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(+2)

Game looks good, music is kind of funky, SFX are interesting.

Very challenging game but definitely one of those easy to pickup hard to master sorts of games.

Good use of placing information in the environment rather than just having icons on a HUD, however sometimes these values are obscured or hard to read due to lighting on surfaces (couple times I couldn't see my gas because there was too much light on the top of my car).

Nice use of a rear view action camera in the top right when "slicking" an enemy.

I noticed the enemies get a free pass when running into rocks etc. though, felt unfair haha.

Dying instantly off of one hit especially when you need to do the lap a few times to get all the cars is kind of painful, some sort of 3 hit system where you can be dumb on the first two or build the rhythm then go into a state of fear for the last point might be nice, maybe gain +1 durability on defeating an enemy.

Can see a future for this if there were more actions you could do like using w boost, or double tapping w to raise the car to go over rocks and obstacles.

(1 edit) (+1)

You asked for it and we will deliver!

In post evaluation period, we will make it such that everything including crashing is tied to oil depletion. That way players get penalized for wrong move with reduced oil points instead of dying immediately.

Also, having a successful crash on enemies will also give players back some amount of oil, so players won't have to rely on random oil barrels

Now players have to be strategic instead of scared everytime car runs in borders.

Thank you for your valuable feedback. It has truly helped us not only make the game better, but also grow our skills as game designers / developers / audio-visual artists 🙏🏼😇