Your game looks amazing and I like the concept! Something I struggled with was the urgency of the game. I found that the most efficient way to play was to just put it on the lowest speed and wait, which is kinda boring and it made the loop feel long. I would also suggest to make it a bit more clear that you can upgrade your train so you can add more wagons. Maybe add the train upgrade to the same place where you unlock the wagons. Overal Great job!
Silthas
Creator of
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My ears, my poor poor ears! I think I found a bug. On completion of the game the train horn seems to loop and it's really REALLY LOUD!. Which was quite the surprise for me because moments before my eardrums exploded I was vibing to your game. I really like it! The use of the hammer to adjust pieces is really smart. Maybe consider adding a cross piece so the player can travel across rails and really create a giant mass of rails. Probably one of the games I spend the most time on, great job!
Great game! I really like your concept of building a small ship and adding pieces to it as you loop. My only suggestion is to change the color of the hearts so it's easier to see how many you have left. A player would like to glance at his/her HP and see it. Two dark colors for both remaining and damaged hearts doesn't allow for that. Overall a very fun game, good job!
Cool game! I really like how simple the mechanics are but how ridiculously hard it gets at the end. I would suggest to show a shadow of the last placement of your planets because it gets hard to remember where exactly it was on longer loops. Art and music are nice and fit very well to the theme, good job!
Good job on your game! It took me a few seconds to understand the controls. I also struggled with understanding what was wrong with certain shuttle compartments and found myself simply clicking repair if a compartment turned red. Maybe adding an icon indicating what is happening to a compartment would help with that. The styling/art and music were great!
I like your idea of a stock market where you sell your fruit. But I think that it changes too fast. allow the user to try and predict the stock market by making it slower. It would also be visually more interesting to show the changes in prices in a graph. That way you really give the player a “oh now its spiking time to sell” feeling.
Your interpretation of the theme is really smart and I'm curious to see what you will make in the future!
A really original take on the ouroboros concept. It took me a few levels to realize that you don't have to complete all the obstacles. I think that the timer could be made a bit more intrusive (I didn’t notice there was a timer before I failed my first level). The game doesn’t really put the pressure on the player when they are close to running out of time.
It's a fun game and your art is really cute. The deafening standing ovation when you win puts a smile on my face every time.
I also like trains.
I like the concept of the game. The only thing that felt a bit strange was the level up mini game. It felt a bit unrewarding that I needed to spend "money" on the upgrade but then also had to complete the mini game. Maybe allow the user to play the mini game for a discount or something before buying the item. That way it doesn't feel like you are “paying” twice for it (once with your money and once with the minigame).
Having the train act as a timer is a very smart idea. I like it.
Fun game easy to understand and pick up. No need for instructions or anything. I would suggest having a set weapon order. Some of the weapons are quite a bit weaker than others so it sometimes feels like you just lose due to RNG (maybe make all weapons 1 hit kill?). It was also not completely clear to me if enemies from the past could hurt me, and when my past self would become active. Overal a great game.
I think this is one of the best spins I have seen on the circle the enemy game. Art looks great as well. I think one of the most satisfying aspects was when I sent out the quill and it looped around the enemy. For that matter I would maybe like to have a bit more control of the direction in which the quill boomerangs / circles back.
Your art and theme look great. The city and the train gave me final fantasy 7 overworld vibes. It is a fun take on the theme but I maybe would have liked to have some more agency as a player.
Maybe let me control a bigger turret with my mouse or let me collect the xp with my mouse. It would perhaps also be fun to have some enemy variation. a big slow tanky falla or a smaller faster one.
But it's a jam game and of course and time is limited. Great job!
An original take on the vampire survivors type game that I haven't seen before. It took me about two level ups to understand how the ability/attack system worked. Is there a reason why you decided to pause the music when you were in the lability selector? I found that the abrupt silence kinda took me out of it.
Fun little puzzle game. It took me a bit to understand the type of combinations you could make. Maybe you could have started off with a more limited amount of combinations to ease the player into it and then slowly ramp up the amount of combinations as the player progresses. But overall a nice puzzle game with a clean design!
Not what I expected form a snake game. But I was happily surprised. I like the art and theming. Also the concept was interesting. I think your game would really benefit if it would just go from one level to the next (I think I struggled with the level select the most of all your levels haha). That way you can also introduce new systems easily to players gradually.
A very interesting take on the concept! I like pixel art a lot. I struggled a bit with the controls when it came to going up and down around the circle. I found myself pressing the up and down arrows every once in a while. . I would also suggest adding the buttons for abilities in the game itself. I missed them on the first time I opened the game

