might work on the game and the future and add it :)
anyway, thanks for checking it out!
This game was ALOT of fun! The graphics reminds of flash games from the 2000's and I mean that as a sincere compliment!
I also really loved the music, and the sound effects when your walking outside the mech cracked me up haha!
Using the train to get to the next level was also a neat idea. Overall, a very polished game, through and through!
Thanks for trying it out, and for the great feedback! I’m quite proud given it’s my first game!
Yeah the bugs really need some work haha, but hopefully I will get the time in the near future to do some more polish!
The reasons I didn’t do a webport is simply because I didn’t know how lol. My intention was doing it, but when I finally exported the project it was late at night and I had work in the morning, so I didn’t really have time to dive much deeper into it. I guess I should have prioratized looking it up, but oh well!
The reason for a Linux port is simply because I daily drive it, and I knew a Windows port would basically be necessary, otherwise a very small percentage of people would be able to play it.
I should also add that I was short on time overall since I’m a parent to a toddler, so I only had like 2 hours a day to work on the game (apart from the last 4 days when I was home alone).
For my next jam I will definitely put it on the list. Well that, and a functioning full screen would be great :)
It's a cool concept. The dialogue is quite good, though I didn't understand that I was ER-96 til the very end. At first I was the "system" voice.
Now, the puzzle seems to be rotated a full rotation before it activates. Also I had to drag my mouse across to the other side of the screena couple of times in order to rotate the camera, since the camera moves relative to the mouse position. Meaning that if the mouse touches the side of the monitor the camera gets stuck.
It's an alright game, and I think you should be proud of still submitting the game to the jam!
For what it's worth, in retrospect I also focused on the wrong things, and while my game plays, it still has some very weird design choices with the fullscreen for example.
But hey! We both made something, and I would argue that we both learned some lessons about gamedev and maybe even learned something about ourselves. And you can't put a price on that :)