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(1 edit) (+2)

Cute main character, nice shader used when zooming into Olivier, unfortunately Duck didn't do the same haha.


I love the jump front-flip Olivier does.

Also is that a fart Olivier does to do her double jump? :O

I was not prepared for the psycho crab.


You may want to add a breath timer underwater or collision boxes so people don't just go under and walk off forever.

It wasn't obvious that I need to use the oil slide with the fire torch to drag the fire to the cage to break it but got there eventually.

There are some bits of the buildings where you can see they didn't quite line up and there are open faces but that's to be expected in a 9 day jam.

Being able to hold shift underwater to permanently speed boost made it smarter to just stay under water to boost around the island.

Navigating the rooves was kind of janky with the constant up down of the camera because of the corrugated roof, it almost caught me off guard several times needing to do a cheeky coyote timed jump.

When trying to make a fiery oil train to get the cage on the opposite side of the island from the spawn it teleports me to the left and ruins my fiery oil trail.


It was good that I didn't have to do everything in order to get the $100 to pay the duck at the start.

Other than that I guess the final end state is gathering all cash to be had on the island?

Overall fun and cute little 3D platformer with some jank obviously because of the extreme time limit of the jam, would love to see where this goes in the future!

(+2)

Hey thanks for the comment and the funny screenshots. 

There is no final end state or any ending actually, you just pay off the duck and are now allowed to stay on the island. You win congrats. 

I should have added some sort of thank you for playing message or end screen. 

In that sense, Thanks for playing :D