Really fun, not sure if this is something that's been done before, but it's really enjoyable trying to beat our gamejam leaderboards. The randomness combined with optimizing your setups to increase your outs and get a massive combo is very very fun and the stakes feel high. I would say the only issue with the design is that getting the highest score is brutally reliant on long runs, and not losing a life on bust means you can just go on forever. I think there's also an incentive to farm busts just to pop more bosses, not sure if that's part of the ideal design either. That said, not considering these few factors, it's elegantly balanced and designed, which is an incredibly difficult spot to hit while still making a fun game. That fact alone puts this game into one of my favorites of the jam. Thanks for making this.
Lez
Creator of
Recent community posts
The view of the interior looks great, I like the tension added from it being at night as well. I enjoyed driving around and getting the best shots of the tornado. It almost feels like the music and atmosphere should be spookier, with the restricted fov from being inside the car it's a little scary for sure, especially once you start getting grabbed and drifting closer. Great work on the interior and world UI, seriously, huge fan of that.
Really nice looking game, I especially like the placement animations, looks very professional. Adding on to the risk theme, one idea would be to increase the bonus from stacking buildings close together, and having explosions do splash damage. It would encourage riskier builds and placements, and help supercharge the cashouts as a result.
Gambling always fun. I've spent 15 lifetimes as a skeleton dealer. I like how the bargains came up in the middle of the hits, always adding another option for interesting alternatives. I'd honestly love to see some wacky card varieties and maybe special dealers. It has a lot of charm and I like how you step forward deeper into the casino. I actually think there's quite a lot of potential to crank up the mechanics.
8:04:78, not exactly a speedrun but hey we made it in the end. Those spiderbots are absolutely nightmarish, so well done with that. I would have liked an E to interact for the boxes, and maybe a gun upgrade reward would have been nice, since juggling risk between upgrade/downgrade can lead to some cool gameplay. I also liked that darkness + fog made everything extremely dark. EDIT: Didn't realize I just didn't hit the gun upgrade! Whoops!
Short and sweet, the art really steals the show. It was a little easy to trap Solareo into spamming only melees, and the reflect ranged damage was quite high. Some of the buffering for the attacks made it difficult to reaction parry at times. Other than that I really enjoyed it, and I love the concept of fighting for love, I think it's a nice way to fit the theme.
Awesome, kinda addicting. It feels like old flash pet battlers. I like how stylistic and dirty it all feels. Creepy crawly and uncomfortable. The death screen is hilarious. There's quite a bit of replayability value as well, feels like a complete package that's just well thought out and executed on. I'm struggling to think of anything that feels like it's missing.
Hi Everyone!
Thanks so much for checking out Hellminer.
I've bugfixed the rope swinging, some of the rope mechanics were accidentally shipped in an experimental state. You should see the old and new hotfixed versions, please download HELLMINER - HOTFIXED for the best experience.
Let me know if you run into any more issues!
~ Lez
