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Loophole Pie's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mark's Favourites | #1 | n/a | n/a |
| Creativity | #13 | 4.619 | 4.619 |
| Enjoyment | #110 | 4.262 | 4.262 |
| Narrative | #524 | 3.619 | 3.619 |
| Audio | #2132 | 3.190 | 3.190 |
| Artwork | #2803 | 3.333 | 3.333 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the game is about finding loopholes in a set of rules
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Haastregt
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Comments
It was a blast finding ways to break the game! Such a creative spin on the loop theme, and the music choice is super interesting too really adds to the experience!🤗
Your Average rank is #439 in GMTK 2025! Congrats!
Here is the link with all the rankings:
https://docs.google.com/spreadsheets/d/1pcYEGvaHF3y30mMEWwywmkRd2FCpo-u3_ZFpPFSo...
I felt bad that there is no average score, because some teams aimed for all categories, not just one. So I just scrapped the results page and made a table. I agree with Mark that "Overall" is questionable, but I still think "Average" is a valuable score, so I decided to share it.
Incredibly clever and funny game! At a certain point within the middle I started getting incredibly irritated by how much time a restart takes. Especially when plenty of my attempts were foiled by happening to run into crates that were obscured by trees, the likes, regardless of them being relavent in the solution.
Despite that, great game!
Really really fun! One of the best games of the jam in my opinion. My only problem is that I want more!
It was fun to look for ways to break the game! quite creative take on the loop theme. very interesting choice of music style as well!
(Great game and I still beat them btw)
Great idea and good execution. I'm impressed that the game can keep good track of what the player is doing even when all the interactions are physics-based. I found some bugs:
- The fence isn't long enough on the left, so one can simply jump around it and win the game.
- When pushing the table using the lawnmower, if the table collides with a tree, the game thinks the player won by using the tree to push the table.
- The game often thinks the player won using the crate or the rocks if they merely touched them then did something else.
thanks for playing and for reporting the bugs!
I loved this game. I never figured out how to get the pie, but I absolutely think you did an amazing job on this! Well done! I agree the lawn mower sound was a bit much, and I had a bit of trouble with some of the controls - once I touched the crate I had to be -so careful- not to touch them again.
Great game!
Thank you for the feedback! I put it on the list of things to improve for the expansion of this game. I'm thinking of making things like touching something more explicit (e.g. only trigger when the object is actually moved more than x meters, or even requiring a button press to start pushing an object) so that it only triggers if the players action is intentional
Brilliant, and utterly hilarious. I love the fact that you win as soon as you come up with a solution that the neighbors can't figure out, regardless of whether it's your first run or your fiftieth.
Really fun idea! Wish this was a full game...
I'm considering it! How would you feel about a co-op version?
It was impressive that the game knows what you did.
Most fun game in the jam. You cannot imagine the grin on my face as I played this. I would appreciate it if you played mine
Ohhoho a fellow enjoyer of loopholes! How great to see! Really love all the different ways one can go about this!
For my game I also thought about doing it more free-form but could not get it working.
How did you determine what was used to get the pie each iteration? The last thing touched in x seconds or so?Just saw it in another comment that is such a clever and clean solution even if it does not work 100% of the time as the player would expect it still works well enough too fool you!The sound overall was great but the droning of the lawnmower did detract a little bit from it. I wished I could have turned the damn thing off :D
I also feel like the transitions could have been a little bit quicker or a way to skip them altogether since when there are a lot of rules one quickly runs into something forbidden and has to wait quite a few seconds.
I loved that I could interact with the world in so many different ways when I struck down the power-line or the trees with the ax I felt so smart :D
thank you for playing and for the feedback! A cutscene skip button is on the top of the list of improvements indeed (and also really simple to make haha). I was also thinking of ways to check if a players action was more intentional. e.g. instead of checking for a collision with the crate, check if the player actually moved the crate more than x meters, or even require the player to press a button to start pushing the crate. That way there are less annoying failures due to accidentally hitting something.
Such a great idea!
This is really great! Loophole was on my brainstorming list but I had no idea what to do with it, I really love how you implemented the idea. Also the fact that the list tracks the things you did somehow feels magical, I was trying to figure out if it was dynamic or if I was just super predictable lol. Really great work!
Thank you for playing! It is partly dynamic, but not fully. It will track everything that happened in a run and then select a random one from that list. So it won't choose something that you did not do, however it could still choose something that you did but that did not matter for getting the solution (for example if you touched a crate and then go through the fence, it might still make the rule 'keep your hands of the crate' even though it wasn't required for getting to the cake)
dang how did you make this in only 4 days
I love how it adapts to the last thing you did; I can tell a lot of good design decisions went into this to encourage players to think outside of the box. Good job!!
Great game very fun! Really impressive how many possible solutions there are!
Brilliant idea where there are different outcomes in the game. I've only managed to find three solutions so far, and I'm looking forward to discovering more.
I'm really curious what the three you found were. I found one, and I think I found a second but couldn't execute on it...
Love the idea and the problem solving aspect - especially because answers aren't immediately given and you can get creative from the beginning. Well done on making all this in one game jam!!!