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(+1)

Thankyou for the upfront disclaimer about refresh rates on the monitor causing physics issues haha.

I saw pretty quickly what those physics bugs were ahahaha "It's a feature" not a bug!

Pretty fun controls, nice cartoony look/feel/sound so it tied well together.

Really nice that the team managed to add the coffee spilling on dropping with too much force.

Also $15 for a coffee? I didn't realize this was a real life simulator.

Grabbing the cart from the front/side was funny with the arm positioning .

I think the cart went through the map when I respawned while holding it (again i'm on a 240hz monitor so this probably didn't help given the known physics bugs).

It was dam hard to resist the urge to press the big red button.

Surprisingly it didn't send the building into lockdown.

I found it really satisfying bugging out the cart behind a wall while I had it held and then waiting for a guard to cross my path and launching it into them (Another Bug? Or another Feature?).

Jumping off edges with the cart attached was hilarious, it would go into a spinning fit above you.


Super fun game, obviously physics jank but that's part of the charm, super hard to account for all these edge cases in a 9 day jam.

For some reason the "I wish I wasn't Colorblind" comment spoke to me, particularly in a museum of all places haha.

Keep this up, I could definitely see this becoming a really fun friend slop game!

(+1)

Much obliged! Yeah, few days ago we watched a streamer play the game and the physics were going WILD. It's a bug when the items being held won't stay still and want to phase through the walls. Otherwise it's a feature and a part of the physic jank charm. Spilling coffee was a main feature because of the theme, so it had to go in. Isn't that how everyone holds their cleaning carts? :D

Glad you got the courage to press the red buttons! I'm gonna say slingshotting the cleaning cart is definitely a feature. I've heard we shouldn't patch the "summoning" of the cart when dropping from a ledge. We're also happy to hear the dialogue spoke to you! Thank you for playing and for the comprehensive feedback :)