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haastregt

38
Posts
22
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A member registered Apr 04, 2022 · View creator page →

Creator of

Recent community posts

Thank you for playing! I am working on an improved version with better physics, thank you for the feedback! :D

New version uploaded:
- Reduced cycle times by removing the intro sequence after two runs
- Small bug fixes
- Reduced lawnmower volume

I would like to make the physics less janky, e.g. no more compost bags glitching through floors, no more sticking to vertical walls, etc. But this will take some more time (especially around work)

Yeah the physics are quite funky, sticking to vertical walls should not be a thing I think.. I would love to fix this in a future version! Thank you for playing!

I am not completely sure here, but I believe this will result in the rule 'Don't push the table with the compost bags'.

One of things to fix for a more polished version is to make the physics less glitchy so that these methods can all be explored without frustrating physics issues.

oh wow! so simple, yet I believe you might be the first one to just jump from the crate at spawn!

Thank you for playing!

Thank you for playing! Yeah the physics are wonky, but I'm glad that that added to the fun for you haha

Impressive! I did not know there were this many solutions!

Actually, when uploading this initially I didn't know of any solutions, but I had faith that people would find at least one haha

Fixed!
The intro now only plays fully for the first run, half for the second run to show the looping aspect, and then disappears :). The only iteration time left is when it shows you a new rule / shows which rule you broke. Let me know if it is still too long, then I might need to look into alternatives ways to give the feedback of which rule was broken

thanks for playing and for reporting the bugs!

Cool game! I did find it quite challenging actually! I loved the looks of it :)

thank you for playing and for the feedback! A cutscene skip button is on the top of the list of improvements indeed (and also really simple to make haha). I was also thinking of ways to check if a players action was more intentional. e.g. instead of checking for a collision with the crate, check if the player actually moved the crate more than x meters, or even require the player to press a button to start pushing the crate. That way there are less annoying failures due to accidentally hitting something.

I'm considering it! How would you feel about a co-op version?

Thank you for the feedback! I put it on the list of things to improve for the expansion of this game. I'm thinking of making things like touching something more explicit (e.g. only trigger when the object is actually moved more than x meters, or even requiring a button press to start pushing an object) so that it only triggers if the players action is intentional

Thank you for playing! Seeing all comments I agree that adding a skip button would probably be the biggest improvement I could have made in this jam haha

I definitely want to extend this concept! Possibly even co-op so the possible interactions increase even more (and because I think co-op is great, just not a good choice for a game-jam :P)

Thank you for playing! It is partly dynamic, but not fully. It will track everything that happened in a run and then select a random one from that list. So it won't choose something that you did not do, however it could still choose something that you did but that did not matter for getting the solution (for example if you touched a crate and then go through the fence, it might still make the rule 'keep your hands of the crate' even though it wasn't required for getting to the cake)

Thank you for playing and happy you enjoyed! I will admit that I am curious for the solution, I only had one person tell me they found one so far, so you can definitely be proud! (I didn't even know of one myself when I released this, I just expected people to be smarter than me haha)

Cool game! I liked the combination of order, shapes, and of course the math itself. I got to a score of 1.5 billion in the end so maybe the multiplications were a bit overpowered but I enjoyed it!

Thank you for playing and your kind words!

thanks for playing! I tried it out :)

Nice game! I agree that the controls are a bit difficult to grasp at first, and that the market values fluctuate quite quickly. I really liked the aesthetic!

So unfortunate that the playtime is so short due to the bug, the art is super cool and is a very interesting take on the tower defense game!

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thanks! I am able to play now :) (before I only kept trying WASD, oops). Cool that there are basically multiple games in one game! Let me see how far I can get :D

This was surprisingly fun! The platforming felt balanced, and I loved the different directions (especially the front view, I haven't really played platforming like that before!) Also, I did not expect the levels to change after the first loop, but there were quite some varied elements which kept things fun!

thank you for playing and the kind words!

thank you for playing!

ah thanks for clarifying! I will check it out again :)

I enjoyed this for a while! The mechanic is nice and the enemies are varied :)

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Not sure if I was not getting something or if the web build wasn't working properly, but I was not able to do any watering or sunshining or fertilizing. The thingies in the middle just never got activated like they are in the pictures.

I do like the looks of it and I can see that there could be a nice game here if I would manage to understand how to activate those things!

Very nice! I kept trying to get a better run. If I could give a piece of feedback, maybe clear the area around the ship whenever an upgrade is just chosen. I lost most my lives from upgrades interupting the flow in a tight passage.

Great job, solid game!

what happened in level 3 😂

This was AMAZING! It was so relatable on literally every level, and the message at the end was extremely sweet!

I will show this to the person I love when she gets home tonight <3

This was a very cosy game with some cool art pieces in there! At first, I thought I should be strategic about it and plan out the entire route, but the possibilities exploded so quickly that I instead chose to chill out about it and just go where I felt like going h:P

Fantastic execution! It was quite difficult, so being able to first try a bit with 2 colors before moving on to three colours was very welcome! I didnt dare any more though. My best score was 650 with 3 colors.

I was thinking if there is some way to make it a bit less overwhelming, because you have to analyse a LOT if information to figure out where you even should try place something. On the other hand maybe that is what makes this game so great, I personally havent played a lot of tetris but for pros maybe this is exactly what they look for. 

I also am very impressed with the polish on this!

Thank you for playing! And thanks for letting me know about the embed setting, I changed it and it is a lot better indeed :).

I didn't really implement a way to track what actions actually contributed to getting to the cake, so sometimes an action can get chosen that was not part of the solution indeed (for example, if you touched a crate accidentally and then go through the fence, it can still pick the 'dont touch the crate' rule). There could have been a plank that touched the grass earlier in the attempt, although with the buggy physics I wouldn't be surpirsed if a plank glitched into a collision state somewhere either. Thank you for the feedback!

very nice game! It has a nice vibe and aesthetic, is fun to play, and very polished given that it was made in such a short timeframe! Great job :)

The game starts on a frozen screen for me (in the forrest), or am I missing something?

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Very good work! Was fun to play and like Diptoman said the powers keep things interesting! The controls felt a bit unintuitive at first ('w' to go down at some points in the track) but I got used to them after a lap or two. Also I really enjoyed the visuals! And the polish on this is great!

Thank you for your feedback! The skip button is a very good point, I tried so hard to keep the sequence short but just forgot the possibility of a button haha.

I will check out your game tomorrow!