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The main character is the stuff of nightmares haha.

As much as I have added a wall of QoL comments the game is still really good and well rounded, I couldn't find any noticeable/game breaking bugs.

An input diagram or a short tutorial showing all the tricks you can perform would be good.

Having to hold w while holding onto something isn't intuitive to start with and I was constantly falling down on the first blue grab square.

Changing the camera angle to prep for the next jump while holding w to hold onto a grab square would dislodge me from the square early making it difficult to really line up the jumps, just having it so that we stay attached to the square without holding forward would be nice.

The wall run is kind of nice though, it being a grab wall would make sense to be able to stop and grab the wall though.

That was an extremely difficult start area just to get access to the rest of the game, I imagine a lot of people would probably stop there.

I was confused about what the timer on the boat was about.

A lot of promising mechanics, pretty cool that the devs managed to get so much playability of the game in within 9 days. Good music, fun cartoony low poly style.