Thank you for playing! And thanks for letting me know about the embed setting, I changed it and it is a lot better indeed :).
I didn't really implement a way to track what actions actually contributed to getting to the cake, so sometimes an action can get chosen that was not part of the solution indeed (for example, if you touched a crate accidentally and then go through the fence, it can still pick the 'dont touch the crate' rule). There could have been a plank that touched the grass earlier in the attempt, although with the buggy physics I wouldn't be surpirsed if a plank glitched into a collision state somewhere either. Thank you for the feedback!