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Digger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #13 | 4.000 | 4.000 |
Presentation | #53 | 3.125 | 3.125 |
Overall | #54 | 3.063 | 3.063 |
Enjoyment | #56 | 2.875 | 2.875 |
Use of the Limitation | #86 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Phaser, vscode, javascript, piskel, ffmpeg
Use of the limitation
You have limited time to clear the stage.
Cookies eaten
0
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Comments
Really nice art style and presentation. Gameplay is super addictive too!
I noticed however a few times I would get stuck in the wall. Also, after the third dynamite was picked up the music stopped.
Took some time to get used to it due to its overwhelming speed, but becomes quite enjoyable.
Its a little hard on the eyes with all that orange, but the overall style is nice.
Thank you for your entry.
nice, but i cant tell whats going on the screen :(
the mouse controls could be improved and maybe set the character/player more apart from the rest of the game
Cool concept, the mouse controls are a bit buggy
Neat concept, visually cluttered. It was easy to lose the player character in all the commotion. The take-damage sound is also much louder than the rest.
Nice game, few bugs but still cool!
A cool concept but visually overwhelming. I find myself getting stuck in the corners a lot and can skip through walls if I try hard enough. Physics of the blocks falling is really cool and the TNT is very satisfying!
Hey thanks for trying it. I had to decide if the player could go through walls or not. I finally went with blocking because otherwise the rooms won’t make much sense. Probably it was a bad decision and players feel that the move is not flowing. Anyway, it’s easy to change it.