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Lez

46
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2
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A member registered Dec 25, 2024 · View creator page →

Creator of

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Really fun, not sure if this is something that's been done before, but it's really enjoyable trying to beat our gamejam leaderboards. The randomness combined with optimizing your setups to increase your outs and get a massive combo is very very fun and the stakes feel high. I would say the only issue with the design is that getting the highest score is brutally reliant on long runs, and not losing a life on bust means you can just go on forever. I think there's also an incentive to farm busts just to pop more bosses, not sure if that's part of the ideal design either. That said, not considering these few factors, it's elegantly balanced and designed, which is an incredibly difficult spot to hit while still making a fun game. That fact alone puts this game into one of my favorites of the jam. Thanks for making this.

Awesome, I missed stealth games like this from way back. The art is super cute and I was so heartbroken with Madeleine I wanted to get Biscuit back at all costs. Character looks great, I loved how the theme was intertwined with the game. Great work all around.

I like the way this is laid out, would be super nice to see the dice after they are rolled, and also the turn mechanics confused me a bit, not sure why my turn was ending when I still had dice. Nice work.

The view of the interior looks great, I like the tension added from it being at night as well. I enjoyed driving around and getting the best shots of the tornado. It almost feels like the music and atmosphere should be spookier, with the restricted fov from being inside the car it's a little scary for sure, especially once you start getting grabbed and drifting closer. Great work on the interior and world UI, seriously, huge fan of that.

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Hey! Thanks for leaving a review. I tried my best to strike the theme without falling into more predictable ideas. I appreciate you attempting so many runs despite the motion sickness!

Absolutely noted. Thanks for playing.

Thanks a lot Ruspe.

I like it! Easy to tie knots around yourself with funky coins. Definitely having the cashout section be a little more highlighted might help.

Nice art, neat soundtrack, lots of effort went into this it's clear. It radiates some very charming newgrounds energy to me. The risky upgrades are really fun to use. Would be nice to at least have a minimum mag size of 1!

Really nice looking game, I especially like the placement animations, looks very professional. Adding on to the risk theme, one idea would be to increase the bonus from stacking buildings close together, and having explosions do splash damage. It would encourage riskier builds and placements, and help supercharge the cashouts as a result.

Gambling always fun. I've spent 15 lifetimes as a skeleton dealer. I like how the bargains came up in the middle of the hits, always adding another option for interesting alternatives. I'd honestly love to see some wacky card varieties and maybe special dealers. It has a lot of charm and I like how you step forward deeper into the casino. I actually think there's quite a lot of potential to crank up the mechanics.

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8:04:78, not exactly a speedrun but hey we made it in the end. Those spiderbots are absolutely nightmarish, so well done with that. I would have liked an E to interact for the boxes, and maybe a gun upgrade reward would have been nice, since juggling risk between upgrade/downgrade can lead to some cool gameplay. I also liked that darkness + fog made everything extremely dark. EDIT: Didn't realize I just didn't hit the gun upgrade! Whoops!

Thanks for playing deep, I'm glad you enjoyed it.

Short and sweet, the art really steals the show. It was a little easy to trap Solareo into spamming only melees, and the reflect ranged damage was quite high. Some of the buffering for the attacks made it difficult to reaction parry at times. Other than that I really enjoyed it, and I love the concept of fighting for love, I think it's a nice way to fit the theme.

Very cool. I really love the look of the game. I like the challenging parkour as well, and how the pacing between text and gameplay feels.

Very cool, I really enjoy these types of games and this one was interesting. I like how players that came before can affect your run. Leaves me wanting more, options, choices, questions.

Some of the downgrades are brutal! I love the paper look, feels very much like my imagination running wild through the pages of my school notebooks.

Thank you!

Thanks a lot for playing and running it back so many times despite the difficulty. I definitely should balance out the difficulty and polish the swinging mechanics. Big fan of Organic Fight Club.

Wow thank you so much for such high praise. I hope you enjoy!

Thanks for playing Vyoxa. The game is very difficult and could use a little bit more kindness in certain sections. The volumetric lighting and effects are demanding and can absolutely be improved on in terms of performance. Thanks for spending the time to check it out.

Thank you so much for the feedback! Having a spamming - E quick restart option would definitely have helped a lot in running it back after death, especially considering the difficulty. The swinging can absolutely use more work. Thank you so much for playing!

Thanks TosteKatten, The procedural gen can hit performance a little bit ungracefully, especially when falling quickly, much to improve on. Thanks for checking it out and glad you enjoyed it.

Awesome, kinda addicting. It feels like old flash pet battlers. I like how stylistic and dirty it all feels. Creepy crawly and uncomfortable. The death screen is hilarious. There's quite a bit of replayability value as well, feels like a complete package that's just well thought out and executed on. I'm struggling to think of anything that feels like it's missing.

Wow thank you for such a crazy rating. Blessed to hear you enjoyed it.

This game is heat. Visually looks great. Speedrun potential is really good, the deaths are hilarious and brutal at the same time. Just the right level of punishing. Very smooth to play and the core mechanics are nicely polished. One of my favorites so far.

I'm absolutely incorrigibly bad at this game. Addicting though. Nice work.

Really nice art, the pull animation goes crazy!

Looks really nice, I love the art style. The upgrade system feels interesting with all the negative effects.

Fun and wild, would love to see a party game version. The puddles are sick and the ragdolling is always super fun.

Yeah this one rips. Tight palette, clean animations and visuals. Great use of the theme for the mechanic. It's just the right size and well polished. Love the tracks and sound effects. The lingering explosion hitbox was the only thing that got in the way of my experience. Great work!

Hi Everyone!

Thanks so much for checking out Hellminer.

I've bugfixed the rope swinging, some of the rope mechanics were accidentally shipped in an experimental state.  You should see the old and new hotfixed versions, please download HELLMINER - HOTFIXED for the best experience.

Let me know if you run into any more issues!


~ Lez

Thanks for playing and taking so many attempts! I have a lot of love for White Knuckle. I'll improve the first-time experience for next time. Thanks for the feedback.

Thanks so much for checking it out. I'll remember to improve the onboarding experience next time. I'll try to add a video to the game's page to add at least a bit of direction.

Thanks so much for your time and feedback. I need to revise the rope physics as they seemed to be a little bugged in the current version. 

Thank you so so so much.

Thank you so much, I really loved watching you experience it on stream and getting your feedback!

Awesome use of the theme for the mechanic, looks great, plays great. Really cool options for some complex levels as well.