the user do an extra click on the wheel itself might help engage them in the gamble a bit more!

Wasn't exactly sure what the downward facing hand was doing.
(I realized after getting it a few times, it seems to be the slickness value changer)

Funny that I could go to the gym at 7y.o haha.
I also did my first potty training at 16y.o and failed :O
Apparently got my first job at 41y.o

Fun that it keeps the history of certain events like "You now have a bully" in the bottom left.
I ended up beating them in a fight at a later stage and thought this would remove them as my bully but apparently not.

Cool premise, well done for a week of development time, can see a future for it, would be really cool to have some sort of animations/visuals alongside what happens. Definitely want to fine tune what happens when and add more options in the future! I look forward to seeing how the game grows.

Broom Broom, solid effort, keep slickin' those tires.

Hilariously out of control, super simple game, but sometimes it is the simple things that you need in life.

Was confusing trying to understand the controls but once the devs showed me on stream it just made sense.

Lube me up and send me on my way to clean the filth of this world

Great concept, strong use of physics, confusing to pickup initially but you get used to the switching once you have done it a few times.

Pretty slick game, well done on the poses and the bullet time was definitely engaging.

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Thank you for the honest review! You were exactly right about the ambition, we were definitely scraping the line with the mechanics/controls even up to the last day but the system was built to be highly extensible so new features are much easier to bring in, we even built a trick config reader that allows us to quickly spin up new tricks for the system! Good pickup on the timer, it is an oversight on our part making it so small and not adding the character dialogs explaining it yet but that is coming in the next release!

We were trying to go with an "easy to pick up, hard to master" approach limiting it to movement control buttons, 1 boost button and 1 action button but didn't have the time to include a lot of key details in tutorials like how jumping and holding the jump while in air (for longer than 0.6s) while near a grindable object (rail etc.) would lerp you to that object and grind along it at the angle you approached it. We also didn't leave enough time to properly explain that pressing shift/ctrl/right click uses a slick cig (speed boost) while grounded and uses a slick sip (confidence boost - more air time/generous trick timers) while airborne. We have set it up so you can remap controls in the settings and have plans to release for touch devices, all part of the extensibility we programmed around! :D

P.S.
The initial list of features we wanted was twice as long as it is in game, we cut a lot of things because it was a bit too raunchy for stream but we can put that list together on Trello if there is enough interest in the game so don't forget to add to your collection!

all good, once I realized that it made more sense haha, good game all 'round thoug

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This brought a tear to my eye because this is peak Slick Rick!

haha, in the new version (outside of game jam) the jacket is fixed, so you could be a poser now! We have a pretty big set of notes for improvements.

I like the use of 'and thens' being used, I almost expected a Dude Where's my car where it just went on and on until it circled back to the cousin.

"That was until my cousin's best friend's sister in law was killed".

For some reason the use of duck puns everywhere just did it for me.

"The coroner said it was a quack overdose, But something smelt fowl".

Really cool controls, careful killing too many of those dastardly flock deserters though or you'll experience what it is like to be "balls to the walls" out of control like a pin ball.

I like the use of 'and thens' being used, I almost expected a Dude Where's my car where it just went on and on until it circled back to the cousin.

"That was until my cousin's best friend's sister in law was killed".

For some reason the use of duck puns everywhere just did it for me.

"The coroner said it was a quack overdose, But something smelt fowl".

Really cool controls, careful killing too many of those dastardly flock deserters though or you'll experience what it is like to be "balls to the walls" out of control like a pin ball.

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Pretty funny with the animations, great job on shaders, extremely hard to understand what I'm supposed to be doing from Monday -> Friday, Still not sure what I'm supposed to be doing during the Goon Fights on the Saturday, I assume watch it like an auto battler? I kept seeing the bar next to the hit chance filling and pressing a lot of different buttons to try to get it to fire.

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Pretty funny with the animations, great job on shaders, extremely hard to understand what I'm supposed to be doing from Monday -> Friday, Still not sure what I'm supposed to be doing during the Goon Fights on the Saturday, I assume watch it like an auto battler? I kept seeing the bar next to the hit chance filling and pressing a lot of different buttons to try to get it to fire.

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On First release we noticed that

- Game Over keeps the mouse locked.
- Restarting/New Game doesn't reset cheddar amount, the day/stage, or baby mama expected amount.
- Clothes display correctly in the sewer but not correctly in the cubicle upon returning.

All these fixes will be applied in the next release but not for the BigMode Jam as this is the last release available during the BigMode Jam.

You can get past the refresh issue by restarting the game (Remember that you can press any key to skip the intro).