holy fkn sh*t
noctacorpus
Creator of
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Not gonna type some joke or act like this was a good experience, sorry. I don't find game in this.
From my as players perspective I'm trapped in a room shaped with a place for me to block the fridge's view from self, otherwise game stalls, as if playing peekaboo with it. Fridge disappears, fridge appears behind me, fridge's gone again, and I'm suddenly surrounded by fridges, and then they're all floating. The fridge did not kill me, nor I found out any creepy twist, no meaning.
Good work explaining the scene afterwards, the GUI was clean. Nice presentation overall, but could put a bit more work on implementation. Player movement felt very weird, and its easy to flip the truck and drive off the terrain. Also it's not the "harsh reality" imo, its a certain person. Harsh reality would better describe stuff that happens to a huge groups of people in certain countries and etc
Graphics were mid, expected a bit more from the story. Carpets could at least have drugs rolled inside of them, or something like that, then "taking care" of the town would mean something, but having a rug of human skin, I doubt would bring satisfaction, unless the town was really weird, in which case story should have covered that imo.
Though good job, finding out that I'm (as MC) is the bad guy caught me off guard.
Hi, a 3D artist should be capable to generate models on request, should have own style and personality about it. Also capability of spotting what is missing in scene and making it look better.
C++ is a good choice for gamedev.
Though in your other posts I've seen that you are looking to join new team for your first jam. I'd recommend sticking with newer teams for start. Even if you are able to learn fast, understand that I'm not able of teaching fast.
Good luck.
Even I didn't know microwaves have USB ports.
And yeah, the teleportation, the robot SOMEHOW moving without actual motor/servo parts, also nowhere being a battery nor cables for it.
The thing here is, it's the 'goofy' genre of the game. Most of the times you have to interpret it as "imagine you just figured it out and it worked". And for the teleportation, it's an exaggeration of how sneaky the robot is, that it looked like it teleported (while it actually teleports behind the scenes).
It reminds me of a flash game I used to play as a kid, called "Wasterlands".The footstep SFX when having no mech perfectly reflects weakness. Though the mechs and energy is being given for free, and the gears that I was collecting didn't seem to do anything. Overall nice game, I reached danger level of 1200
Awesome, the graphics and sounds are perfect. Combat system too, but I want a bit more dashing around and knockbacks, I think the player shouldn't be able to control that much air movement, and also its possible to spam S + K combo on all enemies (but it almost does no damage, so thats a good thing). Tbh it's perfect, but the only thing i'd change is K can be used once, reloaded if touched the ground or killed an enemy (so it's still possible to pass through the hovering 1 shot robot parts).
Uhh, I meant to say simulating a gameboy in HTML5, because I played the game through browser and not a gameboy device. I believe it's a simulation of a gameboy (or recreation, imitation, whatever).
Yeah and I tried the down + jump, the robot didn't roll for me. I'm down to streaming and showing this realtime if you want.
Yeah I realized the keyboard thing though because if mouse being in the left side of the keyboard (as for right handed user), however I didn't bother flipping it, because I had no idea anyone would notice... well... good job, I guess.
About the ending, I have a todo list of adding a victory, which would be by running away from the robot, dodging and throwing items at it, until it shuts down or something like that.
The moral, you almost hit a bullseye, but mines is more focused around AI. People are using AI mindlessly, everywhere...
As always, thanks for playing!
Stomping on enemies feels great, however I got stuck in a room (where I needed to roll?) Didn't figure out how to do it, even tho i read all controls and tried all combinations. A tip for future control layouts: to simulate GB use arrows + Z X C and N M (as start and pause) instead of WASD and F G H J.
Ejecting your module and letting it explode after use is a very robotic thing to do. I want a bigger map, maybe dungeons layout, more weapons. Also for now (as in many bullet hell games) it's possible to run in circles and avoid everything. Make enemies predict your position.
aimPosition = playerPosition + playerVelocity * distanceFromPlayer




