Thanks a lot, that really means a lot to hear! 馃挌
We're definitely planning to keep working on the game and continue improving it after the jam.
Hopefully we can turn it into a full release someday.
Harttak
Creator of
Recent community posts
Thanks for playing and for the detailed feedback! 馃挌
Yeah, a lot of the QoL stuff you mention are things we would have loved to add, but one week goes by very fast in a jam 馃槄
Right now the game mostly runs on endless waves and the content is still pretty limited. We have a lot of ideas we鈥檇 like to expand on though.
We鈥檙e planning to keep working on the project and see how far we can push it.
Thanks for playing and for the detailed feedback! 馃挌
The accidental upgrade click is definitely something we noticed as well during testing, so that's a UI thing we need to improve.
And for the building/resource system, you're not the first to mention it. The idea came partly from The King is Watching, where you have to think a bit about what you unlock. But we agree it could be clearer, so that's something we're looking at improving.
Thanks for the feedback! 馃挌
That mechanic was actually inspired by The King is Watching. We liked the idea of keeping players a bit alert and making card choices something you really have to think about.
But yeah, we agree it can be confusing at the moment, so it's definitely something we'll work on improving.
The visual and audio atmosphere work really well together.
There are some interesting concepts and mechanics here.
The game could benefit from clearer explanations or a slightly more developed tutorial to better introduce the systems.
Nice work overall! 馃挌
I鈥檇 love to hear your thoughts on our game as well if you get the chance.
I like the dimension-switching concept, it鈥檚 a nice idea.
A timer or leaderboard could boost competitiveness and replayability.
At first, it wasn鈥檛 very intuitive that the goal was to eat the lollipops without checking the description.
Giving each world more unique elements or bonuses could also make them feel more alive.
Nice work overall!
I really enjoyed this one.
The concept is cool and original, and the visuals are strong as well.
I was just wondering about the bonuses, I only seemed to get common ones. Not sure if that鈥檚 intended or if I was just unlucky.
The slide mechanic could maybe feel a bit more impactful, as it didn鈥檛 feel very satisfying to use.
Still, really cool overall! 馃挌
If you鈥檙e checking out other entries, feel free to try our game as well.
I really like the atmosphere and the immersive mechanics.
The reload mechanic is interesting, and having the radar on the phone is a great immersive touch.
After a while, though, the gameplay can start to feel a bit repetitive.
Adding enemies with different patterns, maybe some that don鈥檛 appear on the radar or that interfere with the flashlight or radar, could make encounters more dynamic.
It could also be interesting to collect loot or trophies from defeated enemies to track your progress within a level.
Overall, cool concept with strong potential. 馃挌
I鈥檇 love to hear your thoughts on our game as well if you get the chance.
Nice concept with good potential.
A short tutorial or more gradual introduction to the mechanics could really help.
Tweaking the balance and adding some extra visual polish would elevate the experience even more.
Good work for solo dev! 馃挌
I鈥檇 love to hear your thoughts on our game as well if you get the chance.
The concept is great and gives me some Sliders vibes.
A roguelite progression system could make it even deeper and more replayable.
It鈥檚 already a very enjoyable and polished experience, especially for a solo project.
Good job ! 馃挌
I鈥檇 love to hear your thoughts on our game as well if you get the chance.


