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The_BM

71
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A member registered Dec 04, 2017 · View creator page →

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Thanks for the feedback. Sound is working, but maybe buggy in some browsers.

(1 edit)

Very nice use of the theme. Art, Music and SFX are solid. The different weapons are fun to use, just the flamethrower is a bit useless because not a lot of enemies are coming that close to you. Otherwise the UI element could be a bit bigger and maybe both on top/bottom, not diagnollay from each other. 

In general a solid entry.

Fun game but on my laptop a bit laggy. Otherwise quite fun and nice artwork.

Solid game that is very polished. The visuals, sound effects, tutorials and UI are on point.

The gameplay is fun and interesting once you start to upgrade your shield and turrent. 

Only improvement i can think of is, making the diffculty curfe a bit higher in the beginng. Just like 30% then its more challenging. Because after some time its feels just like click&shoot and the enemies can't really damage you.

Very solid game. Gameplay and art wise. The mechanics with the the overheating weapons and dropping them into the enemies is very fun and addictive. 

Very fun idea and good visual execution. The breaking feature is the spacebar...its just redundant. The arrows are enough and then it would have bee three times more fun. Also there should be an background beat or soo, not only the flute notes. 

Solid GBA game, the art and sound are very fitting. Also for the MechJam. 

Gameplay wise:

  • fun when you get in the mech suite
  • the text intro was too long...two slides ok but there were like 5
  • the keyboard layout is a bit weird

Solid game with nice puzzle mechanics. Took some time to figure some stuff out, but made it even more fund while playing. Got to the fourth level.

Very nice graphics and sound. Fits the theme quite well. The tutorial was good.
Some points of improvement:

  • at the beginning it was not clear that i needed to go to the beacon, maybe the should flash their light beam or so
  • the player feels underpowered and it takes way to long to kill enemies
    • when the big group spawns at the first beacon it feels like a waiting game because it takes too long to kill the whole group
  • the weapons cooldown just takes out the fun an makes the game even slower

With the improvements and some balancing the fun factor can be drastically increased, because there is a solid and polish base here.

Very  noice and funny game. Good ammount of polish. The physics and shooting were nice. Also the gradual difficulty.

Very nice idea and use of the theme. Needs some better movement and maybe an indication arrow, to where the kitchen, next customer is. Visually the background was to "noisy" and the camare could have been a bit further away, so you can see a bit more....like 20% less zoom.

Nice concept, but as the other said, there is a gameplay loop missine here. Hitting some targets down ragen. Also thing about adding a limitation to the 3 different parameters. Because rn 460ft was the max. With a limitation the player can try to get an optimal going, to hit targets. Then maybe some different type of target, which need different kind of arrorw etc.

Nice simple concept with good art style and chill music. Just gona need to fix the webexport next time, the window was too big. 

Lovely game. Nice art style and music. The gameplay was funny, because the neurons only need to touch the squares and that's goodg enough to win.

The most polished game i played in this jam. 10/10. The graphics and music are amazing. Very good game.

a very fun puzzle shooter. Nicely polished tbh. Liked it a lot,

Good looking game with nice music. 

Nice art and stressful "battery low" sound.

Thank you for the further clarification .

Thank your very much for those kind and motivating words. The game has an solid base and just needs more time to evole. Im gona try to be on it.

The game was fun to play and the art and audio were really goood. Also the CRT effect gave it an nice flair and game feel. The speedboster pickup also added some variation. It only needs to spawn more often because my last round was impossible to beat (76 highscore). You should also experiment with maybe giving the obstecals an new random location next time.

Also the meme explaning the gameplay was 10/10. 

Like 8BitSquid said, there was a little bug, that your game didn't strech the whole screen. Next time do a little bit of playtesting with the online version. You still had a little bit of time :)

How many ratings are needed to get an result at the end ? Because there are only 11 entries in this jam, everybody can get only 10 ratings.

Solid and polished game. Love the art style and audio.

its physics based and u can wall jump. I should have added a tutorial. 

Thanks for the comment on the art style. I drew it on paper with a sharpy and scanned them. Thats why it look unique.

great artstyle.

nice gameplay, art and music. Very solid & polished game.

very good use of the theme.

great story, artstyle and sfx.

nice fight mechanic and art style

great use of the theme. The art and music is also very good.

it look freaking amazing ! Great work.

the game has a very spooky mood. Love it.

very creepy ! the mood was set up really good.

gameplay was really nice and great use of the theme.

nice graphics and sfx. The mood of the game is perfect. Bit short but a great experience.

very solid and polished game.


mind rating back ?

very nice art style and audio.


can u rate back ?

The artstyle is very nice and the story is great !

great graphics and a fun game !