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calsmurf2904

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A member registered Mar 01, 2021 · View creator page →

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"Only after completing a few levels did I realize you didn't have to complete the loop :D" This wasn't completely intentional :) Early on we wanted to penalize not-completing the loop (with no-points or maybe 25% of the points), but then we had the idea of adding a "No-loop" ticket so you can create specific no-loop builds. And in the end we didn't implement any of it and realized that after we submitted our game :) Will definitely change in a post-jam version!

Yea thats actually a bug, the goal is to always get a loop but our no-loop penalty wasn't properly implemented in time :/ Our post-jam version will definitely have that fixed :) Thanks for the comment!

Great little puzzle game, well done! The puzzles were just the right balance of hard vs annoyingly hard :)

We have a whole Trello board with all kinds of polishing tickets still on it :) Our initial version didn't play very well so we needed to make some drastic changes halfway through, so we had to skip a lot of the polishing we wanted to do sadly :(

In a new version we'll try to balance it more (we wanted the cards to feel more powerful), add a small tutorial, way more cards and a lot of polishing.

Thanks for the comment!

Yea we hoped that the controls felt intuitive enough to play. We had a small tutorial planned to explain some controls (like right-click to change station direction, which isn't the most obvious button) but failed to implement it due to time constraints. We'll add that after the voting period has ended :)

Fun game to play, I would have liked the difficulty to increase a bit instead of only getting easier. But I guess thats where the time limit comes in. Pretty fun overall!

same

Yea I imagine that actually tracking what contributed to the solution could get very complicated later on when all kinds of rules are crossed off. It was fun though :)

What a great game! It looks so simple but it quickly gets very complex. I got pretty far I think....one thing that I found a bit strange was that sometimes rules were crossed off that I didn't even do. Like it said no planks on the grass when I was cutting trees. Maybe there is a bug there somewhere? Not really a breaking bug or anything, it just meant that sometimes I could do the same thing two times in a row (I assumed this wasn't the intention).


Also you might want to change the embed size on your itch.io page. The embed is really large but the actual viewport isn't very big.

Yea we only have 5 levels. In the future we'll add an infinite mode. We also had way more Balatro-esque tickets planned, so maybe thats for a future version :) Thanks for the comment!

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Really fun idea! My goldfish brain had some issues remembering the lines of each recording, but that solved itself after a few tries. Maybe some kind of hover effect or something over the recording to show what the recording is? A minor point though, the game plays really well and the puzzles are well made, good job!

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we actually realized the loss state wasn’t there after we submitted, it should be played with the loss state in mind. Thanks for the comment :) We’ll add an actual loss state when the upload opens again

Fun game, I had some trouble pushing the blocks sometimes because they rotate, maybe in the future you can disable rotation on them if its not needed? Overall it worked pretty well though :)

Also I had some difficulty knowing what was the background and what was collidable.

Same! I also had some issues getting past the gap. It seems a bit floaty to properly propel it. Interesting idea though

Everybody likes trains :)

We debated doing tracks & crossings instead of tracks & corners, but we rewrote the whole track system last night so we didn't have enough time to also implement crossings there. So tracks & corners it is :). Maybe in a future version we'll revisit it and think of some new combo's (we were also considering tracks, crossing, bridges over water and such if we had more time). Thanks for the comment!

Game ran perfectly here (Firefox, Linux), game was pretty good. At first I had some trouble getting the hang of it but after a few loops I understood it way better. One of the issues I had was that I got a challenge to spend an SP to upgrade a skill or passive, but I didn't know how to get one (maybe I'm just stupid..). Maybe this could be made a bit clearer? Overall it was fun to play, and the higher levels were challenging enough. Good job!

Really liked the concept, I had a hard time in some of the levels but it was overall a pretty fun game. My brain had a hard time wrapping its head around some of the puzzles where you needed to go back and forth with the clones

Thanks for the comment! It was actually our artist's (Silthas) first time doing pixel-art (he downloaded aseprite 2 days before the jam, he is a UX/UI designer in real life which is funny because one thing where we are lacking a bit is on the UX/UI design) and we are super proud of the end results. It looks so good :)

Thanks for the advice! We actually already had that flag set on itch. I have made a version locally that doesn't use GPUParticles or extensions so I can build a version without thread and extension support enabled. This seems to help with performance and compatibility a bit but I'll upload this build after the two weeks period have ended :) Hopefully the windows version worked well, I exported it from Linux and could only test it in Wine beforehand

Thanks for the advice....this was our first project in Godot and we made some less than optimal choices here and there. I'll update the build after the 2 weeks period ends with some enhancements that hopefully makes the web version more playable

Wow thanks for the detailed feedback! We had some issues during development causing us to lose some time, so almost all UI stuff went to "Nice to have" instead of "Must have". For example, we wanted to add a crosshair, change how to switch between buildings instead of what we have now, also give hotel a way to switch directions, add more instructions etc. We also had our sound guy drop-out pretty early on so we really missed out there sadly :/

You can actually upgrade all the buildings but they are unlocked for that specific building only. That way you can for example choose the right tree with one fire station and the left tree with another. (My favourite to upgrade is Bowling Alley, it has some stupid funny upgrades near the end). We also had planned some more upgrades (our initial game idea was even that after X amount of waves everything you have build would combine into a giant Mech).

Anyway, thanks for the feedback! We'll probably make some improvements after the two weeks period has ended

Thanks for the review! You can change your "active" building with A/D or Left/Right. When the Bowling Alley or Fire Station is active it will point to your mouse cursor so you can easily switch direction. The hotel doesn't have a way to switch direction sadly

I'm using Firefox on Linux on an ultra-wide (5120x1440). It seems to pop-out to a browser window when clicking play which doesn't really work on my screen. My teammate on windows has it correctly embedded and there it runs properly. I have a bit of a unique setup sorry for that!

Yea :( I liked the game though

I'm way too bad at this type of game but it played really well and looks very good, well done!

Game felt really good, great polishing and cool mechanic where you only have X amount of bullets. Well done!

Fun game, good job!

So many sharks, they just kept coming and coming.....they will haunt me in my dreams
Jokes aside, game looks pretty good, I liked the voice acting but I had some minor issues with the mouse that made it a bit harder to play. Overall good job!

Nice models, the webgl version didn't really work that well but the desktop version worked flawlessly (on linux). Good job!

Great game, loved the art and the polish. Good job!

Great choice of art assets, it played very well so well done!

Good take on the theme, loved the atmosphere and the "pixely" 3d. Very good submission! Well done.

The art looks great and your take on the storm is pretty good! Too bad I'm allergic to cats otherwise Tabby wouldn't have run away

Nice platformer but the theme implementation could use some work.....all in all good job though!

Hey just wanted to let you know that the web version has some scaling issues for me. When initially starting I get the godot loading screen and then just a black screen with the audio but when resizing the window a bit I can see it rendering something. I haven't rated the game (I can't even play it) but I'll update this if it gets fixed. Sorry!

It played very well but I feel some of the weapons need some tweaking. The secondary attack on the spear was pretty nice :)

Didn't really see the theme in it but it played pretty well. The map could use some work to better display where you currently are