Neat concept, visually cluttered. It was easy to lose the player character in all the commotion. The take-damage sound is also much louder than the rest.
Thanks for playing! The grass/wheat is a food source for the villagers. They prioritize the campfires but will wander to find food when hungry. The tesla coil wasn't super clear, but using it will kill all enemies in it's AOE.
Really enjoyable, the art and sound design were great (I did the the tasing effect was pretty harsh). Not being able to manually trigger the electric shock was a cool twist on player control.
The goal of the game is very unclear, and so are the controls. I think there could be a really cool concept here, but I really don't grasp what I'm supposed to do.