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Ejecting your module and letting it explode after use is a very robotic thing to do. I want a bigger map, maybe dungeons layout, more weapons. Also for now (as in many bullet hell games) it's possible to run in circles and avoid everything. Make enemies predict your position.
aimPosition = playerPosition + playerVelocity * distanceFromPlayer

(+1)

Yeah, running in circles is pretty much the viable strat in such open areas, at least you are kinda incentiviced to move around to pick up the weapons available to you.

I do plan to update the game at least to the original vision I had for it. For a post-jam content, sure, there could be more types of enemies, some smarter than others, thats a grant.

Thank you for the interest, it is always apreciated.