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A jam submission

Bob's Bizzare AdventureView game page

A Short, Quirky, Eccentric​ Top-Down RPG Shooter with an insanely cool fighting mechanic that involves time.
Submitted by eersnington — 6 days, 9 hours before the deadline
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Bob's Bizzare Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#134.0734.073
Mood#134.2104.210
Audio#153.8713.871
Gameplay#154.0814.081
Visuals#234.1294.129

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Godot

Source
https://github.com/Sreenington/BBA

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Comments

Viewing comments 47 to 28 of 47 · Next page · Last page
Submitted(+1)

bro... nice game bro!

Submitted(+1)

A good pixelart complements this game with a clear design!

What's bothering is that the sphere's spawn position is not correctly centered so depending on where the character is turned, it can crash immediately against a wall (it can be seen clearly inside corridors, when going against the upper or lower wall). Also it's unclear what actually can break the sphere.

Options, and particularly the volume slider, would be a very nice addition

Developer(+1)

About the position of the sphere, I purposefully did that in order to make it more difficult to shoot through one end of a passage to another. And through game-play, I think it's pretty obvious that only the walls, and the enemies could break  the sphere (and the things that are left out, i.e. the player ,and enemy orbs, can't interact with the player's sphere). 

Yeah, a settings option with a volume slider would be a really good addition, but I didn't think of it, and I would have been too lazy to add it :P.

Thanks for playing.

Submitted(+1)

This is fantastic! The slow-mo attack feels awesome to use. The game has some great humour, and I love the text effects, they make the game so much more entertaining! It felt really nice, when the game told me I did a "pro gamer move" hahaha :D sound effects are good and the way you switch between the music pieces is great. 
Very well done! 

Developer

Hahaha, so you have defied the game huh :P.

Well, glad to hear that you enjoyed the game :).

Submitted(+1)

Cool game :) Bob's ability is really nicely done and enjoyable to execute.

Developer

Glad to know that you enjoyed the game.

Submitted(+1)

I finally got to play this and really enjoyed it! It was reminiscent of some SNES games I used to play esp, the cut scenes with humorous dialog. the core mechanic was a great idea, and well executed. Critiques I'd have are mostly listed already and seem like the could affect your design choices anyway, because having everything freeze when you fire seems core to the experience, but I still found it challenging to fire quickly enough, navigate the projectile and evade enemies. I haven't played Cave Story but this makes me want to if it is so inspired. 

Developer

Glad to hear that you enjoyed it :).

Submitted(+1)

A really fun little game this one, I really enjoyed the attack mechanic especially. Good job!

Developer

Glad to hear you enjoyed the game.

Submitted (1 edit) (+1)

This was one of the most fun games I’ve played. Fast, fluid and hard. I don’t usually care for games that kill me a lot but I didn’t mind at all for this one. I got better after a while and had more fun!

The graphics and audio are spot on. If I had to criticize, maybe make the main menu as polished as the rest of the game? I’m kinda fishing for stuff to make it better haha. Proper fun!

Developer

Ahahaha, I was kind of struggling to make a nice looking UI with Krita, then I just quit and used the Godot's text animations and made something lol. Glad to hear that you enjoyed the game.

Submitted(+1)

I’m no designer, I know the struggles haha. Keep up the good work!

Submitted(+1)

I just had a really good time playing this game! The shot mechanic is cool and fast to learn. There are some "strategies" that can make the game easy, one of them being the amount of time you have to maneuver the projectile. I literally was able to clean rooms before going in... but that's a balancing issue that can be polished! The humor is well, BRO... BRO... YEAH! BRO! lol

Great work!

Developer(+1)

Yeah, I saw that as an issue when I let my brother play the game, but I found it funny and made it into a "feature",  especially clearing rooms before entering lol. And glad to hear that you enjoyed the game :D.

Submitted(+1)

It was a fun game. I enjoyed the visuals and the audio! I sometimes found that when I shot a projectile, it would immediately despawn, because it collided with the wall in front of me. It made the projectile feel a little weird and clunky. 

I also found that when I finished the game, the game did not return to the start menu. There was no way to advance from the "Thanks for playing" screen back to the main menu.

But overall, I really enjoyed it! 

Developer

Yeah, the camera shake when you shoot to a wall while standing directly in front of it is kind of nauseating, but I wasn't sure on how to fix it.

There's no way to advance from the "Thanks for playing" screen because there's nothing to advance to. The game was kind of a one time experience, so there wasn't a point in returning to the main menu.

But I'm glad to know that you enjoyed the game.

Submitted(+1)

That was a good few minutes of fun! It's a good balance between challenge and fairness and the quirkiness adds a nice touch. Well done!

Developer

Glad to hear you enjoyed the game.

Submitted(+1)

I love the graphics and sounds, they are beautiful and create great mood! I feel that maybe mouse click would be better for attack instead of Enter/Z

Developer

Ahahaha, I just made all the sfx and shaders for the orbs, but the music and the tile-set were done by other people(you can check them in the game page). I tried to keep the controls similar to a metroidvania game cause Cave Story was one of my inspirations. 

Submitted(+1)

Hilarious game, and it plays very well. Really a fan of the shooting mechanic, it's a bit hard at first, but after a while it definitely gets easier to use :-)

Very well done game, good job! :-)

Developer

Glad to hear that you enjoyed the game :).

Submitted(+1)

I coudn't pass the second room, but well done!

Developer

The boss's attack pattern is pretty easy, and if you find it, the trick to kill him is pretty simple(psst.. spoilers... spam fire is the way to go). But glad to know that you enjoyed the game.

Submitted(+1)

I really like this one :) Great humour, great gameplay, and a lot of love went into it too I can tell. Good job man! It might be a small thing but I don't like shooting with Z haha (or Enter!), maybe a mouse button :)

Developer (1 edit) (+1)

I tried to keep the controls like in metroidvania games so it'll seem familiar to people.. Thanks for the feedback, and glad to hear that you enjoyed the game.

Submitted (1 edit) (+1)

Really cool game! First thing that stuck out to me was Cave Story music! I loved Cave Story! The dialogue and humor was really awesome too! Definitely had a good laugh at the "two pixels to the left" and "no ceiling" jokes. I'm very impressed with the cutscenes and story you were able to tell in a 30 day game jam! Really cool! The pixel art is really nice as well. I thought the enemies were a little tough at first, but once I figured out that you can spam and maneuver the orb ability I think the game might have been a little too easy. In that last boss fight, I was able to cover behind one of the pillars and spam my orb to kill him slowly. However, I do think the attack mechanic is very interesting and does have potential! But maybe the player can have another main attack that's less powerful, or maybe if the orb couldn't move in other directions or couldn't be spammed as frequently it wouldn't be too powerful. Really awesome game though! I can see a lot of potential in the game's humor if you decided to make it a full game! Bob is a cool dude!








Submitted: T.I.M.E.

Developer

hahaha you're the second person to suggest a second more weaker attack when they tried my game. But thanks for the feedback, and glad to you enjoyed the game.

Submitted(+1)

The visuals and audio are great. However it's really easy to cheese the fights because as soon as you hit someone with your attack, you can just immediately use another attack. My suggestion would be to add a small delay to when you could fire again so you have to worry about where you're standing instead of being able to spam attacks and never worry about getting hit.

Developer

Yeah, you're right, the game needs to be more balanced. But thanks for your feedback, and thanks for playing.

Submitted(+1)

Awesome game :) it was funny and even though it was short, I saw myself improving after having to repeat the boss fight 3 times haha great job!

Cheers!

Developer(+1)

Glad to hear that you enjoyed the game :).

Submitted(+1)

Great art and idea implementation!

Developer

Thanks man, and glad to hear that you enjoyed the game.

Submitted(+1)

Awesome job dude!! I laughed a lot! When you put some poop jokes like that, I`m sold hahahahaahhaha. The "waterball" mechanic is great, the only problem is the length of the game, too short :(

Anyway, congratulations!

Developer (1 edit)

I hear ya, but I tried not to overshoot cause i'm doing this solo and it's my first game/jam submission. But I'm glad to hear that you enjoyed it ;).

Submitted(+1)

awesome game, love the art work!

Developer (2 edits) (+1)

Glad to see that you enjoyed the game. I just did shaders for the orbs(blue and red) and drawn Bob.  The tile-set is not mine. Do check the creator out here -> https://0x72.itch.io/

Viewing comments 47 to 28 of 47 · Next page · Last page