Yeah I understand that pressing space makes it a little unusual control-wise, but that was part of what I was trying to experiment with. Thanks for playing!
D’Amzel
Creator of
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Very cool game! Love the speediness of gameplay. I found the controls a little floaty and the camera a bit difficult to deal with. It might be better to have the camera centered always on the player rather than gradually lerping towards them. But those aren't huge issues. I love the mech designs and the enemy types. It's overall really good. Great job!
The atmosphere is really great. Love the shader you used, it gave an awesome retro vibe. The stealth vibe and setting were an excellent choice.
The enemies seemed able to see me even when crouching and hiding behind stuff. I also tried the flashlight on them but I didn't notice much difference. I also agree the map was a little too empty, but at the same time that gave it some sense of realism and scope.
Overall this game just needs a few small tweaks,. It's really good!
There's certainly some room for polish but the concept is good. I love the low poly / early computer animation vibe.
Some suggestions: A dash would really help navigation, the auto lock-on is appreciated but should be controlled by the player (press a button to lock-on), and the enemies eventually overwhelm the player so the player's abilities should scale in power too.
Overall you're off to a good start!
LOVE the UI, and the layout of the game is super interesting. The core gameplay is fun and very arcade-y.
The panning of the camera threw me off a bit, it made it a little hard to aim and also hurt immersion a little too. The font was also hard to parse but I imagine at least some of that was intentional.
Overall really cool game, great job!
This was a really interesting experience, I honestly loved it. I loved that it felt like some strange futuristic console that you have to figure out. I suppose a tutorial would've been nice, but I also kinda enjoyed just figuring it out. I was like "OMG" when I realized every keystroke was a turn! This was so creative and honestly if you kept building this out you'd really have something really special. Amazing work!
Thanks for the feedback. The difficulty was a bit tricky to figure out since some friends I showed it to thought it was hard... I probably should've added a hard mode. I also agree about having different lengths of notes and I wanted to do that but I ran out of time to implement everything. Glad you liked the theme, thanks again!
Really enjoyed this game. The gameplay is solid and the graphics are great.
If I had to give notes I would say... giving the shooting a little more weight using recoil, a knockback effect on the enemies, or some sort of blast effect would make it feel more impactful. I also found it a little difficult to gain life and felt a little underpowered.
That being said, I really enjoyed the game, great work!
Really fun game with a lot of gameplay and depth. There's a lot in the game and it's well thought out.
The only thing that confused me was the amount of movement I could do while also being able to attack the same turn. Maybe I missed something. Also the game only really worked for me in fullscreen for whatever reason.
This game could easily be built on and expanded with more levels so I hope you keep working on it. Great job!
Cool retro inspired art and vibe! The visual storytelling via the photos was really great. I got a little lost multiple times so a map or some sort of reference points (unique geography etc.) might help. A little more exposition on where the player is and what exactly they're collecting would be nice as well.
Nice work!
Amazing visuals and I've never seen formatting in Twine done this well! It's very narratively complex and thought out. The only note I have (and this is just my personal preference), would be giving the player more opportunities to "explore" the world, i.e. letting them look around a room or something like that. The puzzle section was good and I'd love if there were more sections that felt interactive like that.
But overall this is really really impressive. I got very invested in the storyline so I hope you keep working on it!
A great concept and it embodied the recycle theme really well! The turn-based gameplay and upgrade system have a lot of potential. I was a little confused at first about how the upgrade system works, a small tutorial would've been nice. I also had trouble navigating the menu UI. I couldn't always tell what I could or couldn't upgrade and which items I had.
There's a lot of interesting concepts here so I really hope you build on this! Great job!








