Thank you for playing!
Yeah the dash didn't turn out the way we wanted it. In its current form, it's only for "practical" purposes. As always: If we only had a little more time before deadline XD
Thank you for your kind words! :)
Thank you for playing!
The gears are used to create a new mech, by delivering the gears to the middle wagon of the train. The big yellow number indicates the number of "scrap" material needed for a new one.
You already did the right thing, since you got new mechs. It was not really explained. We really needed to work on "telling" the player what to do better.
Thank you for playing!
You should be able to just switch the weapon in the next round by either pressing "Q" on your keyboard, or scrolling the mouse wheel down.
We had the idea to add different player mechs with different weapons and stats, but due to time constraint it is a single mech, where you get a new weapon every round.
A highly ambitioned tactical RPG!
The good stuff: I like the visuals of the character and the overall playground. The audio has the right vibe.
The gameplay seems to be bugged unfortunately. I could move my units around, no problem, but every attack apparently did not do any damage to the enemy? There was a fancy animation and all, but nothing really happened. Sometimes my shields went down to zero but that's it.
I managed to crash the game while clicking around to check if I could interact or scan anything...
Console log:
SCRIPT ERROR: Invalid access to property or key 'map_size' on a base object of type 'Nil'. at: Map.in_bounds (res://Map.gd:67) SCRIPT ERROR: Stack overflow. Check for infinite recursion in your script.
All in all a good starting points but definitely needs some work.
OK this Jam is really wild. I already "played" an PDF and now a PNG?! This is crazy.
I like the idea. I first thought you uploaded the wrong thing LMAO, but here we are playing a neat little dice game.
You could've just included a dice simulator, where all calculations are made for you. But it has its own appeal! I picked an online dice simulator since I don't have a 4 sided dice.
I got really lucky on my play through with a couple of 6. So I managed to beat it in 6 days total.
Play through summary (for people struggling with the rules):
Current FUNCTION: 3 + 6 = 9
Day 1: REP 6, MAL 2 (ignored since REP 6) => FUNCTION: 9 + 6 = 15
Day 2: REP 1, MAL 3 (doubled since REP 1) => FUNCTION: 15 - 5 = 10
Day 3: REP 6, MAL 1 (ignored since REP 6) => FUNCTION: 10 + 6 = 16
Day 4: REP 3, MAL 2 => FUNCTION: 16 + 1 = 17
Day 5: REP 3, MAL 3 => FUNCTION: 17 + 0 = 17
Day 6: REP 6, MAL 4 (ignored since REP 6) => FUNCTION: 17 + 6 = 23
Ending: Decent Living
Fast and addicting! A really well done entry. I had a lot of fun playing it.
The controls are simple, intuitive, and very snappy. Love that.
There is a lot of untouched potential: you could add a grace counter from Touhou, where you get more points, if you dodge the bullet really close. Or slow down mechanics, to maneuver between bullets.
The music fits perfectly. Got a highscore time of around 1 minute without touching a bullet. But at the 2 minute mark, things get really difficult. Maybe add an indicator where the next bullet will spawn, because I got sniped a lot.
I think there's also a strong message here: sometimes the mech doesn't need any weapons at all. Just out-maneuver them :D

I echo the comments before me: really solid 1v1 shooter. The ace is not a willy-nilly title after all XD
I liked the map, really gives you proportions on how big the mechs actually are.
The sounds are a little too loud, and once the Ace spots you, it is pretty much game over. At least for me. A minimap of some sorts would've helped a lot. Reloading takes ages for me, but the ace seems to reload in no time. Time to go back to mech school to learn how to do it better I guess :D
A solid foundation. Good luck on further development of your game!
This game made me mad. The potential knows no limits here!
First things first: It's great. It's really great. But as raw as a diamond can get. I love beat em ups so this is a perfect entry for me. But in this state it hurts to play, because you can see traces of a really good game.
The good things: I absolutely love the main mech design! The levels were cool. I liked the story and humor. And it is always nice to see good 3D games made in Godot!
The things which made me mad: Combat is too "spongy", not crisp at all. You mash punch and that's it. No real feedback from the enemy, no real satisfaction. There is no real difference between kicking, punching, or throwing cars at your enemies. The moves sometimes did not work. You mentioned, that you have to backdash, but even the backdash sometimes did not work. When the player health reached zero, I was still alive.
I suggest you go to your "Spar" market and buy a couple of liters of juice, because the game really needs it.
Don't get me wrong: the base is brilliant. I had fun. But I couldn't stop imagining how the game could look like. It is probably due to time constraint as always. I imagine you were even more tired than the tired frog in the credits. I would have loved if you switched focus on the first level alone and made the combat more fun, but the story was really nice. I dig that kind of humor! I suffer with you guys here :')
It would be super cool if you continue to work on this game. If so, I wish you best of luck!!
Short, fast, and simple. Everything I want to see in a game jam entry! This was absolutely fun.
I liked the control schema, and the looping.
Some criticism: A short tutorial would be good, e.g. just display a mouse with arrows left and right, and it had been more clear. Sounds, as others mentioned. And lastly a web build. Since it is made in Godot, it should be rather easy - but I think time said no :)
But I had fun, and I even managed to beet the sped up version of the first level.
OK this is really difficult: on the one hand this is an entry with a lot of potential, but on the other completely over-scoped
The good parts: I love the music, and the game itself is a semi-functional tactical RPG with cool visuals and and interesting world
Unfortunately, I ran into a State Management issue, where the game just stops working completely on the enemy turn. Happened three times. At my last play, I didn't even touch the mouse anymore, whenever the enemy moved. Also, the music played multiple times in parallel. Don't know how I achieved this.
This is bad, since I really wanted to play this game in its fully! If you continue with this game, I wish you best of luck! The base is definitely there! And it's looking (and sounding) really good.
There is some potential in this one.
There is a good amount of variety in the individual repair steps, I liked this. The leg stuff with the bars was pretty intuitive.
After the bar stuff, I got stuck. You couldn't just figure out stuff on your own. You need the manual, which I hopefully found. This info should definitely be included in the game. But it kinda got it own charm, like the in Metal Gear Solid, where the code is at the back of the CD. But this still needs some sort of hint IMO.
More player feedback would also be better whenever a green light lit, maybe a success ping sound. Also when the repair is done. Could have been a glow on the helmet or something. I assume this is due to no time left and all.
Thank you for playing!
We had planned to adjust the camera zoom level depending on the mech or the pilot playing, but as all things due to time constraints this got less and less important.
I absolutely agree, in a real bullet hell, all enemies have a certain pattern to "learn". In this game, the shoot more or less to keep you constantly moving. But then again, the enemies spawn randomly so they could potentially snipe you which makes it all reaction based.
We over-scoped a little and thus had not time to properly "introduce" the mechanics to the player. The tutorial screen has been made in 10 minutes just to have something XD. But we should definitely improve this aspect next time.
Thank you for your detailed feedback!
Thank you for playing!
Balancing this game was really really difficult. For some it was too hard, for some too easy... State management did not get enough love this time, so bugs like the camera zoom or menu transitions could unfortunately happen.
Originally it was planned to have the game take place in a city area, with skyscrapers and other buildings. Where you can even destroy or protect them. But time constrains said no.
Building a custom mech would also be a really cool idea. Thank you!
A neat stealth / horror game. Always a hard time if you're NOT the mech :')
I liked the atmosphere and the robot designs. The map had good variations for the different areas.
I'm not a fan of horror games, so this isn't really my genre but I had chills run down my spine, so I guess, mission accomplished?
Ah, one other nice thing: I like the menu transition when going to the settings!
OK I played way more than I would admit, but that banger track motivated me.
The good things: Art and Music, are wonderful. And once you get used to the controls, it is a blast to play!
Stuff to improve: once you know how to play, it is pretty much game over, since the amount of enemies will not increase, nor do they get stronger or anything.
Overall solid entry, I managed to get a score of 10.350 :D

I see a lot of potential in this one, but as the title suggests, it is a good prototype.
I like the variety, choosing one of three different mechs is nice. I picked the medium one. The enemies are really simple but fun to shoot at.
My biggest dislike about this game is, that there is no real goal here. I played for like 30 minutes, and nothing really happens. The enemies do not pose a thread at all, since the power station has an almost infinite health. The mech as well has a good way of defending itself with the shield thing.
The controls, albeit weird choosing arrow-keys instead of WASD, are really good! It made a lot of fun shooting the enemies.
Sweet and short game.
The good parts first: I liked your intro! The animation was really neat. The tutorial at the start is nice, where you have a progress bar for movement and looking around. It was fun searching for the different parts.
Now the bad parts: I don't like, that there is no happy ending :( But the thing that bugged me the most is that the keyboard of the desktop PC was upside down!! Space on the top?! Come on bro XD
I think there is a good moral to the story: always avoid untrusted downloads!
Creepy atmosphere, great art-style and fitting audio.
Overall a good entry. The immersion in this one is insane! I played all endings because I didn't want to miss any :) (Not going to spoil anything)
The best thing about this is the art-style. It captures the atmosphere super good! Keep it up.
One point of criticism: I didn't like the "voice-over" effect. In my opinion it gets repetitive way to fast. A simple boop-beep effect would be better here. But I do like that the different characters had different sound effects! Nice detail.
This is the first time I "played" a PDF file XD
I like the concept, and the story. It has so much personality. Love it.
There are controllers with really strong rumble, so building a high frequency blade with them is accurate!
The only criticism I have is regarding the contrast on some pages. Especially on the first real boss it is really hard to see the boundaries of the maze. On the next matches it got way better.
Again, super nice presentation and art style! Thank you!
I'm not that into strategy games, but the music was enough to keep playing XD
A big fan of the visual representation. It felt like I was a commander and had a holo deck where I have to give orders to an actual battlefield taking place somewhere else :D
I echo the comments of the previous commenters: It takes quite some time to get into the controls and the overall things you can / have to do. But I guess that's with all strategy games.
Thank you for this entry!
A nice little arena shooter with random up (and down) grades.
The visuals especially were super nice. I totally dig that player mech design.
The thing which bothered me the most were the controls and the lack of hit-indication. I don't know if it's my laptop, but the movement was really slow. Aiming however was way to sensitive. But once I got a hang of it, I kinda got through it. Regarding the hit-indication: I only ever saw: Better luck next time XD
But coming up with a 3D game in a Jam is rather difficult IMO. So congrats for this!
OK, to summarize my experience with this entry I could say: "There is no way..."
It is like a combination of Megaman Zero and Devil May Cry. Two games I really love. And it had just the perfect difficulty.
When I saw the screenshots, I was like: there is no way that it is as good as I think it will be. But oh boy, what a wonderful game. Let me summarize my gameplay experience:
started the first section - already amazing, fluid combos, nice story, perfect visuals, cool music.
There is no way, they gonna top this -> a friggin Boss battle
There is no way, they gonna top this -> a second weapon, where you can switch mid-combo
There is no way, they gonna top this -> DIFFERENT COMBO ROUTES?! (check pause menu)
There is no way, they gonna top this -> multiple different levels
There is no way, they gonna top this -> a mariachi themed mech enemy XD
There is no way, they gonna top this -> an endboss
There is no way, they gonna top this -> Teaser for more AND NEW GAME+
I played New Game+ twice, just to see if there's anything else I could've missed. I played for 3 Hours. It was that much fun.
There isn't really anything negative to say about this. The only teeny-tiny nitpick I have is, that the combo meter got reset after each section of the levels. I wanted to keep my S Rank until the Boss fights, with an S Rank at the end :(
I don't know how you guys pulled this masterpiece off in just two weeks, but I'm super glad you did. Wish you best of luck for any further projects!
Thank you for this entry! I think I should start aura-farming as well. Maybe I get my own Wolf-Mech XD
A 3D platformer with shooting and amazing atmosphere.
First things first: the controls feel amazing. Even though we're just put into the game without any tutorial or introduction, I kinda just knew how to play it.
I got 39 Enemies expecting like 40 to complete the game, but according to the other comments its just "done" without any indicator. But the character feel was so good, I spent an additional 10 Minutes of just walking and searching XD. And that we have both land and underwater sections is amazing.
What impressed me the most was the performance of the game: it runs like butter! Really well done. Even with the rain-effect and everything.
Two points of criticism though: the "enemies" just stand there. It would be cool if they could actually do something to harm the player.
Second: why no web export? This is a Godot game, so it should be easy, right? I think, a lot of people are missing out, since you have to download it. But then, thank you for adding a Linux version!
This is a really well made entry - a simple top-down shooter.
I really liked the mech you control. That the bottom part and top part move independently from each other, The two weapons are good.
The physics of the bugs were a little bit bugged, some got stuck inside the walls and one just zoomed from offscreen to the other side of the screen which gave me a huge jumpscare moment XD
One thing I absolutely don't understand: This game is made in Godot. You could've easily made a web export out of it! BUT you made a Linux port, which perfectly works. Thank you for this :)
I think a lot of people are missing out of this one because of no web export. This is a bummer, since it is good!
I like that it's not a visual novel, where you just have to read, but can also make decisions.
The overall art and aesthetic were nice, the music fits.
Unfortunately, the game just stopped working after my decision in the third town (which was kinda mentioned in the description) which is really unfortunate.
The UI flow needs more love - at first I was baffled about the "Left Option" and "Right Option" buttons. And that some villager dialog has more boxes to proceed before you can press any other button (except for Quit which I then hit...). Also, we only ever saw the water resource, not the money thing. Which made it difficult to choose, whether to pay in full or not.
But I see the potential in this one! Just some tweeks and the game is pretty solid.
Simple but effective entry.
I liked, that you can choose between 3 characters and that the overall game is not complex; you can just jump in and know what to do.
As the previous commenter said: a defensive mechanic would be good, since you cannot avoid getting hit. The range on the player weapon was juts too small for that.
I also like the acronym take on the game name :)
Overall pretty interesting entry, with two game modes.
The aesthetic was top-notch. Loved the "UFO Down" Voice clip. The BGM really fitted the vibe. Had to double check, if this was my private music, since I listen to something similar before :D
One major thing: I'm not a big fan of Click / Idle / Resource Management games, but the promise, that you can build your own mech and fight with it was really keeping me mine resources. Guess you picked "Bait" as secondary theme after all XD
At the end, the building part took me 22:24.531 (oof) and the fight was over in 00:25:228.
Really polished and fun deck builder!
First of all: the UI transitions are really fancy! Starting a new round and seeing the wagons. Perfectly! I also liked that you had to put the card onto the train wagons. A nice touch.
Two points of criticism: the game could really benefit from sound effects since the visuals are so nice. A crashing sound when hitting the enemy. Second: a wave counter of some sorts. I got really far, but I lost track of the number of waves :(
Nice and effective. Thank you for this entry!
Thank you very much for playing (even twice)!
Yeah the communication is not really good there. You have to enter the mech right next to the train using the E Key on the Keyboard.
Then you have to destroy the nests, marked as red squares on the minimap on the upper left hand side of the screen. After defeating the boss, it will drop a crate containing the next weapon.
Afterwards you can enter the train and proceed to the next level.
We're really sorry, that this is not communicated in-game good enough. We'll work on that.
Super short but fun game.
The mechanics are well made, and I absolutely love, that you have to leave the mech to do stuff as human to progress. A lot of potential there!
I don't really like the horror atmosphere since the character and robot looked really cute. But that's a personal taste.
Thank you for your entry.