Thank you so much for your kind words! :)
Septarap
Creator of
Recent community posts
Thank you for taking out time and playing our game!
Yeah, this game jam has been an excellent way of playtesting our game. We have found a clear direction of making our game even fun by just noting down the issue and finding creative solutions for them. Like the braking system will now be tied to oil depletion. As in players can brake as long as they want, but it will depletes oil faster. Same goes to touching border or crashes, players loose oil instead of one-hit-kills.
You asked for it and we will deliver!
In post evaluation period, we will make it such that everything including crashing is tied to oil depletion. That way players get penalized for wrong move with reduced oil points instead of dying immediately.
Also, having a successful crash on enemies will also give players back some amount of oil, so players won't have to rely on random oil barrels
Now players have to be strategic instead of scared everytime car runs in borders.
Thank you for your valuable feedback. It has truly helped us not only make the game better, but also grow our skills as game designers / developers / audio-visual artists 🙏🏼😇
No worries. In post evaluation period, we will make it such that everything including crashing is tied to oil depletion. That way players get penalized for wrong move with reduced oil points instead of dying immediately.
Now players have to be strategic instead of scared everytime car runs in borders.
Thank you kindly for your useful feedback 😇🙏🏼
We tried making car faster, bit faster car meant you'd miss the enemy cars that you're supposed to sabotage, then having to complete one whole lap to meet the missed enemy again 😅
Although, adding a boost button that consumes oil upon use may not be a bad idea! That way you may have a choice of boosting forward if you wanna catch up to an upcoming enemy car!!
That was enlightening! Thank you for an honest feedback. 🙏🏼😇
The most refreshing trope, I personally feel, in a video game is to play as an inanimate object. Playing as an ice-cube here was one such fun change of pace. Also, there is an interesting Music-based time limit, that works perfectly with the core loop here (oh, and needless to say, awesome music)!
I just got one teeny-tiny nitpick. The ice cube has transparency, which is perfectly sensible, but makes it look less prominent everything else. If you could aim for translucency instead of complete see-through, added with metallic set to around 50-70%, you'd get a much standing out ice-cube character! Other than that, no blemishes on gameplay. Good job!! :):)
Do make sure to play and rate our game as well (it might take a minute for it to load)
Hey don't worry about it. Game jams are supposed to be sessions where you give a kickstart to your ideas. Having finished game ready is part of fun, but the other part of that fun definitely stems from having a rapid prototype that you KNOW can be much better given time! I mean soo many great games were literally born in game jams, you know.
This could be one of them. I can see it as a desparate game designer myself. Cheers 🍻
The more feedbacks we get, the better we become. I like the idea you provided about decrementing number from a bottom to top of screen. We might give it a go during testing 😇
We will make sure to make tracks smaller and have the braking cooldown removed (in exchange for faster oil depletion) so that the experience is much more your control.
Thank you so much for giving us your valuable time and feedback 🙏🏼☺️
Yesss, other than momentary rear view mirror (which was actually just a testing tool but later adopted in game due to how cool it looked), we were going for a fully organic UI integration in the game!! Thank you for noticing that :)
The controls shall be worked upon even further, since we had no time left for playtestong the game to balance the movement.
Thank you for taking time to trying out our game and providing a rating 🙏🏼😇
Well first off, thank you so much for such a detailed feedback. They help us improve and that's exactly what we want.🙏🏼
Now, here's our sound Designer's Spotify:https://open.spotify.com/artist/3VflVg74spUKHKwQvN4034?si=ybOhauniQZujtW3FWnbhMw
You mentioned having a counter for how many cars were eliminated. Due to our insistence on having an organic UI integration, There is a number on every car signifying how many cars remain. However, we are also planning on adding a bill board at every possible place in the level that shows the number of cars remaining.
As for the braking system, we will be ditching cooldown in favour of endless braking, which accelerates oil depletion rate as long as players keep pressing the brake button.
The tracks themselves shall also be shortened while some obstacles will be removed to make it so that player's oily mess gets a chance to shine as a villain here.
Hopefully these (and many other changes based on feedback we've received) will make the game more fun and accessible to everyone.
We've got a powerwash simulator but with whacky Saturday morning cartoon aesthetics here!
Such a lovely and refreshing gameplay. Like literally. When I get a car cleaned up completely, I end up feeling clean and fresh somehow :p
You've got to expand upon the game and add more cars to clean and creatures to fight!
Do make sure to play and rate our game as well (it might take a minute for it to load)
P.S.: The Green creature in your 4th screenshot looks a lot like....I mean...something that Hulk wears during....you know...umm...nevermind. Good job with the game
The visuals are quite refreshing. They almost remind me of mid-2010 TMNT games to some extent. The jump felt fine for the purpose, but I got a feeling that this kind of game could easily have a speed-runner element to it, and an enjoyable one at that! One thing I can say for sure is that the verticality this game can provide will be euphoric!! Please keep working on this game, You may not be there yet, but you are certainly moving in the right direction as far as an addictive game development is concerned :)
Do make sure to play and rate our game as well (it might take a minute for it to load)
I love the 16-bit pixel artstyle. Reminds of old JRPG games. The sliding action is pretty well designed. If the core loop controls are done right, the game ends up feeling right! To add to it, the puzzle sequences are also well designed! Kudos!
Do make sure to play and rate our game as well (it might take a minute for it to load)
Hey that's a cool idea actually! We were even thinking of providing endless braking in the game, at the cost of faster oil depletion the longer you press down button!
Tying everything to oil depletion (while providing an appropriate amount of oil barrels on the track) might just give the players a chance and choice to keep playing!
Thank you very much for playing by the way. I will keep your feedback in mind
Thank you so much for playing our game!
Yeah, we wanted to pad up the game with gradually increasing difficulty tracks, but we were short on time so went with 3 distinct looking tracks instead. We will rectify that by adding simpler levels before each track to give players a feel for the controls.
As for the brakes and oil countdown timer, we are planning on instead of cooldown for breaks, there would be endless breaking, but the more players brake, the faster the oil depletes.
Also, we will Playtest and reduce or modify road obstacles too, so that everything feels well balanced in the end.
I love it when someone gives a constructive feedback that makes sense too! You truly are a rockstar, my gamepad-weilding friend ☺️
Thank you so much! We liked the idea of player creating their own mess...a potential for a bigger idea down the line for this game 🙈
Yeah, we wanted to pass up the game with gradually increasing difficulty tracks, but we were short on time so went with 3 distinct looking tracks instead. We will rectify that by adding simpler levels before each track to give players a feel for the controls.
You are a rockstar for having tried our little WIP! Thank you once again. 😇
We believe it is not just a well-oiled (pun intended) programming that makes a game, but also the audio visual feel, that makes the interactive media like video games so...well, interactive! And all the other feedback loops are nothing but bare-minimum to transport amazing gamers like you to our imagination 😊















