Thank you very much for such kind words! Yep, I'm treating this game as a prototype and build upon it by adding levels and new game mechanics, while fixing pre-existing issues.
I just recently added a new lock & Key idea, whereupon exits are locked and players need to find the key for the exit, which may be on a different layer from player. The mechanic at play here is of spitting out the consumed goldfish, so as to lose weight and float upwards (if the exit is in any layer above the key).
I will keep building and making it as a better playable (even replayable) experience as possible. :)


















