thank you for playing and for the feedback! A cutscene skip button is on the top of the list of improvements indeed (and also really simple to make haha). I was also thinking of ways to check if a players action was more intentional. e.g. instead of checking for a collision with the crate, check if the player actually moved the crate more than x meters, or even require the player to press a button to start pushing the crate. That way there are less annoying failures due to accidentally hitting something.