Thank you for playing!
We had planned to adjust the camera zoom level depending on the mech or the pilot playing, but as all things due to time constraints this got less and less important.
I absolutely agree, in a real bullet hell, all enemies have a certain pattern to "learn". In this game, the shoot more or less to keep you constantly moving. But then again, the enemies spawn randomly so they could potentially snipe you which makes it all reaction based.
We over-scoped a little and thus had not time to properly "introduce" the mechanics to the player. The tutorial screen has been made in 10 minutes just to have something XD. But we should definitely improve this aspect next time.
Thank you for your detailed feedback!