Cute little platformer with a cute little penguin.
I especially liked the lighthouse animation, when it gets "filled" with the collected electricity.
Thank you for your entry.
The VFX were astonishing, the music fits the atmosphere.
I agree with the others, that the level design is really challenging to follow - it gives the game a more "maze"-like element. Following the floor markings did the trick, but some type of minimap or indicator would have been nice.
I don't really get the "drift" from the title, but I liked the overall concept.
Thank you for your entry!
This was an absolute blast to play!
The knobs on the start screen were already fun to play with. The main game itself was also nice. It feels snappy and addicting. There is a lot of variety for a Game Jam entry. It even had some bosses.
Soundeffects, Music, Art, everything turned out really good. The effect with the music rewind, every time you collect a battery is a nice detail.
Overall, super solid entry. Thank you!
Putting a whole story in front of a puzzle game is a nice move!
As the others already mentioned, it was hard to understand, what space a neuron is taking in the grid, but I eventually made it through the game - an indicator of some sort would really add up to the experience.
I love the soundtrack, very cute and chill.
Thank you for this entry!
I like platformers and I like grappling hooks, so this was a really nice entry.
One thing I really liked was the emphasis on the camera movement on certain actions. It has this dynamic, "not-stiff" feeling to it.
Going for 3D always seems risky to me, but that stage transition was absolutely worth it.
Nitpicky stuff: the player movement is a little floaty, so some jumps were really tight. Also, the mouse was not "captured" by the game, so I sometimes hit the RMB on my desktop which caused some failures... (played it on Linux, if that matters).
Really nice entry. Thank you!
Thank you for playing!
In Level 2 and onward, you always need to select a Charger (the yellow things in the bottom) for the run button to be enabled, even if you could potentially reach the bulb already.
Yes, the battery level "registers" on a click, i.e. if you move the mouse slightly, the number on the UI element is different than the actual amount of steps / time.
Sorry for the inconveniences!