Graphics were good and game was juicy
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Face the Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #98 | 3.759 | 3.759 |
Game Design | #220 | 3.517 | 3.517 |
Graphics | #273 | 3.690 | 3.690 |
Overall | #378 | 3.253 | 3.253 |
Theme | #555 | 3.000 | 3.000 |
Innovation | #562 | 2.862 | 2.862 |
Audio | #707 | 2.690 | 2.690 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I have made a Twin Stick shooter meets Tower Defence where you have to place defences in the calm before the storm of enemies.
Did you write all the code and made all the assets from scratch?
Yes
Comments
Fun, quick, snackable experience.. my strat most of the time used to be to let the turrets fight while I just dodged the enemies.. the base enemies flocking movement reminded me of that one vid by Sebastian Lague. Also I noticed a bug where if the bullets get spawned below the score, we're not able to get them
This was really fun and felt super polished for a jam game! Was amazed when I picked up my controller and the control screen auto-switched.
I like the simple aesthetic - thought it was really strong and liked how it was consistent throughout the whole game and UI.
Some of the enemies had a turning circle that was so large I could sit still in the middle of the screen and just let the turrets deal with them. Otherwise I thought the experience was really well designed and fun. Great work!
Ths was so fun! I love the simple UI and it is actually very fun to just let the turrets shoot and save up ammo for later :D Very cool!
Neat little game. Kind of want to see a concept like this expanded upon
Super challenging and fun to play! Controller support also works great
Simple but fun concept! I do wish that the keyboard controls can also be shown in the game as well and not just the gamepad controls, but I was able to figure it out completely and I was able to reach around wave 10. Good job!
Very polished game with clean graphics. Maybe the game is a bit to easy and simple. A lot of games where similar to this one but I this was the best executed!
very smooth, controls are really responsive, i liked how quick i was able to just hop in and play!
i like the idea behind setting up turrets and playing around them, good concept with a good use of the theme!
however, i didnt find the turrets to be particularly useful, nor did i find it very enjoyable to play around them and found myself shooting a lot more instead (which did feel really good!)
some recommendations to test out:
-turrets see in a cone instead of a straight line, with the cone being explicitly visible to the player
-change staring direction of the turrets. i found that placing them on the bottom of the screen was the only useful spot for them
-have some enemies that chase you down with a tigher angle so you can bait them into the turret better
-maybe visible enemy line path, akin to that of a tower defense game like bloons
-more varied turrets
some of these suggestions are probably due to the time limitations, but i think this can be developed into a bit more indepth gameplay! great work
really graphically nice, smooth controls, no bugs as i could tell, nice user interface and tutorial, only criticisms are the game design itself and sound. these were my main observations:
- gameplay cycle was too easy
- turrets took too long to take out enemies
but most importantly:
- bullet conservation forced strategic play, but strategic play was not complex enough to be satisying
there are two main ways to play this game in my opinion. shoot enemies and conserve bullets, or shoot no bullets at all and just let the turrets do everything while you dodge. in my opinion, i feel like the most ideal balance for this game would be to focus on the strategic placement of turrets, and having the bullets for a kind of last resort, and to keep the player occupied while waiting for the cycle to end. the issue was that there wasn't much choice or thought involved in the turrets placement. you dont know what enemies are coming, and there arent any ways to place turrets optimally to increase efficiency. for instance, in bloons tower defense there's pathing so you can put dart monkeys on straight paths and put circular tack towers on rounded paths. or, you could combines multiple towers with synergy, like putting a glue trap right before a powerful tower etc etc. that way, the player has the opportunity to make informed strategic decisions, rather than feeling like where they place things doesnt really matter. which is frustrating when later in the level you have to just slowly do circles around the towers while they slowly whittle down the enemies.
i guess if i had to sum that up, id say to try to be a little more conscious of what kind of game you're making especially when you try to combine two different types of play, and try to see how those types of play could benefit each other.
really solid game overall though, its just that dynamic between strategy and action that irked me a little. thanks for entering!
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