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Popty's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #95 | 4.393 | 4.393 |
| Overall | #125 | 3.780 | 3.780 |
| Audio | #150 | 3.714 | 3.714 |
| Innovation | #236 | 3.571 | 3.571 |
| Enjoyment | #238 | 3.786 | 3.786 |
| Theme | #273 | 3.714 | 3.714 |
| Gameplay | #302 | 3.500 | 3.500 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this city builder you need to create Mill and Bakeries, but be carefull you don't want them to explode.
What code and assets did you not make from scratch during the jam (if any)?
Some 2D icons from the asset store
How many people worked on the game?7
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Comments
Really fun! Would love to see what comes of this
This game is pretty polished for sort of time jams! The build mechanism (the animation is so good) is satisfying and i love to build more! But i don't see when my cookies is ready or my order is send, that's quite disappointing when i do ton of effort to run the empire. Yet great game, this game had lot of potential, add rotate mechanism too haha
Really appreciate your feedback!
You’re totally right, we intended to add more feedback, but some unexpected things came up and we didn’t manage to get it done in time.
Really nice looking game, I especially like the placement animations, looks very professional. Adding on to the risk theme, one idea would be to increase the bonus from stacking buildings close together, and having explosions do splash damage. It would encourage riskier builds and placements, and help supercharge the cashouts as a result.
Yes totally, for the placement we ran out of time, but it was totally in the pipe
Thank you
Cute and beautiful game. The idea has great potential, it feels like it can keep growing with new mechanics. Awesome
Really glad you enjoyed it!
Any ideas you'd like to see in the future ?
Thank you ! Yes, just need to see what could be the new mechanics
Well polished, good looking and has good sound design and music. Overall pretty good game.
Really appreciate the kind words!
If you have any thoughts or suggestions, we'd love to hear them.
Like most of the jam games (ours included) tutorial section would be cool. Other than that I don't have anything in my mind.
This is amazingly polished for a jam game! Your team did amazing work on the presentation, it’s so cute and peaceful until you realize you built too many buildings to possibly maintain and run out of money fifty cookies short of the last order.
So basically it’s a really good game. You guys did awesome!
Thank you so much, it means a lot!
If you have ideas or things you'd like to see in the game, feel free to let us know.
Ahaha, I did totally the same the first time I tried, I was not able to finish close to 40cookies something like that.
Thank you !
It's definitely has a potential being more than a jam game.
I think you hitting a right spot here, and adding some polish and features like it was mentioned below by others would push this game in more of a "full game" direction. I am really excited to see where this project might go 🙂
Great work 👏 👏 👏
Thanks a lot for the feedback!
We had planned to do more during the jam, but you know how it goes.
We definitely want to keep working on the game!
Thank you yes totally will see if we can do it
The game looks super good and interesting! The only thing I have to say is that the game's (3D world) is great, but the UI... could be better, I think. If you take the time to refine the UI, the game could potentially be very polished and a good game. > v<
Thank you so much! And yes, you're absolutely right about the UI, it could have been better. It's definitely something we'd like to improve.
Thank you, yes totally right, we could totally have a better UI and also feedbacks for the user
Im a massive fan of city builders and the design is so good I wish I could give it 6 stars. Seeing the buildings spawn in and go through a construction phase was so smooth and well crafted. I think the overall gameplay was simple and straight forward, but for a city builder I think that works and allows it to be easy to pick up. Amazing work with this game :)
Thanks a lot for playing the game ! Any ideas or suggestions you'd like to see in it are more than welcome,
one thought that comes to mind is you could change the way you make money to an order system. So while playing you will get orders where its 7cookies for 50 gold or 21 cookies for 87gold. It would make progression more gradual then having big check points with large payouts
Thanks for the feedback!
we'll keep it in mind as we move forward!
Cool resource management game. Like others have said, it's not very deep in its current state, but there's already a lot of ideas going around to make it more interesting.
Here's a VOD of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2555574123?t=00h37m53s
Thank you so much for the vid and the live it was really helpful to understand some issue.
Very relaxing game! Music was great. Sound effects were great. If you were to make that a full game with more things to unlock I would buy it.
Thank you, for a full game would you keep this graphic style ? More Realistic, Cartoon, Mobile ?
If it were a full game I would like more of a cartoon look probably.
Ye cartoon would be great 👍
What a fantastic submission! The visuals are absolutely breathtaking, the gridded system and building alongside the sounds and animations were just incredible.
I do agree with one of these other comments - positioning feels like it should have more of an impact, like maybe adjacency bonuses, or maybe the mills gain improved output on the higher tiles (or specific tile types), or maybe even required path-building between mills and bakeries, etc. These sorts of systems would be unbelievably difficult to implement in such a small window of time, so I wouldn't have expected it in the current build - but I know you'd mentioned wanting to continue development a bit on this, so that would be fun to see!
Also, a tad bit more of a warning before the explosions would be helpful - maybe a more impactful sound cue or a floating icon above impending destruction spots. (Random side note, a cool update could even be a disaster system for even more risk lol, these are crazy systems to implement so maybe I'm just on a tangent, but random meteor events or something would add some fun chaos to this sort of engine.)
Anyways, really fantastic implementation of the theme and certainly one of the most impressive submissions I've seen! I can really see this being a game I'd play outside of the jam!
Thank you, totally taking notes of your feedback and the Weather system was in our roadmap but yes a bit hard on time
The 3D assets and their animations are awesome!
The game loop is interesting but there are a lot of things that need a better design:
- The positioning seems to have no impact for the gameplay
- The fact that you have a single way of gaining gold makes the decision making not so interesting, because you just build all the stuff and than nothing more. You only have to reapair.
Hope you find this feedback useful (I was as honest as possible because I saw your post)
If you try mine, let me know what you think!
1 - Position, yes totally agree it was in our roadmap one of the first thing but we did not had the time
2 - What would you suggest here any idea ?
Thank you for the feedback going to try yours right now
Maybe having another building that farms gold but in a different way
Try to have a look to "the king is watching", I think it could be a nice reference: the core loop is similar --> build stuff farm resources build more stuff etc.., but with the "action" twist of facing enemy waves (your twist in this sense is the repair mechanic)
Yes, funny that you say that on the side I'm building a game, similary that mix anno(eco) and king is watching(waves)
Cool Im looking forward to see it!
A Small fun loop with some good visuals. To improve maybe make it more clear / have the blicking appear for longer before a building is destoryed.
For the future maybe have buildings that can delay the destruction of nearby building as I would reach a point where I would only be repairing building.
Yes today its a probability base so even if your circle is yellow, it can explode with a probability of 1%, and the red is something like 15% so sometimes your building will blink red for a long time before exploding.
For the idea on the building totally agree we need to think on new building or perks.
The game is cool! It could use some more polish but I like the visuals so far C:
Thank youuu
Nice game. Very nice graphics, Love the mechanics. Good job
Thank youuu
Really great game !
The level of polish is real, the game looks perfect, well done! :)
Hey, thanks a lot for playing our game!
Really great visuals and animations, the sound effects are also great, I like the repair feature too. Only thing I'd say is it needs more depth. More buildings, maybe the location you place buildings has an impact on stuff, etc.
The initial was to have risk based on the height also on where you put the building but we ran out of time.
Thank you for the feedback !
Nice. I liked the mechanics and the integration of the theme into a city builder.
Thank youu
graphics and music are very good, it was fun to play. My only complaint is that it ran a little slow, however that is an issue on my side, so overall still a great game
You mean performance wise ?
Yes, but if noone else has mentioned it, i imagine its just my bum ass laptop running slow
We also did no optimisation at all, so we probably should, but thanks for the review