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A member registered Nov 30, 2018 · View creator page →

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Interesting concept with attracting the boost-fuel. It felt a little janky to collect the boosters but it kinda added to the challenge.

I had a blast playing it :)

Really really hard, but I managed to get through the game.

At first I was like: "Why a samurai?!" and then *Boom* PARRY. Really nice idea, but I would have loved to be introduced to that feature earlier in the game :)

Also: the collision is really wonky. I got stuck several times on walls and platforms. While this is a nice hack to stall the next gravity cycle it felt really weird.

But all in all a nice entry! Thank you!

Simple but effective entry, I had fun playing through it. The mix from Super Meat Boy and VVVVVV turned out to really good :D

One minor thing: I would have loved an proper ending, since the game is rather challenging.

Thank you for your entry.

Even though the controls are super simple, it took some time to get used to it. But once you get it its really nice!

Simple but effective art style. I know you should not crash into the planets but with this fancy warning animation and the satisfying explosion how could I not? :)

Thank you for your entry!

The addition of the work mini-game made this entry interesting. The top part of the plinko machine was really annoying as it blocked most of the balls. I also had a bug, where balls de-spawned when I mashed the button to hard...

Thank you for your entry.

Very cute entry! Simplistic art style but it does the job well. The animations look so nice! The story element was also a nice touch. 

One minor thing about the UI - the amount of chants is a bit too shallow. Instead of removing the fill, I would have removed the symbol all together to visualize, that you have already used one charge of "chanting". But other than that, really really well done. 

Thank you for your entry.

A super polished entry and easy to grasp game-play.

The art on this one is absolutely stunning! I really love how everything feels "alive.

I agree with the others here: I really had a hard time understanding the game. An in-game tutorial would have helped a lot.

Nevertheless, the UI in this one is absolutely stunning! Well done mate.

Thank you for your entry!

I love this weird ideas in game jams :D 

One thing: a tutorial or introduction in some form would have really helped. You could have started the spawning of the other objects once you pick up the metal pipe (?). I died a few times right at the start without knowing what was going on... XD

Thanks and see you!

Frenzy but fun gameplay. Goes really well with Touhou music, which I had playing in the background :)

Kinda bland ending with the pink textbox saying "Win!", but still ok, I guess.

Thank you for this entry!

Yoo the story telling in this one is amazing! Especially when the other slime passed the shield to you. RIP little homie :'(

Simple but effective game. Thank you for your entry.

Interesting idea and very nice art style. The snapping hand is really something :)

One minor problem: I got hit but the percentage on top of the player still showed 100% all the time. After three hits, it triggered the game over but the bar still showed 100%...

Other than that, really nice entry. Going for a multiplayer game in a jam is a really high risk, but you managed it. Impressive!

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This looks really promising but still needs some work done. I like the art style, simple but effective.

I hope for more time in the next jam. Keep it up!

Also: you can never eat too many home-made waffles XD

Interesting concept and very nice presentation. I especially loved the different delivery notes, but come on, $209.46 for 6 notebooks?! They must be really really fancy :'D

Thank you for your entry!

Super simple controls yet very interesting concept. As the others already mentioned a smaller collider box on the meteors would be better. 

However a nice entry. Thank you!

I liked the art style. As already mentioned, the web version is not the greatest but I still managed to beat it :)

Hope you continue game dev-ing with godot and good luck on future web exports!

Unfortunately really rough but has potential. Considering that you did all this in a single hour is somewhat remarkable. 

I hope you'll end up having more time in the next game jam!

I enjoyed this one - I mean, you can even absorb hot air balloons :D

As the others already mentioned, the camera is kinda close once your snowball gets really big. But other then that nicely done!

This looks really polished! Love the little robot :)

The level design was really good. I liked how you introduced more and more mechanics after each level. One minor nitpick: a reset button would help in some scenarios. The box physic felt weird at the start but once you get used to it, its really fun. 

Thank you for your submission!

Thank you for playing! The jank-ness is intended because slingshotting is nice :)

Cute little platformer with a cute little penguin.

I especially liked the lighthouse animation, when it gets "filled" with the collected electricity.

Thank you for your entry.

Took some time to get used to it due to its overwhelming speed, but becomes quite enjoyable.

Its a little hard on the eyes with all that orange, but the overall style is nice. 

Thank you for your entry.

This was more fun than expected. The level with only ten seconds given was absolutely brutal. Stupid penguin, keep getting stuck right next to the door :(

Really fun entry, I liked the gameplay, graphics, and music. Thank you!

Super polished game! The artstyle and music fit together perfectly. 

Only nitpick I have is the screen shake - it's way to intense...

Nice entry, and RIP half cookie :(

Gives me Wario Ware kind of vibes - fast and easy to get into. I'm really digging that art style.

Thank you for your entry!

The story element was really nice. Felt like the old Metal Gear series somehow... but somewhat cuter with the squirrel and guinea pig.

I don't know how, but I managed to defuse every bomb. I liked the idea with the guard, adding an additional timer to the game. 

Very cute entry. Thank you!

The VFX were astonishing, the music fits the atmosphere. 

I agree with the others, that the level design is really challenging to follow - it gives the game a more "maze"-like element. Following the floor markings did the trick, but some type of minimap or indicator would have been nice.

I don't really get the "drift" from the title, but I liked the overall concept.

Thank you for your entry!

Fast, arcady feeling - I love it!

Loved the presentation for this one, it has a lot of charm. The gameplay itself is nice and simple. I especially liked the way the cables were shot from the player.

Very good entry, thank you all!

This was an absolute blast to play!

The knobs on the start screen were already fun to play with. The main game itself was also nice. It feels snappy and addicting. There is a lot of variety for a Game Jam entry. It even had some bosses. 

Soundeffects, Music, Art, everything turned out really good. The effect with the music rewind, every time you collect a battery is a nice detail.

Overall, super solid entry. Thank you!

The UI looks really polished. The overall gameplay is really easy to get into. Finding a good strategy to get lots of stars can take some time.

2 Cookies? One for each unit that can be placed? Must be a coincidence :)

Thank you for your entry.

Very cute entry. The expressiveness of the robot is off the charts. 

I like the idea that the player takes damage over time, but the enemies don't really do anything. They stop right next to the player. 

Thank you for your entry.

The overall presentation was really nice. It felt full of life.

The gameplay is easy to pick up, and allows for experimentation. 

The only thing I don't like is, that there is only one level :(

Thank you for your entry!

Putting a whole story in front of a puzzle game is a nice move!

As the others already mentioned, it was hard to understand, what space a neuron is taking in the grid, but I eventually made it through the game - an indicator of some sort would really add up to the experience.

I love the soundtrack, very cute and chill.

Thank you for this entry!

I like platformers and I like grappling hooks, so this was a really nice entry.

One thing I really liked was the emphasis on the camera movement on certain actions. It has this dynamic, "not-stiff" feeling to it.
Going for 3D always seems risky to me, but that stage transition was absolutely worth it.

Nitpicky stuff: the player movement is a little floaty, so some jumps were really tight. Also, the mouse was not "captured" by the game, so I sometimes hit the RMB on my desktop which caused some failures... (played it on Linux, if that matters).

Really nice entry. Thank you!

Thank you for playing!

In Level 2 and onward, you always need to select a Charger (the yellow things in the bottom) for the run button to be enabled, even if you could potentially reach the bulb already.

Yes, the battery level "registers" on a click, i.e. if you move the mouse slightly, the number on the UI element is different than the actual amount of steps / time.

Sorry for the inconveniences!