I agree with the others here: I really had a hard time understanding the game. An in-game tutorial would have helped a lot.
Nevertheless, the UI in this one is absolutely stunning! Well done mate.
Thank you for your entry!
Criteria | Rank | Score* | Raw Score |
Presentation | #12 | 4.100 | 4.100 |
Concept | #57 | 3.000 | 3.000 |
Overall | #59 | 3.075 | 3.075 |
Use of the Limitation | #76 | 2.900 | 2.900 |
Enjoyment | #91 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
mothinthemachine
Software used
Godot, Procreate
Use of the limitation
If the apple core is not in constant motion, it will explode, ending the experiment.
Cookies eaten
No cookies but plenty of candy
I agree with the others here: I really had a hard time understanding the game. An in-game tutorial would have helped a lot.
Nevertheless, the UI in this one is absolutely stunning! Well done mate.
Thank you for your entry!
I had a bit of a hard time understanding it at first, and a way to restart without having to pick the apples again everytime would go a long way. Regardless of that, the concept does seem pretty neat!
cool concept and the transitions on the menus are so so so clean and good, cool game man!
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