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A member registered Jan 08, 2019 · View creator page →

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That was a very fun read! The artstyle is a treat and I loved the aesthetic! The writing is great too, got me chuckling like a moron for the whole read lmao (the jet joke was hilarious). 

The designs are unique and have a lot of personality, just like the writing!

The ending is a 10/10, best foreshadowing ever.

Great job, love it! ^^

Thanks for playing! Glad you liked the game ^^

The air control is inspired off of DMC and Castlevania (with the infinite dive kick), which is almost absolute haha, but it certainly can be a bit excessive. We'll remember that. Thank you for the feedback!

Thank you for playing! The multiple weapons exist because of the hack 'n slash nature of the game, which purpose is to use your arsenal to the fullest capacity to get a better style score, although it is true that the moveset is essentially the same for the two weapons. The original idea was to make the axe more focused to crowd control while the claws were focused on burst, but the idea didn't land quite well haha

The dash had to be different to the hoverboard due to both of them serving different core purposes, but it certainly could be simplified.

Thanks the feedback!

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Thank you very much! Yup, I couldn't really ask for a better co-worker than Geo, I think we do have a great synergy (although he has to hear me yap about dead-end topics for hours lol). Indeed was made in 2 weeks, but by over-exploiting our butts till the very last day. It was a big sacrifice, but it's what we really wanted so it was worth every second of sleep we lost. ^^U

Our goal is to eventually do a full experience, so feedback and kind words like yours really help us to grow, so I really want to thank you!

It actually has controller support! (well, kind of). Both PS5 and Switch controllers are not detected due to the engine being too old (GMS 1.4), so you gotta use an external app like DS4 (sorry about that T-T)

Once again, thank you very much! It really encourages us to keep going. Much love! <3

Certified banger. It's pretty fun!

The main loop of gameplay and progression are actually really fun and engaging, I could imagine a full version of this project! 

The main mechanics felt tight, the weapons are different enough to use them in specific scenarios (which is great, it gives them a purpose), and the difficulty in general is great! Both the scrap and batteries reward the players who choose a more aggresive playstyle, so it creates a nice balance for every type of player.

The presentation is one of my favourites! I loved the mech design, being a chibi gundam makes it absolutely ADORABLE, and don't even get me started with the walking SFX while dismounted. It had me rolling. 10/10

The only thing I could point out is the dash, which felt kinda clunky, but nothing that a little bit of polish can't fix!

Overall a really fun experience! Amazing work, keep it up! ^^

Fun and fresh concept!

I really dig the slot-machine mechanic, It adds that randomness factor that makes every playthrough feel a bit different (kinda like a rogue-like). The presentation is cool overall, the graphics are nicely done.

What I think could be much better is the camera, player feedback and balance overall. The camera angle felt kinda awkward, and the enemies felt very powerful and spongy, while the gun had only 6 bullets and a kinda long reload time. The feedback is little to none, so I didn't have any idea if I was actually doing things I was supposed to be doing, like when getting hit, reloading or hitting an enemy.

With enough polish it could be great! Keep going! ^^

One of the most addictive games I've played in the recent times, no cap.

The design is simple yet effective. I really liked the overheat system, it adds that layer of depth that makes this game stand-out and reward the players who want to achieve better scores!

Love the presentation, it's cohesive and well done!

Gameplay-wise is amazing, the controls feel great and responsive, the enemies are easily readable by their design and colors, the dual-wielding was fun to use, and the difficulty was on-point. Every time I died, I knew I could do better.

The only nit-pick I have is that I feel that the hitbox for the pick-up range is kinda small, so sometimes I thought I picked a weapon when in reality I didn't.

Overall, amazing entry, had an absolute blast playing it! ^^

Really good clicker! The idea of having to grind for resources to build a mech and then actually using it for fighting is a fresh twist on the genre! Plus, the customization is always nice to see.

The presentation is great, both for the graphics and the music. Specially the soundtrack was FIRE!!! 10/10. (jungle/dnb/intelligent fan here lmao)

Design-wise, the main loop is cool but the balance feels kinda weird. Some prices spike real fast while others don't, and some upgrades feel kinda useless due to others being too useful (like the crit-chance or the first drones in general).

The final battle with the mech was very fun, I mashed the hell outta my mouse to get a time of 27 seconds! My only nit-pick is that it was a short-lived fight, but very fun nonetheless.

Overall, the concept is great and it could be stellar with more polish, but the final jam product is really good! Great job, had a blast playing it! ^^

Solid entry! The artstyle is pretty good, the music has a good chiptune aesthetic, the personalization is great, and the main mechanics are very well done. The weapons are really fun overall (I specially loved both the flamethrower and minigun) and the 8-way aiming is always good to see!

Level-design wise is really solid, although some polish can be done in certain areas (like those long corridors that are esentially empty).

My small nit-pick is that the music can get a bit repetitive due to only having one song, but the sound is good overall, and the enemies could give more feedback once they are damaged. I spent a whole weapon trying to kill the yellow giants before knowing I had to shoot them right below them lol

Overall really good entry! Had a fun time playing it! It's always great to see a good run-n-gun. ^^

Thanks for playing! We're really happy to hear that you liked the game. ^^

Yeah, the NG+ was a last-day stretch that barely made the cut hahaha

Thank you for playing! Indeed, the lack of cooldown after falling to spikes /endless pits is noticeable and kinda irritating, sorry about that T-T. Totally gonna fix it in a post-jam update!

Thanks for the kind words and enjoying the game! We're happy to hear that! ^^

Greetings, everyone. It is a pleassure to announce that we just found what caused the crash and uploaded a fixed version (along with the original, of course), so if you want to try again for a crash-less experience (I hope T-T) feel free to do so!

Thank you very much for the understanding and sorry for the inconvenient!

Muchísimas gracias, de verdad apreciamos mucho el tiempo y cariño que le dedicaste al juego ^^

Y sí, que no se note que la Nekodere fue el jefe más difícil que quisimos hacer jajaja

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You have no idea how happy we are to read this comment. One of the ideas behind the development of this game was to make the deepest combat system we could in under 2 weeks, so we were kinda scared that the game ended up being frustrating to the players, and the fact that you dedicated all that time to understand it all and even play the NG+ really make us VERY proud and happy! 

Indeed, our biggest inspiration for the combat system was the DmC franchise! Also we tried to copy some elements from Zero's moveset in X4.

And yes, we thought to keep a track of the style system to give a final rank at the end of every level, but due to time constraits we couldn't T-T

Again, we are truly grateful for your comment and it genuinely made us happy! The fact that you could enjoy this much the game truly fulfills our wishes and hopes as devs. Thank you for playing and enjoying the game! <3

Thanks for playing! Yep, we usually have retro platformers as inspiration, but due to that we tend to exaggerate a bit with the difficulty. ^^U

¡Gracias por el comentario! Decidimos dejar los inputs para habilidades futuras para que todos puedan tener una guía general del juego, aunque es bien cierto que "spoilea" el contenido jaja. Tampoco pudimos colocar los inputs de mando por falta de tiempo, fue al último día de la jam que logramos implementar el tutorial con suerte, pero igual nos hubiera gustado poder implementarlo. En definitiva está pendiente para una actualización futura.

Somos totalmente conscientes de ese crash, pero todavía estamos intentando descifrar qué es lo que lo ocasiona. Fue debido a eso que tuvimos que meter un sistema de guardado. ^^U

Y sí, parte de nuestro humor siempre está en colocar alguna referencia hispana en nuestros juegos jaja

De nuevo, ¡gracias por el comentario y gracias por jugar! De verdad nos alegra bastante que lo hayas disfrutado. ^^

Thanks for the feedback! Indeed, one of the things we most had trouble with was the tutorial and showing the core mechancis. Definitely gonna try more visual things next time! Also yes, we'll try to keep the level design more visible to avoid injustified deaths.

Once again, thank you very much for the feedback! It's thanks to these comments that we can learn from our mistakes and do better games in the future. We truly appretiate it! ^^

Thanks! Glad you liked it! ^^

Thanks, we're flattered! ^^

Thank you very much for the feedback! We really appretiate it, it really helps us to know our weak points and work on them!

Yep, we kinda struggled with how to fit the theme in the game, but thanks to the feedback we learned a lot from it! Hope we do better next time!

Also, thank you very much for reading our devlog! And yes, indeed, we did get better nights after all! Thanks for your kind words and the feedback, we are truly grateful! ^^

We're really flattered! Thank you very much! ^^

Yep! Indeed, it is Zero from Kirby's Dream Land 3.

We're really happy that you enjoyed it! Thanks for playing! ^^

I can't believe I forgot to code that hahaha! Thanks you for feedback, I'll absolutely fix that in a post-jam update.

Thanks for your kind words, feedback and playing! We really appretiate it! ^^

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Thank your for the video and the kind words! Seriously, we're really happy that you took the time for playing and even upload a video! 

Yup, indeed, Megaman was one of our big inspirations for this project (and a lot of our projects in general), we simply love the blue bomber.

If you want to replay the game, there is a easter egg we hide but we didn't have the time to show how to get it. In the titlescreen, press the keys "Z", "E", "R" and "O" at the same time, or simply type the letter "0".

Thank you again, and have fun! ^^

Thanks for playing! We're glad you enjoyed it! ^^

Thank you! We were kinda uncertain about the way we approached the theme, but we're glad that you enjoyed the game!

Yup, I've only played the original PS2 Disgaea 1 but I really like the franchise

Thanks! We're glad that you enjoyed the game! Yeah, the titlescreen is really rough because i made it just a few minutes before the deadline after being awake for like 40 hours lol

Thank you very much for your kind words! The fact that you both played and enjoyed our games means the world to me!!! ^^

I never thought someone would play this game, lol. It won't run at 60 frames due to a misconfiguration done in GMS 1.4, but I can fix it easily once I'm done with the current jam I'm participating on. This was our first game ever so it's not that big of a deal, but I would really appretiate it if you give it a second try once the fix is uploaded! ^^

Thank you! We're really happy that the game was enjoyable for everyone! ^^