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Bugfestation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #7 | 3.969 | 3.969 |
| Overall | #19 | 3.688 | 3.688 |
| Visuals | #26 | 3.750 | 3.750 |
| Originality | #30 | 3.469 | 3.469 |
| Audio | #33 | 3.000 | 3.000 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your entry a video game or a physical game?
video game
Was your game made solo or in a team?
the_bm bros-ld
Did you use any third party assets, if yes what assets did you use?
some royalty free sfx and music
Did you choose from one (or more) of the optional secondary themes?
All but bait and showing off
Does your game contain any 18+ content?
No
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Comments
It reminds me of a flash game I used to play as a kid, called "Waste
rlands".The footstep SFX when having no mech perfectly reflects weakness. Though the mechs and energy is being given for free, and the gears that I was collecting didn't seem to do anything. Overall nice game, I reached danger level of 1200Thank you for playing!
The gears are used to create a new mech, by delivering the gears to the middle wagon of the train. The big yellow number indicates the number of "scrap" material needed for a new one.
You already did the right thing, since you got new mechs. It was not really explained. We really needed to work on "telling" the player what to do better.
I really like the visuals and the train scene.
I think you guys did not add the music and it kind of hurts the game in a way. There is no audio feedback to any of the player actions.
Visual feedback for dead bugs is really good, I like the bullet feedback when bug get shot. I think adding in a enemy color change when they get damaged would have been really nice.
Overall good job
Thanks for the feedback. Sound is working, but maybe buggy in some browsers.
Thank you for playing!
There is audio, but it's super super low - I had to turn the volume to MAX to hear something... We're really sorry for this. Next time, we add a volume slider.
Changing the color is a good idea. I note that down :)
Certified banger. It's pretty fun!
The main loop of gameplay and progression are actually really fun and engaging, I could imagine a full version of this project!
The main mechanics felt tight, the weapons are different enough to use them in specific scenarios (which is great, it gives them a purpose), and the difficulty in general is great! Both the scrap and batteries reward the players who choose a more aggresive playstyle, so it creates a nice balance for every type of player.
The presentation is one of my favourites! I loved the mech design, being a chibi gundam makes it absolutely ADORABLE, and don't even get me started with the walking SFX while dismounted. It had me rolling. 10/10
The only thing I could point out is the dash, which felt kinda clunky, but nothing that a little bit of polish can't fix!
Overall a really fun experience! Amazing work, keep it up! ^^
Thank you for playing!
Yeah the dash didn't turn out the way we wanted it. In its current form, it's only for "practical" purposes. As always: If we only had a little more time before deadline XD
Thank you for your kind words! :)
the didididdididdidididi make my laugh burning
Thank you for playing!
We knew it was the best sample for this XD
Fun game with really solid visual design.
Thank you for playing!
And a big thank you for hosting this wonderful jam! :)
Oh, that would be a brilliant gem in the Flash era.
Very convenient to play. Cool tutorial screen, I figured out the controls right away.
I didn't understand how to transfer the weapon to the next round, I would like to use other types of weapons, for example, while this particular mech is alive, and the next one will again be with a machine gun.
Thank you for playing!
You should be able to just switch the weapon in the next round by either pressing "Q" on your keyboard, or scrolling the mouse wheel down.
We had the idea to add different player mechs with different weapons and stats, but due to time constraint it is a single mech, where you get a new weapon every round.
This game was ALOT of fun! The graphics reminds of flash games from the 2000's and I mean that as a sincere compliment!
I also really loved the music, and the sound effects when your walking outside the mech cracked me up haha!
Using the train to get to the next level was also a neat idea. Overall, a very polished game, through and through!
Thank you for playing!
Yeah the flash games era was something magical :)
We heard that walking sample and just had to include it in the game for the pilot!
The game is really fun, with lot of good idea, and you included the theme insect and reuse/recycle in an intelligent way.
I like the tutorial screen, you can see the control, playing and shoot to launch the game is good idea, the cartoon graphics is really cool too. I like the animation of the train too, that put a context, and add interest.
The game need little of adjustement for a better bullet hell top down shooter arena. First the screen become speedly very confuse, with ennemies, bullets, and damage effect on the all screen.
The idea of the broken glaces to show the damage is good and immersive but finally is not good in this kind of game i think,because that hiding a lot of things.
The camera is maybe to near of the character or character is to big, there is a problem with that i think.
I’ve played and study some bullet hell shooter, and the ennemies have regular pattern so this “easy” to learn and anticipated shoot, but scrolling is forced so you can dodge and learn it to win. In an Arena bullet hell shooter like your game, ennemies follow you, and adjust position in function of your move, so dodging bullet is pure reflexe, the big mecha character you control (that seems logical but not pratical) have difficulty to avoid clouds of bullets, and ennemies shoot paquet of bullets its strange very confuse.
Fortunally the damage are not heavy, and you can easily change for a new mech, the idea of changing mech is excellent and the player character is small and can easily dodge attack (i like the sound of walking).
Maybe reduce the hitbox of the mech, the hitbox of the bullet hell shooter is generally very small just a circle on the center of the sprite.
Killing boss and clean area/level to acquire a new weapons give a progression sensation, unifortunally the levels are graphically the same (but its a jam game its ok), using train to change level is a good idea. Next level had nests farther to the train, its interesting in level design because the train fabricate energy and mecha remplacement so we need to take care when we go farther, well done.
About new weapons, i prefered the base weapon because it had heaviest firerate, and ennemy give lot of energy bonus.
I had a technical issue on web version (firefox browser), when i start a level and kill the first ennemy, i have a lag, the game charging maybe effects, i think its strange, if you not find why i suggest to load the effect before and keep it into memory, i don’t know the functionnement of “godot engine” but i think you miss one thing.
In resume : Very cool gamejam game, you need to try to made game less confuse, good work !
Thank you for playing!
We had planned to adjust the camera zoom level depending on the mech or the pilot playing, but as all things due to time constraints this got less and less important.
I absolutely agree, in a real bullet hell, all enemies have a certain pattern to "learn". In this game, the shoot more or less to keep you constantly moving. But then again, the enemies spawn randomly so they could potentially snipe you which makes it all reaction based.
We over-scoped a little and thus had not time to properly "introduce" the mechanics to the player. The tutorial screen has been made in 10 minutes just to have something XD. But we should definitely improve this aspect next time.
Thank you for your detailed feedback!
No problem ! I know it’s huge work and it’s current to “over-scoped” a project size (look my prototype ^^) ! You made a good work on it !
I really liked the idea of a train that drops you off into a combat zone and provides support.
My only issue with the game was the difficulty. It was way too easy which actually confused me a bit since it made me question the point of any of the pickups. When I saw more mechs coming out of the train I thought it was a glitch until I realized what was happening. Same with energy, I just never seemed to run out and was kinda confused as to the purpose of the batteries.
Seeing other comments mention that the game was difficult makes me think I exploited it a bit. I think the map is just big enough to easily run circles around the enemies and avoid bullets. It might be better if the map had obstacles, like instead of an empty field it could be some military base or village overrun by insect monsters.
Being able to control the little dude that drives the mech is a nice touch, but I think it would be cool to have the player start as just the human and force them to collect parts to create the mech. Obviously this would require a lot of balancing and testing to work right which is difficult to do during a jam.
I also found a glitch on my 2nd playthrough where after getting into the mech, the little zoom in animation played but the mech sprite just stayed in front of the train. I could walk around and shoot but I was invisible.
Overall great entry. It was fun, polished, and had great art and music!
Thank you for playing!
Balancing this game was really really difficult. For some it was too hard, for some too easy... State management did not get enough love this time, so bugs like the camera zoom or menu transitions could unfortunately happen.
Originally it was planned to have the game take place in a city area, with skyscrapers and other buildings. Where you can even destroy or protect them. But time constrains said no.
Building a custom mech would also be a really cool idea. Thank you!
The art is super charming and there's a lot of fun ideas in here. controls well and is fun! I liked the glass breaking as an indicator of health. bonus points for being the first game I've played for the jam where you actually get in/out of the mech as a mechanic.
The sound was maybe bugged for me? I could hear something but it was at like 1% volume and couldn't find a way to turn it up
Thank you for playing!
I really wanted the mechanic where you go into the mech, since there's always a pilot controlling it :)
For the music: we had no time to fine-tune the audio so it is really low. We'll add a volume bar in the next one, that's for sure!
It was pretty good in all fields. If I were to point an issue, it would be that the 'Damaged Screen' effect is on a layer above the minimap, hiding the key points if they casually were under it (which its bad luck, but it happened to me and took a while to notice)
Any other than that, good work!
Thank you for playing!
Ah that's an oversight from our part. We really need to focus more on UI for the next one. Thank you for pointing it out!
Loved the art on this one, particularly the train and the animation as it arrived and the level started. I also liked the detail of having the glass cracks in the corner to represent the mech's helmet being damaged as you're hit. Pretty cool little shooter! (pun intended)
Sound on the AK was pretty satisfying - would've loved to hear more sounds though!
Edit: Forgot to mention the tutorial screen you created. There's so many jam games that have no controls explained or written on their page that are tricky to figure out. This game is pretty self-explanatory but I think the inclusion of that tutorial screen made sure everyone was on board and was a pretty fun take on these sorts of screens. Loved the art style there, almost wished I saw a bit more of that personality in the actual game!
Thank you for playing!
We tend to get lost on detail too quickly, so we tried everything to deliver a somewhat complete game in that time frame. It's playable but with the cuts, a lot of plans for this personality got cut :(
This is a nice little vampire survivors/bullet hell like . I like the idea of getting into your mech and piloting it until it's destroyed and it's back on your feet. The controls felt pretty good!
I did find the game a little challenging - and could have been balanced a little more to make for a smoother play through. I died way too fast and it was difficult to dodge bullets. It would have been cool to maybe get your mech at some point. I suppose balancing is a hard feat in such a short period of time. The game play could have a little more to it - upgrades, etc.
Introducing the player screen was great as well.
I noticed a huge stutter in the game when I'd go to attack an enemy for the first time - which, iirc, is Godot trying to load shaders - it happened in a previous jam I did.
The audio was great - I like the music, but it was very quiet. I typically have my computer at 30% though - yet I had to really crank it up to get a decent level - and this with headphones on.
The art style was charming and I liked the cartoony graphics. Obviously, the mech had Gundam reference.
great job!
Thank you for playing!
Yes it is the infamous Godot thing. We still have to look up how to solve it in a more general way.
Balancing was the main problem from the very start. Believe me, at the start, this was way worse XD
I really enjoyed the bullet heaven/hell feel of this one! I love the control explanation window, I thought that was a nice way to give me time to learn them. The sounds and visuals were all top notch. I especially like the cracking glass.
I only have some nitpicky things: I played for a while and felt like there was something else to do. I never did get the train to move, any weapons to swap, or what not. So mainly confusion on how to progress. If this is coming in waves, maybe show me a timer for when the wave will be done? or highlight the thing I'm supposed to do or collect.
I was able to get tons and tons of new mechs, but I had no idea how many were standing on top of each other.
Edit:
Ok, on a second play through, I left the train, and found points of interest to destroy!
(I guess my eyes were too busy to notice the mini-map the first time around?)
The only problem now is that I never got in my mech, the danger level never went up, and I was able to pea-shoot the boss and win and just walk back not having found any additional guys. Maybe make the danger level go up with your distance from the train too?
Thank you very much for playing (even twice)!
Yeah the communication is not really good there. You have to enter the mech right next to the train using the E Key on the Keyboard.
Then you have to destroy the nests, marked as red squares on the minimap on the upper left hand side of the screen. After defeating the boss, it will drop a crate containing the next weapon.
Afterwards you can enter the train and proceed to the next level.
We're really sorry, that this is not communicated in-game good enough. We'll work on that.
Fun infinite arena shooter !
I really like the fact that as long as you’ve got enough scrap to rebuild a new mech everytime you’re on foot you just go back to the train get a new one and keep the carnage going XD
The sprites are also very charming with their chibi hand drawn style, this is very flash game (and i mean it in the best possible way) and i like the attention to detail like the gun rattling in your mech’s hand from the recoil and the glass cracks when you’re low on health.
My only small issue i’d say is that it would be nice to have some sort of counter so you can track how much scrap you have to not get surprised when arriving in front of the train and getting no mech cause you probably don’t have enough.
Other than that solid and fun game, good job :)
Thank you for playing!
Yes the UI did not got enough love, it was mostly placeholder stuff until the very end. Next time, we try to improve this aspect.
Fun was our main goal, so I consider this achieved :D
this art style sicks :>
Thank you for playing!
"sicks"? It could either mean "is sick" or "sucks"... since we're trying to be positive I think you mean the fist one XD
first one lol :v the art itself is pretty normal but the animation is cool <(") even cooler if you make the Mecha rolling when dashing :DD
Yeah rolling would indeed be nice! I need to step up my animation game for the next one!
Awesome hand drawn art, especially the bugs. Nice touch to get forced out of the mech too, and then run for your life back to the train, haha.
Thank you for playing!
There is always a pilot in a mech, so we really wanted this concept. Glad that you like it!
Very fun and a cool concept. Love the hand-draw art style. The pilot probably needs some better form of evasion because they're super vulnerable and underpowered. I also had some performance issues including some framerate drops at various points.
Overall it's really good!
Thank you for playing!
It was a lot of effort drawing the sprites, but it paid off! Thanks.
Regarding the pilot: Never go human in a mech fight XD . But yeah, it is difficult.
Once we figured out how the particle system worked, nothing could stop us. Guess we kinda overdid it :D
Love the art!
Thank you! Going the extra mile was worth it :)