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(+2)

Really good clicker! The idea of having to grind for resources to build a mech and then actually using it for fighting is a fresh twist on the genre! Plus, the customization is always nice to see.

The presentation is great, both for the graphics and the music. Specially the soundtrack was FIRE!!! 10/10. (jungle/dnb/intelligent fan here lmao)

Design-wise, the main loop is cool but the balance feels kinda weird. Some prices spike real fast while others don't, and some upgrades feel kinda useless due to others being too useful (like the crit-chance or the first drones in general).

The final battle with the mech was very fun, I mashed the hell outta my mouse to get a time of 27 seconds! My only nit-pick is that it was a short-lived fight, but very fun nonetheless.

Overall, the concept is great and it could be stellar with more polish, but the final jam product is really good! Great job, had a blast playing it! ^^

(1 edit) (+1)

Thanks for the feedback! and yeah, the game can use a bit of balancing - idle games are actually much more difficult to balance than I was hoping for (seems kinda dumb to say looking back lol!). Glad you enjoyed it! I do plan to polish this off after the jam ends - even with the possibility of expanding it.