Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Harttak

219
Posts
2
Followers
A member registered Dec 06, 2019

Creator of

Recent community posts

Thanks a lot, that really means a lot to hear! 馃挌
We're definitely planning to keep working on the game and continue improving it after the jam. 
Hopefully we can turn it into a full release someday.

Thanks for the feedback, glad you enjoyed the game! 馃挌

The meta-upgrade system is still something we're experimenting with.

Thanks for playing! 馃挌

Glad you had fun with it 

Thanks a lot, really appreciate it! 馃挌

Glad you saw the alpha version too

(1 edit)

Thanks for playing and for the detailed feedback! 馃挌
Yeah, a lot of the QoL stuff you mention are things we would have loved to add, but one week goes by very fast in a jam 馃槄
Right now the game mostly runs on endless waves and the content is still pretty limited. We have a lot of ideas we鈥檇 like to expand on though.
We鈥檙e planning to keep working on the project and see how far we can push it.

Thanks for playing! 馃挌

Glad you had fun with it

Thanks for playing and for the detailed feedback! 馃挌

The accidental upgrade click is definitely something we noticed as well during testing, so that's a UI thing we need to improve. 

And for the building/resource system, you're not the first to mention it. The idea came partly from The King is Watching, where you have to think a bit about what you unlock. But we agree it could be clearer, so that's something we're looking at improving.

Thanks for the feedback! 馃挌

That mechanic was actually inspired by The King is Watching. We liked the idea of keeping players a bit alert and making card choices something you really have to think about.
But yeah, we agree it can be confusing at the moment, so it's definitely something we'll work on improving.

Thanks for playing! 馃挌

Glad you noticed the spaceship flying by, that was a small detail I added near the end of the jam.
Right now the game has endless waves with boss encounters, but only one boss archetype so far. We鈥檇 love to expand enemy and boss variety later on.
Appreciate the feedback! 

Thank youuuu ! 馃挌

GG ! thank you for playing 馃挌馃挌

Nice idea overall.

The visuals look good, and the music is cool as well.
Good job! 

The visual and audio atmosphere work really well together.

There are some interesting concepts and mechanics here.
The game could benefit from clearer explanations or a slightly more developed tutorial to better introduce the systems.
Nice work overall! 馃挌
I鈥檇 love to hear your thoughts on our game as well if you get the chance.

Great thumbnail and interesting concepts.

Nice music and cool universe.
Enemy speed might be a bit high and could affect immersion.
Solid entry!
Feel free to try our game as well.

Interesting concept and nice voice acting.

The visuals are good as well.
It might be worth adding more ways to spend money after unlocking all upgrades, so it stays meaningful.
Solid entry overall. 馃挌
If you鈥檙e checking out other entries, feel free to try our game as well.

Very clean and minimalist visual style, it looks great.
The puzzles are interesting and well executed.
It鈥檚 short but enjoyable. Nice work overall. 
Feel free to check out our game too.

Simple, effective, and very funny.

The gnome laughs are great.
A leaderboard would be a nice addition.
Well done! 馃挌
Feel free to check out our game too.

The idea of mixing 2D and 3D is ambitious and creative.

Concentrating on fewer levels with more polish might have strengthened the overall experience.
Interesting foundation to build on.
I鈥檇 love to hear your thoughts on our game as well if you get the chance.

Simple and short concept.

Nice colors and fitting music.
The orbs seem to respawn when re-entering rooms, not sure if that鈥檚 intentional.
Solid effort! 馃挌
Feel free to check out our game too.

Satisfying feedback and nice visuals.

Great job, especially for a solo project.
Feel free to check out our game too!

I like the dimension-switching concept, it鈥檚 a nice idea.

A timer or leaderboard could boost competitiveness and replayability.
At first, it wasn鈥檛 very intuitive that the goal was to eat the lollipops without checking the description.
Giving each world more unique elements or bonuses could also make them feel more alive.
Nice work overall!

I really enjoyed this one.

The concept is cool and original, and the visuals are strong as well.
I was just wondering about the bonuses, I only seemed to get common ones. Not sure if that鈥檚 intended or if I was just unlucky.
The slide mechanic could maybe feel a bit more impactful, as it didn鈥檛 feel very satisfying to use.
Still, really cool overall! 馃挌
If you鈥檙e checking out other entries, feel free to try our game as well.

I really like the atmosphere and the immersive mechanics.
The reload mechanic is interesting, and having the radar on the phone is a great immersive touch.

After a while, though, the gameplay can start to feel a bit repetitive.
Adding enemies with different patterns, maybe some that don鈥檛 appear on the radar or that interfere with the flashlight or radar, could make encounters more dynamic.
It could also be interesting to collect loot or trophies from defeated enemies to track your progress within a level.
Overall, cool concept with strong potential. 馃挌
 I鈥檇 love to hear your thoughts on our game as well if you get the chance.

I had a lot of fun with this.
It鈥檚 impressively polished for a jam project.
Expanding the content a little further could elevate it even more, but the core is strong.
Great job!
I鈥檇 love to hear your thoughts on our game as well if you get the chance.

Loved the atmosphere.
As someone who enjoys dungeon crawlers, I had a great time with this.
Very polished for a jam project.

Nice work! 馃挌
I鈥檇 love to hear your thoughts on our game as well if you get the chance.

Nice twist on the survivor-style genre.
The gameplay feedback feels great.
Well done! 馃挌
Feel free to check out our game too.

Strong visual presentation and solid level of polish.

It feels well put together.
Well done! 馃挌
Feel free to check out our game too.

Clean and polished with strong visuals.

Nice voice acting and clear Dispatch vibes.
Some balance tweaks or clearer explanations could help.
Well done! 馃挌
Feel free to check out our game too.

Nice amount of content.

Polished, satisfying feedback, and solid puzzles.
Well done!
Feel free to check out our game too.

The game feels very polished and fits the theme really well.

Visually, it鈥檚 very clean.
The puzzles are interesting and well designed.
Great job! 馃挌
Feel free to check out our game too.

(1 edit)

The game feels very polished, and the concept is interesting.

Great job! 馃挌
I鈥檇 love to hear your thoughts on our game as well if you get the chance.

Nice concept with good potential.

A short tutorial or more gradual introduction to the mechanics could really help.
Tweaking the balance and adding some extra visual polish would elevate the experience even more.
Good work for solo dev! 馃挌
I鈥檇 love to hear your thoughts on our game as well if you get the chance.

Interesting concept with room to grow.
I feel like it could be expanded further to add more depth and variation.
That said, it鈥檚 still a solid effort, especially for a solo project.

I like the dimensional travel concept,  it鈥檚 a nice idea.

The puzzles are engaging, and it鈥檚 a strong effort for a solo dev.
Nice work! 馃挌
I鈥檇 love to hear your thoughts on our game as well if you get the chance.

Fun platformer with some nice puzzle ideas and nice music too.

Well done!
Feel free to check out our game too.

The concept is great and gives me some Sliders vibes.
A roguelite progression system could make it even deeper and more replayable.
It鈥檚 already a very enjoyable and polished experience, especially for a solo project. Good job ! 馃挌
I鈥檇 love to hear your thoughts on our game as well if you get the chance.

I liked the atmosphere and the music, the audio side is nicely handled.
The concept is simple but works well.
Great effort, especially as a solo developer.
I鈥檇 love to hear your thoughts on our game as well if you get the chance.

Distinct and original visual direction.

The sound design supports it nicely and enhances the overall feel.
Solid entry!
Feel free to check out our game too.

Very polished game overall.

The gameplay feedback is excellent, and the visuals look great.
There鈥檚 a good variety of enemies, and the environment is well designed.
Really clean work! 

The different visual styles between levels are a great touch and make the game feel unique.

The audio is very well done, and the atmosphere is immersive.
Nice work!