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calsmurf2904

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A member registered Mar 01, 2021 · View creator page →

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Thanks for the comment! It was actually our artist's (Silthas) first time doing pixel-art (he downloaded aseprite 2 days before the jam, he is a UX/UI designer in real life which is funny because one thing where we are lacking a bit is on the UX/UI design) and we are super proud of the end results. It looks so good :)

Thanks for the advice! We actually already had that flag set on itch. I have made a version locally that doesn't use GPUParticles or extensions so I can build a version without thread and extension support enabled. This seems to help with performance and compatibility a bit but I'll upload this build after the two weeks period have ended :) Hopefully the windows version worked well, I exported it from Linux and could only test it in Wine beforehand

Thanks for the advice....this was our first project in Godot and we made some less than optimal choices here and there. I'll update the build after the 2 weeks period ends with some enhancements that hopefully makes the web version more playable

Wow thanks for the detailed feedback! We had some issues during development causing us to lose some time, so almost all UI stuff went to "Nice to have" instead of "Must have". For example, we wanted to add a crosshair, change how to switch between buildings instead of what we have now, also give hotel a way to switch directions, add more instructions etc. We also had our sound guy drop-out pretty early on so we really missed out there sadly :/

You can actually upgrade all the buildings but they are unlocked for that specific building only. That way you can for example choose the right tree with one fire station and the left tree with another. (My favourite to upgrade is Bowling Alley, it has some stupid funny upgrades near the end). We also had planned some more upgrades (our initial game idea was even that after X amount of waves everything you have build would combine into a giant Mech).

Anyway, thanks for the feedback! We'll probably make some improvements after the two weeks period has ended

Thanks for the review! You can change your "active" building with A/D or Left/Right. When the Bowling Alley or Fire Station is active it will point to your mouse cursor so you can easily switch direction. The hotel doesn't have a way to switch direction sadly

I'm using Firefox on Linux on an ultra-wide (5120x1440). It seems to pop-out to a browser window when clicking play which doesn't really work on my screen. My teammate on windows has it correctly embedded and there it runs properly. I have a bit of a unique setup sorry for that!

Yea :( I liked the game though

I'm way too bad at this type of game but it played really well and looks very good, well done!

Game felt really good, great polishing and cool mechanic where you only have X amount of bullets. Well done!

Fun game, good job!

It looks pretty good, really liked the art. but it was a bit repetitive after a while.

So many sharks, they just kept coming and coming.....they will haunt me in my dreams
Jokes aside, game looks pretty good, I liked the voice acting but I had some minor issues with the mouse that made it a bit harder to play. Overall good job!

Nice models, the webgl version didn't really work that well but the desktop version worked flawlessly (on linux). Good job!

Great game, loved the art and the polish. Good job!

Great choice of art assets, it played very well so well done!

Good take on the theme, loved the atmosphere and the "pixely" 3d. Very good submission! Well done.

The art looks great and your take on the storm is pretty good! Too bad I'm allergic to cats otherwise Tabby wouldn't have run away

Nice platformer but the theme implementation could use some work.....all in all good job though!

Hey just wanted to let you know that the web version has some scaling issues for me. When initially starting I get the godot loading screen and then just a black screen with the audio but when resizing the window a bit I can see it rendering something. I haven't rated the game (I can't even play it) but I'll update this if it gets fixed. Sorry!

It played very well but I feel some of the weapons need some tweaking. The secondary attack on the spear was pretty nice :)

Didn't really see the theme in it but it played pretty well. The map could use some work to better display where you currently are

Great idea but it needs some more work to fit it all together, good job :)

Its most definitely a game indeed! Nice first game :)

I'm not good at puzzle games....it played really well though, good job!

It looks pretty nice, with the defenses up the storm walker didn't stand a chance!

I'm allergic to cats

The storm is pretty hard!

That was an interesting entry! Good job!

Nice game, liked the art style!

The intro was way too long but I liked the game afterwards, art looks great!

That was very hard but very fun! Good job!

It looks like a solid core, but needs some more work on the weapons. Good job!

Its a bit repetitive but nice twist with the horde!

Good job for your second jam!

Couldn't really rate the game loop itself as it isn't finished but it looks pretty nice, also runs very well on the web. Good job!

It was a bit short but I liked it! The theme implementation could use some work though

It looks very good! The mechanics might need some work but it plays very well. Good job!

It's a nice precision platformer, was stuck one time but the reset button saved me there.