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Your game nails its look and feel. Great art and music, I really liked the color palette. Sometimes I struggled to get behind somebody in time simply because there was no one around. Maybe allowing the player to hide behind an obstacle (maybe a one-time destructible one) would be a solution.

Hey thanks for playing the game and the feedback! Thats a great point, and yeah i guess we were too strict with the theme... perhaps if we built this further destructible surroundings is a great way to relieve some pressure while building tension long term!